Ivar Bloodfang [Talents Added in!] by TheHereticOne

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Ivar Bloodfang [Talents Added in!]

By: TheHereticOne
Last Updated: Oct 10, 2015
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Ivar Bloodfang [Talents Added in!]

Worgen Pack Leader

In a quest in Silverpine, Horde players witness Ivar make an alliance with Lord Darius Crowley. After this he and Crowley launch a mass of sneak attacks and ambushes on the forces of Sylvanas Windrunner, at one point even killing part of her elite guard and almost killing the Horde character along with them. When Sylvanas captured Lorna Crowley and used her as a bargaining chip with Darius, Ivar was shocked at his immediate retreat and surrender, going so far as to call him a miserable bastard before sprinting into the contested zone of Gilneas.

He is later seen working with the Stormpike forces on Purgation Isle. Following the Stormpike Apocalypse Ivar has not been seen or heard from, though the Forsaken are presumably hunting him.
Alliance players will encounter him in Shadowfang Keep as a quest giver where he directs his Bloodfang pack in hunting the traitorous Lord Godfrey.

First and foremost, I know that you may be wondering why I picked Ivar, instead of someone like Darius, or Greymane. But a simple fact is ; His kit wouldn't exactly fit either of them. I actually do have WIP (at the time of the posting of this) concepts on Darius and Genn, and I thought that, while making them, I should also make a worgen who shows the more feral aspect of the worgen, Genn showing the civilised and controlled aspect, and Crowley showing the "in-between", and Ivar was the first pack leader I knew who could easily be recognised by most WoW players, being seen very early in the game by most, if not all, alliance players, and being in a horde quest or two. So here it is : A very fast, very mobile, hit-and-run character, relying on catching targets off guard, while being a little more complicated to play than Zeratul, due to not having a cloak. So, without further ado, let's get into this.


Ivar Bloodfang is a very mobile assassin, relying on coming out of nowhere to immediately turn skirmishes in the favor of his team by spawning deadly Bloodfang Worgen, as well as just jumping in, dealing his damage, running out. His playstyle is quite similar to Zeratul's, but is different in many ways.

Ivar does not do a ton of damage by himself, as Zeratul would -- He relies on running around, catching enemies and minions dying as much as possible to lower his trait's cooldown, to be able to spawn as many worgen as he can, as they are a big part of his damage. To compensate for the fact that Zeratul is basically just a walking pile driver of single target damage, Ivar does not use mana, and has quite a few other perks.




Ivar's Stats

Health : 1000 (+100/level)
Health at Level 20 : 3000

Attacks Per Second : 2.50

Damage : 30 (+7/level)
Damage at Level 20 : 170

DPS at Level 1 : 75
DPS at Level 20 : 425

Health Regen : 3 (+1/level)
Health Regen at Level 20 : 23

Combat Trait

1
Call of the Pack
Cooldown : 20 seconds
Charges : 3

Ivar calls a Bloodfang Worgen at the target placement. If targetted on an enemy, the worgen will attack that enemy until Ivar right clicks something else. The Worgens always attack the last target that Ivar right clicked, as a pack.

Each worgen possesses 40% of Ivar's Health, 50% of his damage and attack at a speed of 1.70, as well as having 15% life steal (when they attack, they heal for 15% of the dmg they dealt).

Each worgen also lasts 15 seconds, before running away for 2 seconds, after which they disappear. They can be killed while walking away, but it does not give any bonuses.

Hero takedowns earned by Ivar reduce this trait's cooldown by 5 seconds, and minion takedowns will reduce it by 1 second.

Primary Abilities

1
Tear them apart!
Cooldown : 13 seconds
 
Ivar charges at a target enemy, attacking them three times at normal speed (they are rooted during that time, worgens don't attack the target until the mark is on them). Ivar also marks the target, increasing his attack speed and the attack speed of his worgens by 50% when attacking that target, doubling the life steal of his worgens when they attack that target, and making him deal 40% more damage against them. Using this on a target forces all the nearby Bloodfang Worgens to attack it until the mark is gone or until they die.

