Level 1
Electrified: Charged Bolt now creates one more bolt, totaling in 7.
! Quest: Hit enemy heroes with Charged Bolt up to 40 times.
! Reward: After hitting 20 times, create another bolt, totaling in 8. After hitting an enemy 40 times, create two more bolts, totaling in 10.
Conductor: Lightning cooldown is reduced by 1 second for every enemy hit.
Warmth: ! Quest: Collecting a Regeneration Globe increases your Mana Regeneration by .5 up to 15 total.
! Reward: After collecting 30 Regeneration Globes, gain 750 bonus mana.
Level 4
Recharging Bolts: Charged Bolt restores 3% maximum Mana when hitting an enemy.
Lightning Strikes Twice: Hitting an enemy with
Lightning that was previously struck by your last Lightning cast will deal 100 bonus damage.
Shocking Arrival: After casting
Teleport, enemies near the target location will also take the passive damage from Static Shield.
Level 7
Fully Charged: Charged Bolt now travels twice as far and stuns up to 100% longer against further enemies.
Paralyzing Strike: Lightning slows targets by 25% and up to 50% on distant targets.
Concentration: Teleport only costs 10% current mana if cast without Static Shield being active within the last 3 seconds.
Level 10
Thunderstorm: Create a thunderstorm surrounding Isendra for 10 seconds. Thunderstorm damages a nearby enemy for 40 damage every .5 seconds preferring the closest heroic target. If Thunderstorm damages an enemy, Isendra restores 2% mana.
Nova: Summon an expanding ring of pure lightning from Isendra's location at cast. Enemies hit will suffer 250 damage and have their movement slowed by 20%. Enemies closer to Isendra take increased damage, up to 100% bonus damage. Enemies farther away from Isendra are slowed more, up to 60% slow.
Level 13
Debilitating Bolts: Charged Bolt now reduces the damage an enemy deals by 40% when struck for 4 seconds.
Thunder Barrier: Lightning hits grant a Spell Shield which reduces the next source of spell damage taken by 50%, stacks up to 5 charges.
Static Shock: Enemies damaged by the passive from
Static Shield have 25% reduced attack speed for 2 seconds.
Level 16
Lightning Tendrils: Charged Bolt now pierces through enemies.
Chain Lightning: Lightning no longer pierces heroes, but instead bounces towards another enemy hero who hasn't been struck yet, can only hit a maximum of 5 targets.
Static Field: Static Shield passive damage increased to 7.5% of enemies' current health and causes basic attacks to deal 2% of the target's maximum health.
Level 20
Charged Storm: Thunderstorm now creates a charged bolt emanating from the target every time it strikes.
Reversed Nova: Nova now starts from the maximum radius and shrinks inward, it now pulls enemies a short distance with it.
Lightning Mastery: All spells reduce enemy spell resist by 5, stacking up to 20.
Electric Synergy: Deal 3% more damage for each talent which affects a different spell, maximum 12%.
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