Talus'ar, The Scroll of Fate can be activated to pause the cooldowns of an enemy heroes' basic abilities for 1.5 seconds.
15 second cooldown. Global range.
Above: The manner in which cooldowns are visible to Itherael.
Primary Abilities
1
Prediction
Mark all enemies in a target area. If they deal damage within 1.5 seconds of being hit by Prediction, they are dealt a burst of damage by Prediction.
Enemy heroes cannot see Prediction marks.
9 second cooldown.
2
Foresight
Grant the target ally a shield for 4 seconds. Allied heroes targeted by Foresight have the cooldown of their basic abilities reduced by 1.5 second.
8 second cooldown.
3
Timeline
Activate to increase the speed of an allied hero by 40% for 1.5 seconds, or cause an enemy hero to return to the location they were in 1.5 seconds ago, over 1.5 seconds.
12 second cooldown.
Heroic Abilities
1
Destiny
Target an allied hero to instantly refresh the cooldowns of their basic abilities. For 5 seconds, their ability cooldowns and resources (mana, energy, etc.) refresh 200% faster.
70 second cooldown. Global range.
2
Serendipity
Activate to surround yourself with a large aura for 6 seconds. While an enemy hero is within the radius of Serendipity, whenever they use an ability the cooldown of all nearby allied heroes' corresponding abilities are reduced by 2 seconds (i.e. if an enemy hero uses their Q ability the cooldown of all allied heroes' Q abilities is reduced).
60 second cooldown.
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Level 1: Prophet: 20% of Prediction's mana cost is refunded for each enemy hero it damages. Seer: Enemies damaged by Prediction are revealed for 9 seconds. Preparation: 25% of an ability's resource cost is refunded if its cooldown is reduced by Foresight. Level 4: Divine: The cooldown of Talus'ar, The Scroll of Fate is reduced by 2 seconds for each ability cooldown it pauses. As Expected: Prediction has global range when cast in the fog of war. Fate Fulfilled:(Quest) Each time an ally's basic ability comes off cooldown during the shield of Foresight, permanently increase the duration of the shield by 0.1 seconds, up to 2 seconds. (Reward) The strength of Foresight's shield is increased by 35%.
Level 7: Cause And Effect: Allied heroes that damage an enemy hero within 1.5 seconds of them taking damage from Prediction are healed. Twist Of Fate: Reduce the cooldowns of an allied hero's basic abilities by an additional 1.5 seconds if their shield of Foresight is destroyed. Echoes In Eternity: Itherael is notified of objective spawn locations 20 seconds before they are announced to other players.
Level 10:
See above section.
Level 13: It Is Written: While an enemy hero is under the effect of Talus'ar, The Scroll of Fate your Foresight reduces allied cooldowns by 3 seconds. Prophecy: Foresight also reduces the cooldown of allied heroes heroic abilities by 8 seconds. Forethought: Allies marked by Timeline have their health return to the level it was 1.5 seconds before if it is higher than their current amount of health.
Level 16: Sand Through The Hourglass: Abilities cast by an enemy under the effect of Talus'ar, The Scroll of Fate increase its effect by 1 second. Predictable: Each enemy hero that takes damage from Prediction reduces its cooldown by 1.5 seconds, up to 6 seconds. Everything In Its Right Place: Enemy heroes are rooted for 2 seconds after the effect of Timeline ends.
Level 20: Forecast: The first ability used by an enemy hero while under the effect of Talus'ar, The Scroll of Fate will go on cooldown, but have no effect. Predestined: Each time an ability of an ally affected by Destiny comes off cooldown the cooldown of Destiny is reduced by 5 seconds, up to 30 seconds. Fortuitous: Abilities used by enemy heroes within the radius of Serendipity have their cooldown increased by 2 seconds. As It Should Be: Timeline grants allies Unstoppable for 1 second, but its cooldown is increased to 20 seconds.
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