The mark lasts 4 seconds.
2
Darkflight
Cooldown : 15 seconds

Ivar becomes evasive, preventing him from taking any damage from heroic or non-heroic sources, but not preventing damage taken from structures. This lasts 3 seconds, and he is untoppable during this, gaining 5% extra movement speed. He loses this upon enemies losing sight of him. The cooldown can only recharge while he has the 35% movement speed from his passive mount. While this is up, Ivar cannot attack, cannot heal, be healed, his worgens don't obey him ; he can only move. He still has a hitbox during this.
3
None escapes the pack
Cooldown : 7

This ability puts a mark on an enemy hero that reveals them to Ivar, and Ivar only. His worgens will prioritize the target if they are within a range of 12 of them, going back to attacking a random target/Ivar's target once they get out of that range. Worgens run 15% faster while chasing that target, and Ivar's attacks slow them by 5%, stacking up to 20%, and deal 35% extra damage, allowing Ivar and his Worgens to gain an extra 10% life steal when attacking that specific target.

The cooldown only starts when the Mark is finished, or when the target/Ivar dies. The mark lasts 4 seconds. Targets cannot hearth back to base while they are marked, but the range is relatively short.

Heroic Abilities

1
Let the hunt begin!
Cooldown : 60 seconds

Ivar sets the remaining time on all of his Worgens to 5 seconds, and they gain 100% attack speed, 50% increased damage and 100% life steal for those last 5 seconds. Ivar then spawns 4 Bloodfang Worgens that are bound to him and attack the very same targets as he does. After "The Hunt" ends (Which is 15 seconds after the last of the Trait's bloodfang worgens die), those Worgens behave as normal trait worgens would, with 15 seconds remaining to their timer. These worgens will attack their own target and push down the nearest lane, however, and will not directly aid Ivar. Ivar's trait is frozen while the hunt is on, but will resume as normal once the spawned worgens start pushing lanes.
2
The Hunt Never Ends
Cooldown : 120 seconds

Ivar howls very loudly, healing all of his living worgens to full health, and setting their limited time to 30 seconds, granting them a permanent 100% extra maximum health bonus, as well as a permanent 30% extra damage (based on Ivar's maximum damage), and making them attack at a speed of 1.45 instead. Ivar also summons two Worgens at his position that are bound to him and last twice as long, but do not possess those bonuses. Instead, these worgens heal for 10% of their maximum health when killing a minion, and gain a permanent 10% increase to their maximum health and 15% increase to their current damage, as well as an extra 2% life steal from hero takedowns. The Health bonus can go up to 250%, the damage can go up to having 100% of Ivar's damage, and the life steal can go up to having 60% life steal. This ability can only summon up to four worgens on Ivar.

(IE : If Ivar has 3, this ability summons one.)

Special Mount

1
Unseen Menace
Ivar passively moves 10% faster than other heroes.

Whenever Ivar is out of the sight of enemies, he moves at 35% increased speed (a 25% increase from his passive bonus). He loses this upon entering the sight of enemies, and regains it instantly upon leaving sight. Bushes with no enemy scouting in them do count as "Unseen".

Ivar as a Hero


My Idea of Ivar as a hero was adamage dealer who didn't rely on himself, rather facing the enemy as a pack, while having one center, master piece that would coordinate it all. Worgens cannot soak, only Ivar can. Ivar himself is VERY mobile, due to the fact that whenever the enemy loses sight of him, he just darts off, to be seen again shortly, under better conditions for himself. Ivar is supposed to be a constant, looming threat for the enemies -- A mobile hero, running around the map to grab minion and hero kills to lower his trait's cooldown to get more kills with it, to get his trait off more and more. His abilities put the accent on the need to coordinate his worgens, as do his ultimates -- They make them much better and much more powerful, and incentivise the need Ivar has of them to be effective. Ivar relies on them to do his damage, while he runs around, making sure he can get more and more of them on the field, as they will NOT leash to him. An interesting fact is that worgens won't attack a target that a worgen just spawned by the trait was personally told to attack, and won't attack a target that Ivar has not specifically right clicked (Like Misha and Rexxar)

Tier 1 [Level 1]

From the shadows
If Ivar strikes an enemy within 1 second of losing his speed bonus, he deals an extra 40% damage to them, and all nearby worgens instantly jump on that target, instantly dealing their auto attack damage as the charge's damage.

Ravenous Wolves
Minions have a 10% chance to spawn a worgen upon dying, that worgen lasts 8 seconds.
Heroes automatically spawn a worgen upon dying, that worgen lasts 12 seconds. This ability spawns a maximum of 5 worgens on the field at once.

