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1) Artisan's Guile (Q)
! Quest: Hitting enemy Heroes with Artisan's Beam increases its damage by
2, up to
50.
! Reward: After hitting
25 Heroes, Artisan's Beam explodes a second time after
0.75 seconds.
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2) Everlasting Fate (W)
Intertwine Fate now last for
6 seconds.
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3) The Scales Tip Further (E)
! Quest: Basic Attack enemy Heroes with empowered Basic Attacks.
! Reward: After hitting
25 Heroes, increase the amount of stored Basic Attacks to
12.
! Reward: After hitting
50 Heroes, increase the empowerment of Tipping the Scales to
30% more damage.
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Some suggestions :
-Grant empowered basic attack some aoe spell damages to make it benefit from both of your passives
-Continued pursuit : I think it could be cool (for an angel of fate) to decrease revive timer, depending on how many charges you lost upon death.
-a teleport ability at level 20 would be cool, something personal like : teleport to target location and consume all your empower charges, range depending on how many stacks you lose...
The new heroic seems great ( i like it a lot more than the last), but the single target CD should be lower than the group one. The group one would have to be closer to like 90 second CD and the perosnal would like 50-60 seconds.
On the Q and E, i still feel like your Q and E could be combined of sorts. Since only each one benefits from only half of your trait you basically would be spam changing your trait just for whatever ability you was about to use rather than what would actually help the situation. (basically creating a spam fest of which trait you was about to use).
D kind same as above, both parts of the traits should be valued no matter the build and such. If you wanted to go full melee you basically dont have a reason to go your other trait unless you wanted to buff someone with your W. I feel like adding another benefit to both would drastically increase the dynamic which not only benefits your W it also benefits the playstyle as a whole (example granting passive movement speed on attack power, or armor with spell power). So youd have the melee trait on when you need to escape, help someone else escape, or gap close, and youd have the spell power on when you are a about to burst, help someone else burst, or survive some sort of offensive engage/ability
Lastly, theres only one thing we know for a fact about Ithereal in terms of combat capabilities, and that is hes avid teleporter almost to the point where he doesnt even walk or floats, he just teleports where he wants to be at any time.
1:20 and 2:40
I feel like if you merged his Q and E abilities, you could make some use of his teleportation abilities in some fashion as an additional ability, which doesn't hurt the over arching theme you are going for still.
Regardless, still love the concept, im glad you are updating it frequently.
The trait is super cool, ive been toying around with the concept of mage/AA hybrids but i havent found one i really like, because right now offically we only have 1 AA/Mage hybrid in the game and thats falstad. But it needs to feel impactful enough to really be a decision making trait however and not just : well time to Q, press trait. Time to E, press trait. Maybe something like the melee one increases movement speed and the ability power one gives armor? im not sure, but im sure you can think of something.
Q: Neat idea, i like it honestly. Would probally add a passive here where you can briefly teleport to enemies hit. Teleporting was really the only thing people know ithereal does. I dont see this aspect in your concept so it would be a nice add and also makes sense since you have both ability power and AA as his trait. Maybe make it his e, i dont know.
W: Has potential, but currently not very exciting because the actual trait isnt exciting. But buffing the trait would also make the W exciting, so hey the design is good!
E: Broken. Just stack it till you end up one shotting heroes lol. No risk vs reward or counterplay there. Not to mention it feels like a hamfisted way to justify the AA portion of the trait. Can do better here.
R1. Super cool, but may want to make it give untalented versions of trait, assuming you change the trait to be more impactful, talented versions of your trait could be messy and broken since the variance of effect would be too high.
R2. Basically sylvannas wailing arrow but slower, no silence, and 1/6th the cd. I dont like it honestly, i feel like theres a lot more you can do with the trait and theme of a hybrid damage dealer
All in all, despite the rough draft, i see insane potential in how awesome this could be, probably the first ithereal concept ive actually liked. Got my vote