Teleport to an ally, remove all forms of cc from it. And shot at up to 2 nearby enemies (like Lili's E), dealing 135 damage and reducing their damage by 30% for 2 seconds.
12 sec cd.
50 mana.
4 reduce W cd by 2 sec per enemy hero hit
20 the target is protected for 1.5 sec, while you take 50% of damage blocked.
16 grant target unstoppable for 1 sec, removing cc heal the target for 150.
16 can be recast again on a different target within 3 seconds.
13 Reprimand- Hit additional target. If all 3 enemy hit are heroes, increase the damage reduction duration to 4 seconds.
General: Capitalize, spellcheck, Use a word other than Fate for at least one of your basic abilities if you can. I know their isn't much to work with in terms of synonyms, but it will make it look more professional. If you want a tip on how to organize talent trees, try lumping abilities with similar functions into the same level. Can usually be broken down into these categories, though not necessarily this order: Playstyle (normally Lvl 1), Survival (early Lvls), Damage, CC, Support, Niche, Mobility, and Gamechanger (almost always Lvl 20).
Blade of Fate: Replace the orb of light with a sword or spear of light, its more thematically appropriate.
Chained Fate: Replace the break effect with a slow. A stun might be to punishing, even for just one second. Reduce bonus damage of second talent to 4% of Total Hp.
Intervention: Lower damage to 140, define how damage works (skillshot, targeted missile [recommended]). For last talent if each enemy is a hero reduce the damage reduction duration to 4 seconds (Name the Talent Reprimand).
Redesign Fate: Change name to 'Change of Fate' or 'Twist of Fate'. Replace the AoE with a crowd buff that absorbs 100% of damage from the next Fatal Hit an ally suffers within 5 seconds. Differentiates him from Anduin and Tyrael.
You have a lot of good ideas with these concepts and I'm glad your open to new ideas and iteration. Keep up the good work.
I considered your suggestions, and made some changes and clarifications accordingly.
Blade of Fate: replaced the orb of light with a sword of light.
Chained Fate: replaced the name to 'Binding Future'. replaced the stun with slow and nerfed the talent.
Intervention: lowered the damage to 135, and clarified that it works like Lili's E. Also took the talent idea.
Redesign Fate: changed the name to 'Twist of Fate', and clarified how it works. It creates the aoe around you, but you can still act and it moves with you (like Malf's Tranquility). I'll put in mind your idea though.
And thank for the tips on the talents!
Twist of Fate: A burst area effect that reverses and refunds the duration of all debuffs or DoT's on your allies (Ex:Slow becomes Speed Buff, Poison becomes Heal). Duration refund has a maximum of 4 seconds. Lvl 20 Talent applies the opposite effect on the Enemy team's Buffs.
Sealed Fate: A bit too much like a more powerful Whitemane Ult. Instead consider creating a glyph that explodes in a large area after a few seconds, dealing more damage and CC the more units it hits on detonation. Note that the explosion timer would need to increase in proportion to how large you make the area.
will make it Bind Future, i was considering it myself at the time.
Twist of Fate: your idea sounds really interesting but maybe too situatonal and maybe too devestating at some cases... ill think about it!
Sealed Fate: you have a point! the ability as is now deals too much damage considering its effects, i would rather keep a healing negation than other traditional kinds of cc (stun slow root etc...) as we have enough heroics that does that. i'll make some changes to the numbers and maybe the mechanics, the mechanism you suggested sounds fun! ill consider that!
thanks for the feedback!