Level 1:
- Steady Aim: Increases the range of Minion Infestation by 2 while burrowed.
- Rapid Infestation: Eggs now hatch after 3 seconds.
- Tremor Sense: While burrowed, enemy positions within range 15 will appear as red ! if their view is otherwise obstructed. Flying and cloaked enemies remain hidden.
- Conjurer's Pursuit: Regen globes permanently increases Mana Regen by 0.1015 per second.
Level 4:
- Sticky Stuff: Those caught in Fungal Growth continue to be slowed for 4 seconds after leaving the growth.
- Creeping Growth: Fungal Growth no longer detonates after a delay, instead will slowly grow out to range 4 over 2 seconds.
- Reactive Growth: When you are attacked, you automatically deploy Fungal Growth at your location. This effect can not occur more than once every 5 seconds.
- Zerg Rush: Minion Infestation gains 2 charges.
Level 7:
- Ranged Minion: Activate this ability to change your infested minions to Ranged Minions. Activate again to change back to warrior.
- Corrosive Growth: Targets slowed by Fungal Growth will continue to take damage from it.
- Infesting Parasite: Using Neural Parasite on an enemy minion will instead turn it into an Infested Minion under your control.
- Leeching Parasite: The target of your Neural Parasite will deal 1% of the targets health per second and restore 1% of your Mana per second.
Level 10:
- Mass Infestation: See above.
- Infest Structure: See above.
Level 13:
- Consume: Use this ability on an allied infested minion. Target dies, and you recover Mana equal to 35% of their current health.
- Invasive Parasite: Neural Parasite can now be used on enemy Heroes, Bosses, and Hero controlled minions for 5 seconds. While these targets are effected, they are instead slowed.
- Toxic Tumors: Slain infested minions will explode on death, dealing 35 (+5% per level) damage to nearby enemies.
- Adaptive Biology: Infested minions will slowly grow in power with each enemy they help slay. +0.5% Health and Damage per minion or mercenary slain, and +1% Health and Damage per Hero, tower, or fort slain.
Level 16:
- Suicide Minions: Activate this ability to change your infest minion type to suicide minions. Suicide minions will ignore enemy minions and heroes and attempt to attack enemy fortifications by exploding dealing 200 damage to nearby structures and half that to other enemies. Suicide minions cost two charges. Activate again to change back to warrior.
- Contagious Infestation: Infested minions will have a 30% chance per second they are adjacent to an uninfested allied minion to turn it into an infested minion.
- Fungal Infestation: Fungal Growth also spawns an infested minion egg.
- Resilient Incubation: Infested minion eggs now have double the health and armor.
Level 20:
- Infested Outbreak: Eggs placed by Mass Infestation now hatch instantly, and Mass Infestation no longer consumes any charges.
- Epidemic: Infested structures have a 10% every second to spread their infestation to nearby structures. The Core can not spread nor be spread too.
- Emergency Detonation: Activate this ability to detonate all your infested minions, dealing 35% of their current health as damage to all nearby enemies.
- Infestor Den: Activate to place an Infestor Den at target location that will hatch an infest minion once every 5 seconds.
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