Iridi by Healing Mantra

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Iridi

By: Healing Mantra
Last Updated: Oct 9, 2015
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Iridi

Draenei Priestess

Very Hard Base Level 10 Level 20 Level 30
Health 565 (+185) 2415 4265 6115
Health Regen 1,65 (+0,54) 7,05 12,45 17,85
Attack 25 (+12) 145 265 385
Attack Speed 1,33 1,33 1,33 1,33
Range 4,25 4,25 4,25 4,25
Iridi is all around teamplay - she benefits from good positioning of not only herself, but also her allies. Her abilities are both offensive and defensive, and depending on which Augment she chooses, she can become an assassin or a support. Her trait is Divine Power, which rewards high-risk plays and being out-of health. To damage enemies she uses Holy Prism - a single conic spell that deals damage. To protect allies, she uses Shield of Light, that absorbs damage. However her Sacred Bond rewards teamplay - it creates a bond that damages enemies and slows them, while hastening allies. Good used, this may do massive amount of damage. Her heroics are Augments, one is more defensive and the other one is offensive. Depending on situation and role fulfilled, she can empower her abilities and save lives or bring death.

Combat Trait

1
Divine Power
Whenever Iridi's life is less than 40% her Ability Power is increased by 30%.

Primary Abilities

1
Holy Prism
Iridi strikes area in front of her with holy power, dealing 70 (+11 per level) damage to all enemies hit.
Protective Augment bonus: Also heals allies hit for 100 (+16 per level). Enemies hit are slowed by 95% and blinded for 2 seconds.
Retributive Augment bonus: Also summons a divine lightning that strikes four closest targets (prioritizes heroes), dealing 100 (+19 per level) damage and stunning for 1,5 seconds.
Mana: 55
Cooldown: 6 seconds
Range: 6,5 (Wave Length) / 65 degrees (Cone Width)
2
Sacred Bond
Iridi creates a bond between herself and target enemy for 5 seconds, gaining +20% movement speed buff for the duration. Targeted ally is also hasted by the same amount, while target enemy is slowed by that amount. Allies that are within tether get a +20% movmeent speed boost for 3 seconds, while enemies take 80 (+14 per level) damage per second while inside the tether and are slowed by 20% for 3 seconds. The bond breaks when the target moves too far.
Protective Augment bonus: Allies affected by Sacred Bond take damage reduced by 65%.
Retributive Augment bonus: Enemies affected by Sacred Bond become Crippled, Vulnerable and burn for 25 (+9 per level) damage per second for the duration.
Cripple disallows all kind of dashes/blinks etc.
Mana: 65
Cooldown: 10 seconds
Range: 8 (Cast Range) / 10 (Tether Range) / 0,5 (Tether Width)
3
Shield of Light
Iridi surrounds target ally with a shield that absorbs up to 160 (+28 per level) damage and lasts 5 seconds.
Protective Augment bonus: Also shields all allies within 5 units for the same value and increase their movement speed for 2 seconds by 60%. Enemies are pushed back 5 units and stunned for 0,75 seconds.
Retributive Augment bonus: Also deals damage to all enemies within 5 units for 85 (+22 per level) damage and makes them Vulnerable for 4 seconds, causing them to take increased damage by 25%.
Mana: 70
Cooldown: 10 seconds
Range: 6,5

Heroic Abilities

1
Protective Augment
Iridi empowers her next basic ability cast within 10 seconds with an additional effects.
Cooldown: 100 seconds
2
Retributive Augment
Iridi empowers her next basic ability cast within 10 seconds with an additional effects.
Cooldown: 100 seconds

Tier 1 Talents

Conjurer's Pursuit

Critical Speed: When Divine Power is active, also increase your movement speed by 15%.

Regenerative Shield: When Shield of Light lasts, restore 7,5 (+2,3 per level) health per second.

Holy Empower: After casting Holy Prism, your next attack will deal an additional 30% damage.

Tier 2 Talents

Replenishing Prism: Holy Prism restores 20 mana to each ally hit.

White Mana: Decreases mana cost of Shield of Light by 10. When the shield collapses by itself, restore 60 mana.

Gathering Power

Protecting Shield

Tier 3 Talents

Long Bond: Increases cast range and leash range of Sacred Bond by 30%.

Naaru's Caress: When Divine Power is active, decrease damage taken by 15%.

Refreshing Shield: Whenver shield collapses, reduce cooldown of your basic abilities and target's basic abilities by 1,5 seconds.

Cleanse

Tier 4 Talents

Protective Augment: Iridi empowers her next basic ability cast within 10 seconds with an additional effects.

Retributive Augment:  Iridi empowers her next basic ability cast within 10 seconds with an additional effects.

Tier 5 Talents

Vector Prism: Holy Prism is now cast from target point within 5,5 units.

Purifying Link: When Sacred Bond is cast on ally, negate the first crowd control effect that affects them. When this occurs, reduce cooldown of Shield of Light by 2 seconds.

Healing Link: Allies affected by Sacred Bond restore 10 (+3,5 per level) health per second.

Gravity Shield: When Shield of Light collapses, pull all enemies within 4 units 3 units in the direction of shielded ally and stun them for 0,25 seconds.

Tier 6 Talents

Eternal Light: Holy Prism now for each ally hit restores 6 mana and reduces it's cooldown by 0,75 seconds.

Heavenly Bond: Triple Sacred Bond's width. Also increase damage dealt with it by 45%.

Aura of Salvation: Allies within 10 units moving into your direction have their movement speed increased by 15%.

Omniscience: Activate to reveal all enemy heroes for 7 seconds. 60 seconds cooldown.

Tier 7 Talents

Divine Mantra: Protective Augment and Retributive Augment now hold up to two charges. Cooldown between using is 10 seconds.

Holy Prism Mastery: When casting augmented Holy Prism, it also creates a field that explodes after 2 seconds, dealing 110 (+28 per level) damage. The field itself slows enemies on it by 50%.

Sacred Bond Mastery: When casting augmented Sacred Bond, root all enemies initially hit for 1,75 seconds. The bond restores 5% of your missing health every second to all allies affected by it.

Shield of Light Mastery: When casting augmented Shield of Light, restore 100 (+20 per level) health to all units within 5 units.

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