Itherael by lucky-tiger

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Itherael

By: lucky-tiger
Last Updated: Jun 26, 2019
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Itherael

archangel of fate

Low hp- 1500.
Medium aa- 80. 1 per sec, 5.5 range.

Talents are wip
Tell me what you think!

Combat Trait

1
destiny
Target ally or enemy hero.
if an ally survives after 3 seconds heal it for all the damage it took, up to a maximum of 50% of its max hp and make it invulnerable for 1.5 seconds.
Target enemy receive 50% less healing for 3 seconds, if it dies all friendly heroes that helped the kill are healed for 20% of their max hp.

40 sec cd.


13 successfully predicting refresh basic abilities cd.
successfully predicting reduce cd to 20 sec.

Primary Abilities

1
BLADE OF FATE
Shoot a blade of light that deal 150 damage to enemies in its path, upon hitting an enemy hero it explodes (and stops) dealing 150 damage to enemies in a medium aoe. And consecrate the ground around in a medium aoe for 3 sec, dealing 50 damage per sec, and healing allies for 60 per sec.

7 sec cd.
45 mana



1 -increase duration by 1 sec, and size by 20%.
7 -reduce e cd by 0.25 sec per sec per enemy hero hit.
13 -deal additional damage and healing equal to 0.25% of target's max hp.
2
bind future
Place a mark that last for 1.5 seconds. the first hero that damages the target will be linked to it, 50% of damage done to the ally for the next 3 seconds will be done to the enemy as well, deal up to 300 damage. After getting to the damage limit the link will break, and slow the enemy by 60% decaying over 2 seconds.

14 sec cd.
50 mana.



4 upon getting stunned or rooted, cast basic chained fate on you for free. 30 sec cd.
13 breaking the link deal additional damage equal to 5% of enemies max hp.
7 breaking the link reduce targets armor by 15 for 2 seconds.
16 grant the ally 10 armor for the duration, breaking the link increase armor to 30 for 2 additional seconds.
7 breaking the chain cast untalented Q at the enemies location.
3
intervention
Teleport to an ally, remove all forms of cc from it. And shot at up to 2 nearby enemies (like Lili's E), dealing 135 damage and reducing their damage by 30% for 2 seconds.

12 sec cd.
50 mana.


4 reduce W cd by 2 sec per enemy hero hit
20 the target is protected for 1.5 sec, while you take 50% of damage blocked.
16 grant target unstoppable for 1 sec, removing cc heal the target for 150.
16 can be recast again on a different target within 3 seconds.
13 Reprimand- Hit additional target. If all 3 enemy hit are heroes, increase the damage reduction duration to 4 seconds.

Heroic Abilities

1
Twist of Fate
Create an aoe around you that prevents allies from dying. Last 4 seconds.
(the aoe is around you, and you can move and use abilities- like Malf's Tranquility)

80 sec cd.
80 mana.



increase all healing received for allies by 50%
2
SEALED FATE
After 1 sec channel fire burst on the ground in target large aoe, reduce healing by 100%. and make shields takes 100 damage per sec. Last 4 seconds, after the duration ends deal 25 damage per each second an enemy hero was in the aoe up to a maximum of 500.? or just 300 damage

70 sec cd.
80 mana.



healing reduction last 2 seconds after being hit with the final explosion, and reduce cd by 5 seconds per enemy hero hit by the explosion.

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Da Huuuuuudge (2) | June 25, 2019 8:06am
This is actually one of the best concepts for Itherael I've seen. It manages to grab the idea of Fate into a predictive set-up style of gameplay that isn't overly convoluted or wordy, a problem many Itherael concepts run into. Here are a several ideas and changes I could suggest to smooth it out:
General: Capitalize, spellcheck, Use a word other than Fate for at least one of your basic abilities if you can. I know their isn't much to work with in terms of synonyms, but it will make it look more professional. If you want a tip on how to organize talent trees, try lumping abilities with similar functions into the same level. Can usually be broken down into these categories, though not necessarily this order: Playstyle (normally Lvl 1), Survival (early Lvls), Damage, CC, Support, Niche, Mobility, and Gamechanger (almost always Lvl 20).
Blade of Fate: Replace the orb of light with a sword or spear of light, its more thematically appropriate.
Chained Fate: Replace the break effect with a slow. A stun might be to punishing, even for just one second. Reduce bonus damage of second talent to 4% of Total Hp.
Intervention: Lower damage to 140, define how damage works (skillshot, targeted missile [recommended]). For last talent if each enemy is a hero reduce the damage reduction duration to 4 seconds (Name the Talent Reprimand).
Redesign Fate: Change name to 'Change of Fate' or 'Twist of Fate'. Replace the AoE with a crowd buff that absorbs 100% of damage from the next Fatal Hit an ally suffers within 5 seconds. Differentiates him from Anduin and Tyrael.
You have a lot of good ideas with these concepts and I'm glad your open to new ideas and iteration. Keep up the good work.
1
[-]
lucky-tiger (2) | June 26, 2019 2:11am
I'm glad you think so! thank you very much!
I considered your suggestions, and made some changes and clarifications accordingly.

Blade of Fate: replaced the orb of light with a sword of light.
Chained Fate: replaced the name to 'Binding Future'. replaced the stun with slow and nerfed the talent.
Intervention: lowered the damage to 135, and clarified that it works like Lili's E. Also took the talent idea.
Redesign Fate: changed the name to 'Twist of Fate', and clarified how it works. It creates the aoe around you, but you can still act and it moves with you (like Malf's Tranquility). I'll put in mind your idea though.

And thank for the tips on the talents!
2
[-]
Da Huuuuuudge (2) | August 22, 2019 12:07pm
Like the changes so far, I admit I misunderstood how the "link break" worked on Binding Future the first time around (Hint: Shorten to Bind Future. I don't know why it just sounds better grammatically), but I have a few new ideas that may make the Heroics stand out a bit more.

Twist of Fate: A burst area effect that reverses and refunds the duration of all debuffs or DoT's on your allies (Ex:Slow becomes Speed Buff, Poison becomes Heal). Duration refund has a maximum of 4 seconds. Lvl 20 Talent applies the opposite effect on the Enemy team's Buffs.
Sealed Fate: A bit too much like a more powerful Whitemane Ult. Instead consider creating a glyph that explodes in a large area after a few seconds, dealing more damage and CC the more units it hits on detonation. Note that the explosion timer would need to increase in proportion to how large you make the area.
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