Isendra is the Diablo 2 Sorceress -- specifically a 'Magic Find' Sorceress.
This concept is intended to capture the fun of Diablo 2; finding loot.
Her trait, Magic Find, gives her a chance to find an Item every time a nearby Enemy Hero is killed or a nearby enemy minion drops a health globe. She can pick these items up to gain bonuses (see the Loot Table below).
Additionally, Isendra's abilities have very low cooldowns, allowing her to spam them like any Diablo 2 Sorceress would. Their damage would be balanced with this in mind. She has a small mana pool that rapidly depletes while spamming her abilities and begins to quickly regenerate when she takes a break.
Loot Table: - Picking up an item immediately equips it.
- Higher tier items replace and destroy lower tier items of the same slot when equipped.
- You must find the lower tier item before you are able to find the higher tier version.
Combat Trait
1
Magic Find
Every time a nearby enemy minion drops a health globe or a nearby Enemy Hero is killed, Isendra has a 10% chance to find an item.
Isendra can pick up these items to equip them.
Activate to view your equipped items.
Passive:Isendra's mana regenerates quickly after not casting for 3 seconds.
Primary Abilities
1
Charged Bolt
Casts a group of small sparks that scatter along the ground, striking multiple enemies.
1 second cooldown.
Low Mana cost (~10% of mana pool).
2
Nova
Create an expanding ring of lightning that damages enemies around you.
1 second cooldown.
Medium Mana cost (~25% of mana pool).
3
Teleport
Teleport a short distance in the target direction.
1 second cooldown.
High Mana cost (~33% of mana pool).
Heroic Abilities
1
Static Field
Deal damage to all nearby Enemy Heroes equal to 10% of their current health.
1.5 second Cooldown.
Very High Mana cost (~50% of mana pool).
2
Frozen Orb
Cast a slow moving orb that launches Ice Bolts around itself as it moves, damaging enemies hit and slowing them by 30% for 2 seconds.
1.5 second cooldown.
Very High Mana cost (~50% of mana pool).
Talents
Level 1: Hardcore: Increase your Magic Find by 10%, but you lose your items when you die. Shiver Armor: Gain 1 Stack of Block every 8 seconds, up to 3 stacks. Enemies who activate Block are slowed by 20% for 3 seconds. Energy Shield: 15% of all damage dealt to you consumes mana instead of health. Warmth: Increase your mana regeneration by 100% and it begins to regenerate after 2 seconds without casting.
Level 4: Enchant: Your next basic attack after using an ability deals 10% increased damage as ability damage. This effect stacks up to 50%. Greased Lightning: Increases the missile speed of Charged Bolt by 30%. Sheet Lightning: Charged Bolt fires 2 additional projectiles.
Level 7: Telekinesis: Increase your Magic Find by 10%, and you pick up Items and Health Globes in a small radius around you. Stone Of Jordan: Picking up a Health Globe grants you 5% increased Magic Find for 30 seconds. Rakanishu's Legacy: Enemy Heroes hit by Charged Bolt release a charged bolt at a nearby ally every second for 3 seconds.
Level 10:
See above section.
Level 13: Blaze: Activate to increase your movement speed by 30% for 3 seconds and leave a burning trail of fire in your wake that damages enemies. 45 second cooldown. Shock: Enemies hit by Nova have their Armor reduced by 5% for 3 seconds, stacking up to 15%. Speed Run: You can no longer mount, but teleport's range is increased by 200%.
Level 16: Gheed's Fortune: Gain 1% Magic Find for each tier of each item you have equipped. Frost Nova: Nova reduces enemy movement speed by 10% for 3 seconds, stacking up to 30%. Enigma: Reduce the mana cost of Teleport to 20% of your base mana pool.
Level 20: Lightning Mastery: Increase the damage of Static Field to 15% of Enemy Heroes' current health. Cold Mastery: The Ice Bolts from Frozen Orb now pierce. Tal Rasha's Wrappings: All damage you deal is increased by 50% of your Magic Find if you are fully equipped in Tier 3 Items. PVP: Enemy Heroes drop their Ear when killed. Picking up an Ear permanently increases the damage you deal to that hero by 20%. (Each Enemy hero can only drop one Ear per game).
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