Isendra by Steelhead86

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Isendra

By: Steelhead86
Last Updated: Jul 12, 2021
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Isendra

Zann Esu Sorceress

A sorceress who relies on a variety of elemental spells to debilitate and destroy her opponents.

Basic attack is a melee staff strike.

Combat Trait

1
Master of the Elements
PASSIVE: Isendra recovers 50% more Mana from Regen Orbs.

ACTIVE: Gain Spell Power for a short time. For the duration, all of Isendra's spells cost additional mana.

Primary Abilities

1
Blaze
Gain movement speed, and leave a trail of flames where you move, dealing moderate damage to anyone passing through.
2
Glacial Spike
Launch a slow-moving projectile. On impact, deal heavy damage to the target and low damage in a small area around the impact.
3
Lightning
Launch a fast-moving, long-range, piercing skillshot. Each enemy struck takes damage; deal full damage to the first target, 5% reduced damage to the second, and so on.

Secondary Abilities

1
Mana Potion
Recover 20% of Isendra's maximum mana.

QUEST: Gain levels.

REWARD: For each level gained, Mana Potion recovers an additional 2% of Isendra's maximum mana, up to 20% (for 40% total).
2
Energy Shield
Isendra gains 50 armor for 2 seconds. If Isendra takes damage while this is active, she loses that much mana.

Energy Shield will cancel early if Isendra has less than 10% of her maxiumum mana.
3
Telekinesis
Knock back nearby enemies.
4
Teleport
Channel for 1 second, then teleport a moderate distance.
5
Enchant (toggle)
While active, Isendra loses 5 mana per second, and nearby allies (including Isendra) deal 20% increased basic attack damage. This extra damage is spell damage.

Heroic Abilities

1
Meteor
0.5 second cast time; extreme range; 120-second cooldown. Summon a meteor, which strikes the target location after 2 seconds. Deals heavy damage to the target location and moderate damage in a large area around it.
2
Frozen Orb
80-second cooldown. Launch a slow-moving orb in the chosen direction. The orb sprays low-damage, icy projectiles in every direction as it travels, and explodes at the end of its range dealing heavy damage in a small area.
3
Thunderstorm
1.5 second cast time (channel); 100 second cooldown. Summon a thunderstorm which follows Isendra for 5 seconds. Every 0.125 seconds, a lightning bolt strikes a random target in a long range around Isendra. A target cannot be struck by more than 1 lightning bolt every 0.5 seconds. Isendra's movement speed is slowed by 15% for the duration.

Talents

1
Warmth: Increase mana regeneration rate by 25%. Increase the Spell Power gained by activating Master of the Elements.
Firebolt: Isendra gains a ranged attack. QUEST: Reach level 10. REWARD: Isendra's basic attacks splash, dealing 50% damage in a small area.
Frost Bolt: Isendra gains a ranged attack that deals 25% less damage, but slows the target by 3%, stacking up to 30%. QUEST: Reach level 10. REWARD: Basic attacks slow by 5% instead of 3%. QUEST: Reach level 20. REWARD: Basic attacking enemies that are slowed by 30% or more roots them for 0.5 seconds. This effect cannot trigger more than once every 3 seconds.

4
Hot Pursuit: Increase the movement speed bonus from Blaze.
Griffon's Eye: Reduce the cast time for all spells by 20%. Lightning damage deals full damage to all targets.
Mana Potion: Recover 20% of your maximum mana over 3 seconds. QUEST: Gain levels. REWARD: Each level gained increases the mana restored by Mana Potion by 2%, up to 20%.

7
Energy Shield: Active. Gain 50 armor for 2 seconds. Whenever you take damage, you lose that much mana. If you have less than 10% of your maximum mana, this ability ends early.
Magefist: QUEST: Deal damage with Blaze. REWARD: After dealing damage 60 times with Blaze, increase the damage Blaze deals by 15%. REWARD: After dealing damage 120 times with Blaze, increase the duration of Blaze by 50%.
Shatter: Glacial Spike reduces the Armor of its primary target by 15% for 1.5 seconds.

10
Meteor
Frozen Orb
Thunderstorm

13
Telekinesis: Active. Knock back all enemies near Isendra. 25 second cooldown.
Charged Bolt: Enemies struck by Lightning release slow-moving charged bolts that move erratically, dealing low damage to the first enemy they strike.
Icy Grasp: All enemies struck by Glacial Spike's splash area are slowed by 20% for 3 seconds.

16
Hydra: Active. Summon a hydra, which bursts from the ground and launches firebolts at nearby targets. Lasts 5 seconds. 40 second cooldown.
Teleport: Active. Channel for 1 second, then teleport a moderate distance. 20 second cooldown.
Tal Rasha's Wrappings: Gain 10% spell power. Regen Orbs tick twice as quickly, and restore an additional 50% more health and mana.

20
Fire Mastery: REQUIRES Meteor. Meteor spreads flames in its impact zone, which deal damage to anyone passing through them. PASSIVE: Enemies damaged by Meteor or Blaze burn for an additional 25% damage over 3 seconds.
Cold Mastery: REQUIRES Frozen Orb. Increase the damage dealt by Frozen Orb's secondary projectiles by 40%. PASSIVE: Enemies struck by Glacial Spike or damaged by Frozen Orb's explosion are rooted for 1 second.
Lightning Mastery: REQUIRES Thunderstorm. Increase the radius of Thunderstorm by 25% and its duration by 50%. PASSIVE: Enemies damaged by Lightning or Thunderstorm are Silenced for 0.25 seconds.
Enchant: Toggleable. While active, your basic attacks and the basic attacks of allies within a moderate radius deal an additional 20% damage. This added damage is spell damage. While this is active, Isendra loses 5 mana per second.

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