I didn't want to make this character too complex. The sorceress has always been of a straightforward blaster especially absent teleport and I see some of her damage getting messy or Nazeebo like in a team fight with more exactness reserved for battling a camp or creeps in a lane. A few mechanics in her kit that are so iconic and yet are missing from HoTS: charged bolt, fire wall, hydra and telekinesis, Alarak notwithstanding because its different. Some of these skills have very close analogues though and would be easy to implement or balance.
Other fun Sorc abilities can be based on existing passives like:
Energy Shield: passive shielding -Zeratul talent no one takes. Add a synergy for Telekinesis.
Frozen Armor: AA block -- (or more) interesting Chilling Armor: Fires a defensive volley of frost bolts vs ranged AA.
Warmth: for mana problems -add a firewall synergy.
Thunder Storm: More random dmg -(1) activate a random enemy Hero in range is struck by lightning. (Situational cast)
Blaze: Hitting an enemy Hero with the initial cast of Fire Wall causes the ground under your feet to burn for 3 seconds (lasts 3 seconds).
Disclaimer: Because of an obvious lack of Cold damage spells on this list, I would consider removing Meteor and moving Hydra to an Ultimate. Then you could put in Glacial Spike or Frost Nova as an ability. Alternatively you could remove Meteor as an ult and add Frozen Orb. Unfortunately we can't have it all and I went for a Fire/Lightning build because it felt more different at a glance from Kael Thas than a Cold build would from Jaina. I realize I made a lot of comparisons but yeah, I imagine this character playing like a near mix between Nazeebo damage spray but with Auriel positioning.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments