Imperius by Challenge

5 Votes

Imperius

By: Challenge
Last Updated: Jul 24, 2018
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Imperius

Archangel Of Valor

Imperius is a Diablo Warrior, A mobile bruiser who excels at being fighting a single enemy

Difficulty: Hard


He has almost no CC besides Flames of Solarion, and almost no team utility. Most of his spells are on a delay meaning it can be interupted or anticpated. The delay is intended to make up for his raw mobility and high damage. His first heroic is meant for initation and the second is a finisher.

Because of his trait, he is best used as a solo laner. His high mobility allows him to duel most heroes as long as hes by himself, and lets him function best when alone.


Strengths
-Strong against burst
-Mobility and Initiation
-Strong solo laner

Weakness
-Predictable
-Poke Damage
-Being outranged


STATISTICS
2191 HEALTH
1 attack speed
111 Damage

For comparison
Tyreal is
2,488 HEALTH
1.25 attack speed
81 Damage

Synergizes well with with heroes such as Ana and Abathur, who can assist Imperius without disabling his trait

Combat Trait

1
D-Valorous Combat

Passive

Gain 15% movement speed and 15 armor when moving towards enemy heroes

Similiar to butcher's level 7 brand talent

Primary Abilities

1
Q-Lunge

2 Second Cooldown

Dematerialize and Lunge foward, dealing 91 damage to all nearby enemies

Similiar to Greymanes Worgen swipe

Will "teleport a short distance by dematerializing and reappearing at the end of the lunge, which grants a very short invulernable frame.



2
W-Heaven Fall

30 second cooldown
Large Range


After a short delay Imperius will demateriazlie and reform at the target location after 1 second, dealing 299 damage to nearby enemies. Lunge reduce the cooldown of this ability of 10 seconds when damaging enemy heroes

-There is a landing warning similiar to Falstads Fly

Also grants short invulerable frames similiar to Lunge by dematerializng, but can be animation interupted



3
E-Reprieve

45 Second Cooldown


Become invulernable for 1 second and restore health equal to 100% of the damage you took in the last 4 seconds. Usuable while stunned. Lunge reduces the cooldown by 8 seconds when damaging enemy heroes



Heroic Abilities

1
R1-Flames of Solarion

60second cooldown

Channel the Flames of Solarion on an enemy hero, dealing 390 damage over 3 Seconds. If the channel completes the target is stunned for 1.5 seconds and refreshes Heaven Fall. Enemies hit are also revealed for 10 Seconds

-If the channel is outranged, or Imperius is displaced/CCed, the stun will not apply.



2
R2-Valor's Wrath

75 Second Cooldown
Short Range

After a short delay, charge an enemy deal 810 damage to an enemy hero. This effect pierces protected, immunities and armor. Can only be used on enemies below 50% health

-Will pierce through Force of WIll, Die by the Sword, and Deflect and other protected effects
-Has a short animation channel that can be canceled.


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Dshobz01 | July 1, 2018 6:24pm
I really like the build. It seems like it would be fun to play and I like how Lunge effects the other abilities. I assume that there will be talents that can empower other abilities when you use Lunge with how it looks right now
1
[-]
Challenge (8) | July 3, 2018 1:36pm
Yeah, im just really lazy when it comes to talents for some reason. Glad you liked it :)
1
[-]
StarF | April 18, 2018 8:04pm
He seems more like a roam assassin with good-ish sustain maybe wip up some talents to show what he plays like more in a game.
1
[-]
Challenge (8) | January 29, 2018 1:49am
Hello, I redid my last imperius concept with a lot of revision, please give feedback
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