LEVEL 1
Overflowing Light - Penance's third sent bolt explodes on impact or when reaching its maximum range, healing all nearby allies for
90 (+5/lvl).
Radius: 3.0
Permanently reduces Penance's mana cost by 10.
Circle of Salvation - Increases the healing and radius of Circle of Healing by 20%. Basic attacks on enemy heroes reduce the cooldown of Circle of Healing by 0.25 seconds.
Consecrated Feather - Angelic Feather stores an additional charge and now either instantly heals for
100 (+6/lvl) health or deals
75 (+8/lvl) damage to an enemy hero.
Reduces its recharge cooldown by 3 seconds.
LEVEL 4
Mind Soothe - Ishanah's offensive spell effects dampen enemy heroes, reducing their damage dealt by 25% for 4 seconds.
Reduces enemy heroes' vision range by 33,3% for that duration.
Symbol of Hope - Increases the mana regeneration by 75% for 6 seconds whenever a nearby ally loses more than 25% of its maximum health within 3 seconds.
Symbol of Hope will be cast on the nearby allied hero with the lowest mana if Ishanah has more than 75% of her maximum mana available.
Cooldown: 6 Radius: 7.0
Enchanted Feather - Grants allies 30 spell armor for 4 seconds whenever they walk through a feather. Also restores
10 (+1/lvl) mana of the affected ally.
Reduces enemy heroes' spell armor by 20 for 3 seconds.
LEVEL 7
Holy Word: Serenity - Makes a target ally unstoppable for 2 seconds and applies
Echo of Light.
Ishanah's healing done to this hero will be increased by 40% for 5 seconds.
Cooldown: 50 Range: 8.0
Holy Word: Sanctuary - Blesses the ground in a target area with holy light, healing all allied heroes within for
70 (+8/lvl)
every 2 seconds for 10 seconds. Applies
Echo of Light. Enemy heroes take
35 (+6/lvl) damage per tick.
Has to be channeled for 0.75 seconds.
Cooldown: 45 Range: 8.0 Radius: 4.5
Savior of the Light - Gain 7% movement speed. Casting Circle of Healing grants Ishanah and affected heroes 25% increased movement speed for 3 seconds.
LEVEL 13
Divine Aegis - Ishanah shields herself and allied heroes affected by
Echo of Light for
275 (+4%/lvl). Lasts for up to 8 seconds.
Cooldown: 25
Prayer of Mending - Places a divine ward on a target ally which bounces to nearby heroes in a large area around after being activated.
Heroes blessed with Prayer of Mending will be healed for
175 (+6/lvl) when they take any damage.
Can bounce up to 7 times. Ishanah can reactivate the spell once to redirect the blessing on herself.
Prayer of Mending applies
Echo of Light when it heals and lasts on a target for 8 seconds.
Cooldown: 40 Range: 8.0 Radius: 6.5
Serendipity - Allows Ishanah to move while channeling her spells.
The targeted area in a line of Penance changes when Ishanah is moving and its cast time is reduced by 0.25 seconds.
LEVEL 16
Blinding Light - Unleashes a flash of light at a target location, blinding all enemies within for 3 seconds.
Cooldown: 30 Range: 8.0 Radius: 3.5
Surge of Light - Every third cast of
Light of the Naaru refunds its following cooldown and increases its next healing done by 50%.
Focused Will - Every 5 seconds, Ishanah gains 50 armor against the next enemy hero basic attack or ability, reducing the taken damage by 50%.
LEVEL 20
Holy Barrage - Ishanah also casts Penance on all nearby allies while channeling Divine Hymn, damaging any enemies between the High Priestess and her allies.
Permanently increases Penance's healing and damage done by 15%.
Empowered Halo - The ring of light will be drawn back to the High Priestess after reaching its maximum range.
It heals and damages for the same amount a second time. Reduces Halo's cooldown by 10 seconds.
Divine Image - When using a basic ability in combat, you have a 8% chance to summon an image of a Naaru at your side. For 15 seconds whenever you cast a spell,
the Naaru will cast a similar spell. The Naaru Image prioritizes the lowest nearby ally or enemy when using spells and reveals nearby invisible or camouflaged enemies.
The Image stays at place and doesn't follow Ishanah.
Cooldown: 20 Radius: 8.0
Angelic Bulwark - Anytime a damaging attack brings Ishanah below 20% health, she gains an absorption shield equal to 35% of her maximum health lasting for 10 seconds. This effect cannot occur more than once every 50 seconds.
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