Tier 1 (Level 1)
Enchant (1)
Activate to make your Basic Attacks deal Spell Damage for
10 seconds.
30 second cooldown.
Shiver Armor (1)
Activate to gain
20 armor for
5 seconds.
30 second cooldown.
Passive: Enemy heroes that attack you are slowed by
15% for
2 seconds.
Energy Shield (1)
Activate to causes a magical shield to envelope Isendra, absorbing damage taken from health and inflicting it on her mana. While Energy Shield is active, Isendra does not regenerate mana.
! Quest: Absorb
4000 damage with Energy Shield
! Reward: After absorbing
4000 damage, Isendra regenerates mana at
25% her normal rate while Energy Shield is active.
Tier 2 (Level 4)
Fire Ball (Q)
Fire Bolt is replaced by
Fire Ball
Cooldown: 10 seconds
Mana: 80
Casts a small projectile of fire through the air and into one enemy, dealing
344 (+4% per level) damage and exploding in an area around the target for
121 (+4% per level) damage.
Ice Blast (W)
Ice Bolt is replaced by
Ice Blast
Cooldown: 6 seconds
Mana: 80
Shoots a bolt of ice that deals
214 (+4% per level) damage and Roots the target for
1 second.
Lightning (E)
Charged Bolt is replaced by
Lightning
Cooldown: 6 seconds
Mana: 80
Shoots a bolt of lightning that instantly deals
167 (+4% per level) damage to all enemies in its path.
Tier 3 (Level 7)
Inferno (Q)
Fire Bolt is replaced by
Inferno (requires
Fire Bolt)
Cooldown: 6 seconds
Mana: 30 per second
Channel to shoot fire from your fingertips in a small cone, dealing
153 (+4% per level) damage per second to everything caught inside. Can move while channeling.
Blizzard (W)
Ice Bolt is replaced by
Blizzard (requires
Ice Bolt)
Cooldown: 14 seconds
Mana: 90
Bombard an area with 3 waves of ice, dealing
148 (+4% per level) damage each. Enemies hit by Blizzard are slowed by
15% for
2 seconds.
Nova (E)
Charged Bolt is replaced by
Nova (requires
Charged Bolt)
Cooldown: 14 seconds
Mana: 90
Conjure
12 sparks in a ring around you, striking multiple enemies. Each spark deals
126 (+4% per level) damage.
Tier 5 (Level 13)
Meteor (Q)
Fire Bolt is replaced by
Meteor (requires
Fire Bolt)
Cooldown: 14 seconds
Mana: 100
Call down a meteor to a target location, landing after
1 second and dealing
218 (+4% per level) damage. Enemies in the center are Stunned for
0.5 seconds.
Glacial Spike (W)
Ice Bolt is replaced by
Glacial Spike (requires
Ice Bolt)
Cooldown: 12 seconds
Mana: 100
Call down a glacial spike to a target location, landing after
1 second and dealing
198 (+4% per level) damage. If it strikes an enemy hero, it explodes, causing enemies in a large radius to be Rooted for
1 second.
Chain Lightning (E)
Charged Bolt is replaced by
Chain Lightning (requires
Charged Bolt)
Cooldown: 12 seconds
Mana: 100
Deal
132 (+4% per level) damage to an enemy plus
4% of their maximum health, and half that amount to
3 nearby enemies.
Author's note: that's 66 (+4% per level) plus 2% of the original target's health on the bounces. This spell is absolutely devastating to the allies of a Cho'gall, Diablo, Stitches, or any other high health target.
Rune Word Spirit
Your Basic Abilities cast 35% faster.
Stone of Jordan
Your maximum mana is increased by 25%.
Tier 6 (Level 16)
Fire Mastery
Your first Basic Ability (Q) and
Hydra deal
25% more damage, and
Enchant passively increases your Basic Attack damage by
25%.
Cold Mastery
Your second Basic Ability (W) deals
25% more damage and
Shiver Armor provides
5 additional armor.
Lightning Mastery
Your third Basic Ability (E) is
25% stronger, and you gain
25 spell armor while
Energy Shield is active.
Tier 7 (Level 20)
Ring of Fire (R)
Fire Wall is replaced by
Ring of Fire.
Heroic Ability
Cooldown: 120 seconds
Mana: 120
Creates a ring of fire around you that deals
225 (+4% per level) damage per second to anyone caught inside. Lasts
12 seconds.
Persistent Orb (R)
When
Frozen Orb expires, it circles Isendra until she uses another ability, continuing to cast
Ice Bolt.
Static Storm (R)
Thunder Storm strikes deal bonus damage equal to
2% of the target's maximum health.
Teleport (Active)
Cooldown: 45 seconds
Mana: 60
Blink a short distance.
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