Infestor by Laydralae

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Infestor

By: Laydralae
Last Updated: Dec 8, 2015
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Infestor

Infestation Specialist

Combat Trait

1
Burrowed Movement
Burrow into the ground over 1 second, then become hidden from enemy sight. Movement is 30% slower while burrowed, you can not attack or use abilities, but may use Minion Infestation. Leaving burrowed and deep tunneling is instant while burrowed.

[hr]

Cooldown: 3 seconds

Primary Abilities

1
Minion Infestation
Spawns an egg at the target location. After 5 seconds the egg hatches into an Infested Warrior who will march down the nearest lane for 30 seconds before expiring. Infested Warriors have the same stats as normal Warrior Minions, although appear as if infested by the Zerg. Eggs have half as much health and armor as the minion contained within.

Can be used while burrowed.

[hr]

Charges: 4
Recharge: 1 second
Range: 10
Mana Cost: 35
2
Fungal Growth
Launches a projectile into target area which will detonate after 1 second slowing enemies within the growth by 20% and for 1 second after leaving the growth. While in the growth enemies take 30 (+5% per level) damage every second. The growth will instantly spread out to range 2 after detonation. Cloaked or burrowed enemies in the detonation range are revealed while slowed.

Can not be used while burrowed.

[hr]

Cooldown: 6 seconds
Range: 10
Mana Cost: 70
3
Neural Parasite
Extends a tentacle out towards the enemy target and latches on, injecting a turn-coating parasite. While the Infester remains alive and within range of the target, the target will act and be treated as if it was on the Infestors team. Only one target can have the Neural Parasite at a time, recasting the ability will change it's target. The Infestor can continue to use other abilities after injecting the parasite, but burrowing will end the effect.

Can not be used while burrowed. Can not be used on enemy bosses, heroes, or hero controlled minions (such as Jaina's Water Elemental or Abathur's Monstrosity).

[hr]

Cooldown: 1 second
Range: 7
Mana Cost: 100

Heroic Abilities

1
Mass Infestation
Spawns 4, plus any remaining Minion Infestation charges, eggs at target location. Eggs follow the normal rules outlined under Minion Infestation. Uses up all charges of Minion Infestation.

Can be used while burrowed.

[hr]

Cooldown: 6 seconds
Range: 10
Mana Cost: 150
2
Infest Structure
Infests target tower, fort, or core with different effects for each and whether or not target is friend or foe. The structure remains infested for 10 seconds, 5 seconds on Cores, or until destroyed. A repair drone will immediately remove the infestation. Fortifications can not be infested more than once in a 20 second period.

Allied Tower: During duration target does not use own ammo and ammo will recharge. Instead fires clumps of fungal growth, applying the basic fungal growth slow and damage effects to the target of its attacks.

Enemy Tower: During duration will attack enemy minions and fortifications (towers, walls, gates, forts, fountains) and provide vision for your team. Still relies on its own ammo.

Allied Fort: Target minions of its attacks become infested.

Enemy Fort: Ceases attacking for duration, but continuously spawns infested minion eggs once every second.

Allied Core: Minions spawned will be Infested Minions. 

Enemy Core: Slows attack speed and acquisition speed by 20%. Minions spawned will be at half health.

[hr]

Cooldown: 20 seconds
Range: 7
Mana Cost: 200

Special Mount

1
Deep Tunnel
Quickly tunnel to a visible location.

Usable while burrowed.

[hr]

Cooldown: 30 seconds

Infestor in the Nexus

Infestor is a specialist who helps push lanes by increasing the number of allied minions and controlling enemy minions. Infestor is frail and has a weak ranged attack, so its best to keep it out of combat. It's abilities are designed with low cooldowns allowing them to be recasted over and over. Beware enemy heroes who excel at wave clearing and the dreaded cloaks: Nova and Zeratul. But with your own ability to "cloak," albeit with a speed penalty, should help keep them off your back. Just don't stand still cause being attacked won't unburrow you, but will notify the enemy of your presence.

Basic Statistics

Health: 685 (+4% per level)                  Mana: 500 (+10 per level)
Health Regen: 1.4257 (+4% per level)     Mana Regen: 3 (+.0976 per level)

Attack Speed: 1.43
Attack Range: 5.50
Attack Damage: 22.50 (+4% per level)

Talents

Level 1:

- Steady Aim: Increases the range of Minion Infestation by 2 while burrowed.

- Rapid Infestation: Eggs now hatch after 3 seconds.

- Tremor Sense: While burrowed, enemy positions within range 15 will appear as red ! if their view is otherwise obstructed. Flying and cloaked enemies remain hidden.

- Conjurer's Pursuit: Regen globes permanently increases Mana Regen by 0.1015 per second.

Level 4:

- Sticky Stuff: Those caught in Fungal Growth continue to be slowed for 4 seconds after leaving the growth. 

- Creeping Growth: Fungal Growth no longer detonates after a delay, instead will slowly grow out to range 4 over 2 seconds.

- Reactive Growth: When you are attacked, you automatically deploy Fungal Growth at your location. This effect can not occur more than once every 5 seconds.

- Zerg Rush: Minion Infestation gains 2 charges.

Level 7:

- Ranged Minion: Activate this ability to change your infested minions to Ranged Minions. Activate again to change back to warrior.

- Corrosive Growth: Targets slowed by Fungal Growth will continue to take damage from it.

- Infesting Parasite: Using Neural Parasite on an enemy minion will instead turn it into an Infested Minion under your control.

- Leeching Parasite: The target of your Neural Parasite will deal 1% of the targets health per second and restore 1% of your Mana per second.

Level 10:

- Mass Infestation: See above.

- Infest Structure: See above.

Level 13:

- Consume: Use this ability on an allied infested minion. Target dies, and you recover Mana equal to 35% of their current health.

- Invasive Parasite: Neural Parasite can now be used on enemy Heroes, Bosses, and Hero controlled minions for 5 seconds. While these targets are effected, they are instead slowed.

- Toxic Tumors: Slain infested minions will explode on death, dealing 35 (+5% per level) damage to nearby enemies.

- Adaptive Biology: Infested minions will slowly grow in power with each enemy they help slay. +0.5% Health and Damage per minion or mercenary slain, and +1% Health and Damage per Hero, tower, or fort slain. 

Level 16:

- Suicide Minions: Activate this ability to change your infest minion type to suicide minions. Suicide minions will ignore enemy minions and heroes and attempt to attack enemy fortifications by exploding dealing 200 damage to nearby structures and half that to other enemies. Suicide minions cost two charges. Activate again to change back to warrior.

- Contagious Infestation: Infested minions will have a 30% chance per second they are adjacent to an uninfested allied minion to turn it into an infested minion.

- Fungal Infestation: Fungal Growth also spawns an infested minion egg.

- Resilient Incubation: Infested minion eggs now have double the health and armor.

Level 20:

- Infested Outbreak: Eggs placed by Mass Infestation now hatch instantly, and Mass Infestation no longer consumes any charges.

- Epidemic: Infested structures have a 10% every second to spread their infestation to nearby structures. The Core can not spread nor be spread too.

- Emergency Detonation: Activate this ability to detonate all your infested minions, dealing 35% of their current health as damage to all nearby enemies.

- Infestor Den: Activate to place an Infestor Den at target location that will hatch an infest minion once every 5 seconds. 

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