Health Pool: 2805 (1280)
Damage: 142 (65)
Attack speed: 1,1 per sec
The differences between masteries:
Lightning is really spammable, but costs a lot of mana, So you can burst down enemies, but you go out of mana real fast (Malf could be a great ally). and the "damage degrades at distance part". I really wanted to capture the feel of a lightning sorc, partcularly a nova sorc. That means spamming novas. Put there's also the weird nature of lightning damage in Diablo 1-2. its damage is always 1-high damage number. If we put real RNG in the game that would hurt the fun factor. So to make it more reliable, these attacks deal full damage from melee range, and 1 at max range, and the damage falls steadily in between. So you really have that feel of run in a group of monsters, spam Nova a couple of times, run away.
Fire burns as we know. I wanted to make this kit more of a sustained damage option, with moderate range. And also with a bit of area control. Her burn effect works similarly to Lunara's poison, but it stacks the damage. It won't add the next damage to the burning target, it still applies for 3 seconds from there, but adds the damage to the one applied before.
Cold mastery is more of a specialist way of playing. It does not have hig damage numbers, but it has more of a control effect, and helps clear lanes more easily. Cold damage had a freeze or chill effect in Diablo 2. Weaker minions got frozen, remaining still in place for a couple seconds, stonger, elite monsters and bosses got chilled, slowing their movement speed. I added a damage bonus here for frozen minions and mercenaries to reflect this effect more heavily, and only added a minor slow to heroes to not take away Jaina's kit.
And sorry for Druid fans, but I needed a similarly working ability for Q, so I stole Arctic Blast
As she is very squishy, she needs some form of protection. That's why she has Energy shield in every mastery level. She gets it at start, and by default it's binded to the (1) key. It's like Xul's Bone armor. It's has a long cooldown and a big mana cost, so it's not OP to have on level 1.
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