Isoraen was my attempt to make a support type character that can swap between a supportive form and a damage focused form. Unfortunately that didn't go quite well as the balancing is all over the place. I really liked what direction he was going in, but then I had to come up with ultimates and talents, and that's when I lost interest in this concept.
I think Astral Projection is a very unique ability that would be absolutely broken if the players know how to play around it and rather garbo if not. I hope that this can help someone get inspiration from the character, the abilities or anything, for their future uploads.
Health: 1450(+4% per level) Health Regen: 3.0(+4% per level) Mana Regen: 2.95 Attacks per second: 1 Ranged: 5.5 Damage: 72 DPS: 72
PROS/CONS
+ Hybrid Playstyle + More durable with Moonkin Form + High Burst Damage
- No Hard CC Abilities - Low Mobility - Mana Hungry
Combat Trait
1
(D1) Moonkin Form
Cost: 15 Mana
Cooldown: 3 Seconds
Transform into Moonkin Form. Gaining 25 Physical Armor and 10% Spell Power but reducing your movement speed by 15%. While in Moonkin Form you gain access to Astral Abilities.
Cooldown begins when exiting moonkin form.
2
(D2) Cancel Moonkin Form
Cooldown: 2 Seconds
Exit Moonkin Form and regain access to Solar Abilities.
Cooldown begins when entering moonkin form.
Primary Abilities
1
(Q1) Solar Wrath
Cost: 20 Mana
Cooldown: 2.5 Second
Range: 14
Hitbox: 1 x 0.75
Speed: 15
Launch an orb of solar energy in the targeted direction, dealing 90 (+4% per level) damage to the first enemy hit.
Hitting an enemy hero with Solar Wrath reduces all your healing ability cooldowns by 1 second.
2
(W1) Efflorescence
Cost: 40 Mana
Cooldown: 8 Seconds
Range: 17
Radius: 6.5
Grow a healing blossom at the targeted location. Allies (including non-heroic units) near the blossom are healed for 35 (+4% per level) health every 1 second. The blossom lasts indefinetly or until destroyed by 3 basic attacks. Maximum of 1 Blossom active at a time.
3
(E1) Swiftmend
Cost: 60 Mana
Cooldown: 10 Seconds
Range: 15
Instantly heal an allied hero for 350 (+4% per level) health.
4
(Q2) Starsurge
Cost: 45 Mana
Cooldown: 5 Seconds
Range: 19
Hitbox: 1.25 x 1.0
Speed: 22
Launch a star in the targeted direction, dealing 120(+4% per level) damage to the first enemy hit.
❢ Quest: Hitting an enemy hero with Starsurge increases the damage of Starsurge by 6.25 permanently. Up to 400 extra damage. (64 hits for maximum increase)
5
(W2) Lunar Strike
Cost: 40 Mana
Cooldown: 4 Seconds
Range: 16
Radius: 2.5
After 0.75 Seconds, Lunar powers strike down at the target area, dealing 210 (+4% per level) damage to enemies caught in its radius.
6
(E2) Hurricane
Cost: 60 Mana
Cooldown: 12 Seconds
Range: 14
Radius: 4
Channel for 1 second after which you summon a violent storm at the target location that deals 40 (+4% per level) damage to enemies in it every 0.5 seconds. Enemies in the area are slowed by 40%. Lasts for 4 seconds.
Heroic Abilities
1
(R1) Tree of Life Form
Cost: 50 Mana
Cooldown: 70 Seconds
Transform yourself into a Tree of Life. Increasing all healing done by 50%, reduce the mana cost of all abilities by 50% and empower your abilities.
Lasts for 16 seconds and can not swap into Moonkin Form while Tree of Life Form is active.
Solar Wrath now refreshes the cooldown of all your healing abilities when hitting a hero.
Efflorescence radius is increased by 50% and is also active as an aura around you.
Swiftmend also casts an untalented version of itself on the most injured ally near you for 75% of its healing.
2
Eclipse
Cost: 100 Mana
Cooldown: 90 Seconds
Range: 16
Radius: 9
Engulf the area in dark moonlight for 3 seconds. At the end of the duration enemies in the area take 350 (+4% per level) damage and are slept for up to 4 seconds.
Eclipse's effects end instantly if the target takes damage after the first 0.5 seconds.
3
Astral Projection
Cost: 100 Mana
Cooldown: 120 Seconds
Range: 9
Radius: 4
Charge the area with astral energy. After 2 seconds all players in that area become affected by Astral Projection for 5 seconds.
When you are affected by Astral Projection you leave behind your body and control your soul. The soul can attack, use abilities, not be targeted and is immune to damage, but you are unable to control your body that can still be damaged. Once Astral Projection ends your spirit is returned to your body and you regain control over your character.
Talents
X: Y.
[Tier 1]
Wrath: Solar Wrath, Starsurge and basic attacks deal 20% increased damage.
Mercy: Healing an ally that has less current %HP than Isoraen with Swiftmend heals them for an additional 200 (+4% per level) health over 5 seconds.
Elune's Punishment: Dealing damage to an enemy reduces their armor by 2 for 2 seconds. Stacks up to 10 times.
[Tier 2]
Natural Shapeshifter: Reduce the cooldown of Moonkin Form by 2 secodns and it's mana cost by 15. You are no longer slowed while in Moonkin Form.
Nature's Focus:Repeatable Quest: Restoring 500 health to allied heroes grants you 30 mana.
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