Tier 1: 1. Conjurer's Pursuit Gather regen globes to permanently increase mana regeneration.
2. Regeneration Master Gather regen globes to permanently increase health regeneration.
3. Healthy Pact Blood pact cost removed.
4. Fireball of Healing Increases Fireball's healing by 25%.
Tier 2: 1. Fireballin' Reduces the cooldown of Fireball by 2 seconds.
2. Molten Shield Fire Shield now also grants 2 stacks of block.
3. Gathering Demonic Power Permanently grants 5% ability power. Each stack increases this ability power by 2%. Stacks up to 5 times. Fire Shield strength also increased. Half of the stacks are lost upon death.
4. Tip-tap Phase Shift grants 15% movement speed instead of reducing it.
Tier 3: 1. Cauterize If Molten Shield is broken in less than 3 seconds on an ally, that allied hero is also healed for X.
2. Is it really necessary? Impsy takes 15% less damage from abilities while in the physical realm and also deals 10% more damage.
3. Transfusion Activate to transfer 20% of Impsy's maximum health to target allied hero.
4. Calldown: MULE Activate to call a MULE to repair nearby friendly structures.
Tier 4: HEROICS
1. Imp-losion Impsy places a DOT, which also slows the enemy target. Spawns imps when it expires. Imps' attacks increase damage taken by attacked units.
2. Blood Horror Puts the target ally in a bubble, granting them bonus damage. Enemies who attack the target are feared for a short amount of time.
Tier 5 1. Slippery While Phase Shifted, Impsy periodically (once every 20 seconds) reduces damage taken from abilities by 60% (2 charges).
2. Fire-fists Impsy's basic attacks reduce the cooldown of Fireball by 1 second.
3. Bloody hell Blood Pact now also causes affected heroes to deal damage to nearby enemies (50% damage of Burning Rage). Does not stack with Burning Rage.
4. Burning Soul Fireball also grants 15% bonus attack speed, if cast on an ally.
Tier 6 1. Not-so-imposing Presence Enemy heroes feel bad after damaging Impsy. Afterwards, they deal 15% less damage for 5 seconds. This damage reduction does not apply against Impsy.
2. Fiery vengeance Fireball also deals 200% damage over 5 seconds. Damage further increased by 5% if target damaged Impsy or one of his allies in the last 3 seconds.
3. Blood for...allies? Activate to damage target hero for 5% of their maximum health and also heal nearby allied heroes for twice that amount. Does not heal Impsy.
4. The Fire cleanses all Fireball now also removes all negative effects when cast on an ally. Additionally, if Fireball is used to heal, Impsy will also launch a free Fireball to a random enemy hero.
Tier 7 1. Say HELLO to my lil' friends Imp-losion spawns 5 more imps. Imps attack 1.5 times as fast.
2. DONT HURT MY BUDDIES Blood Horror now grants 20% damage reduction as well as 30% increased healing effects on the target. Fear duration increased to 1 second.
3. Where did he go? Activate to teleport Impsy back in time, 5 seconds ago. Impsy is brought back to his previous health, mana and position. His cooldowns are reset (does NOT apply to heroics)
4. Bolt of the Storm Activate to teleport a short distance.
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments