A ranged Assassin who uses elemental power to demolish her foes.
Combat Trait
1
Warmth
Isendra's Abilities have high initial mana costs, but restore mana based on the targets struck:
Minions/Structures: 3 mana
Mercs/Catapults: 6 mana
Heroes: 10 mana
Primary Abilities
1
Fireball
70 Mana
6 sec cooldown
Launch a fireball that explodes against the first enemy struck, dealing moderate damage to them and 50% of that damage to all nearby enemies.
2
Lightning
80 Mana
8 sec cooldown
Release a bolt of lightning that travels in a straight line, damaging all enemies in its path.
3
Frost Nova
75 Mana
12 sec cooldown
Unleash a wave of freezing energy that strikes all nearby enemies, dealing light damage and slowing them by 30% for 3 seconds.
Heroic Abilities
1
Meteor
100 Mana
120 sec cooldown
Call down a fiery meteor at the target location after 2 seconds, dealing massive damage to all enemies in the area. The impact site continues to burn for 4 seconds, damaging any enemies who remain there. [Note: the impact site is visible to all during the countdown.]
2
Hydra
80 Mana
20 sec recharge
2 charges
Summon a fire hydra for 6 sec that will rapidly attack up to 3 nearby enemies, spitting bolts of fire that damage the first enemy struck.
Talents
1:
Fire Mastery: When Fireball triggers Warmth, the mana restored is increased by 50% (from 3/6/10 to 5/9/15).
Lightning Mastery: Reduces the mana cost and cooldown of Lightning by 25%
Frost Mastery: Frost Nova also causes Warmth to restore health equal to 1/3/5% of max HP.
4:
Fire Blast(!): Obj: Hitting Heroes with Fireball increases its damage by 2, up to 50. Reward: Gain 50 more damage. Additionally, when Fireball detonates, it spawns a Flame Wall for 3 seconds, which deals damage equal to 25% of the Fireball's primary impact damage. (The wall would be narrow, and only as long as Fireball's detonation radius.)
Forked Lightning(!): Obj: Hit Heroes with Lightning 30 times. Reward: The first Hero hit releases two smaller bolts which deal 50% damage and travel in opposite directions, perpendicular to the original.
Endless Winter(!): Hitting Heroes with Frost Nova reduces its cooldown by 0.2 sec, up to 6 sec (30 hits). Upon reaching 6 sec, Frost Nova's Slow effect is improved to 40% for 4 seconds.
7:
Flameburst: Increase the splash radius of Fireball by 30%.
Charged Bolt: When you cast Lightning, release 3 small electrical orbs that travel randomly in the direction you cast the spell, dealing 15% of the original Lightning's damage to the first enemy they encounter.
Shiver Armor: Hitting Heroes with Frost Nova grants charges of Block. (at most 2 per cast, hold 4 max)
10:
Meteor
Hydra
13:
Incineration: Fireball deals additional damage to the primary target over 3 seconds, equal to 30% of the initial hit.
Titanic Shock: Lightning deals bonus damage equal to 6% of the target's max HP. (Does not proc Warmth)
Ice Blast: If Frost Nova only hits one target, the damage is increased by 200% and the target is frozen in place for 2 sec.
16:
Blaze: If Fireball impacts a target at close range (less than 20% of its max travel distance), you ignite for 3 seconds, leaving a trail of flames as you move that deal light damage to enemies within them.
Thunderstorm: Every second Lightning is on cooldown, a bolt of lightning will strike a nearby enemy for light damage.
Frozen Orb: When you cast Frost Nova, you summon a Frozen Orb at your location. After 3 seconds, it will launch icy bolts at every enemy struck by Frost Nova, dealing damage equal to 50% of the original Frost Nova to the first enemy they hit and reapplying Frost Nova's chill effect.
20:
Death From Above: Meteor gains unlimited range, and its impact radius is increased by 25%.
Elemental Mastery: Your Hydra transforms to the element of your Mastery, increasing damage by 20% and gaining an additional effect based on that element:
Fire Mastery: The Hydra's attacks now deal splash damage. (Hydras start out fiery, so this would be, you know, fierier.)
Lightning Mastery: The Hydra's attacks now deal bonus damage equal to 1.5% of the target's max HP, and strike the target directly (Fire and Frost are skillshots, and can be intercepted by minions etc.)
Frost Mastery: The Hydra's attacks now slow the target by 30% for 3 seconds.
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