Carnivorous
Ivar now gets 1 stack of Carnivorous every time 4 enemy minions are taken down around him, 3 stacks if it's a hero takedown. Each stack grants him +1% life steal, going up to 25%, all stacks are lost upon dying. 

Feed Upon the Dead
Every time a hero is taken down, allied or enemy, gain 1 stack of "Feeding", which grants you +2 health regeneration. Half of these stacks are lost upon death.

Tier 2 [Level 4]

Dreadful Howl
Activable Ability, Ivar howls very loudly, globally giving an extra 5 seconds to all his worgens on the field, and giving them +10% attack speed, +1% for every second they get that goes past 15 seconds.

Bleeding Fangs
You and your worgens' auto attacks deal 10% less damage, but they also now deal an extra 40% of their current damage over time after striking, does not stack, cannot be applied on more than 3 targets per unit, 12 targets globally.

Dash
Ivar can now activate his mount to gain the 35% bonus movement speed for 5 seconds, even when within the enemy's sight, but he loses the passive bonuses (10% always and 35% when out of sight) until the mount can be used again. 25 seconds cooldown.

Tier 3 [Level 7]

Hidden in Plain Sight
When Ivar exits his mount, he gains 3 seconds of stealth, during which he cannot be revealed by anything else than the core -- AoE will still damage him, however. This effect has a 25 seconds cooldown, starting when Ivar next enters his "Unseen" state.

Feral Wolves
Whenever Ivar enters his "Unseen" state, all Bloodfang Worgens run and attack 15% faster, with an extra 5% life steal.

Who said it isn't R&R?
For every second Ivar is in "Unseen" mode, he gains +3% attack speed for the first 5 seconds when he gets out of it, resetting the bonus to 0% every time. This goes up to 75% extra attack speed, and for every 15%, get deals 5% less damage.

Heroic Talent Tier [Tier 4] [Level 10]

Let the Hunt Begin!
Ivar sets the remaining time on all of his Worgens to 5 seconds, and they gain 100% attack speed, 50% increased damage and 100% life steal for those last 5 seconds. Ivar then spawns 4 Bloodfang Worgens that are bound to him and attack the very same targets as he does. After "The Hunt" ends (Which is 15 seconds after the last of the Trait's bloodfang worgens die), those Worgens behave as normal trait worgens would, with 15 seconds remaining to their timer. These worgens will attack their own target and push down the nearest lane, however, and will not directly aid Ivar. Ivar's trait is frozen while the hunt is on, but will resume as normal once the spawned worgens start pushing lanes.



The Hunt Never Ends
Ivar howls very loudly, healing all of his living worgens to full health, and setting their limited time to 30 seconds, granting them a permanent 100% extra maximum health bonus, as well as a permanent 30% extra damage (based on Ivar's maximum damage), and making them attack at a speed of 1.45 instead. Ivar also summons two Worgens at his position that are bound to him and last forever, but do not possess those bonuses. Instead, these worgens heal for 10% of their maximum health when killing a minion, and gain a permanent 10% increase to their maximum health and 15% increase to their current damage, as well as an extra 2% life steal from hero takedowns. The Health bonus can go up to 250%, the damage can go up to having 100% of Ivar's damage, and the life steal can go up to having 60% life steal. This ability can only summon up to four worgens on Ivar.

Tier 5 [Level 13

Bloodfang Berserkers
Instead of summoning simple worgens, summon Bloodfang Berserkers, who have 10% extra life steal, 60% more health, attack 25% faster and deal 25% more damage, and who take 40% less damage from non-heroic sources. Berserkers run 10% faster. The cooldown is now longer by 5 seconds, but Ivar automatically summons a Berseker upon dying.

Restless Pack
Hero takedowns now grant 8 seconds off your trait's cooldown, and minion takedowns grant 1.5 seconds off. Hero takedowns that were damaged by Ivar or by one of his worgens within 2 seconds of dying grant 12 seconds off instead, and minion kills where Ivar or a worgen got the last hit on (or whose DoT effects killed) now grant 2.5 seconds off instead.

Numbers Advantage
Ivar's trait now has a 15 seconds cooldown instead, and has 2 extra charges. Whenever a worgen dies, take 5 seconds off a charge's cooldown.

Nowhere to Run
Ivar's trait can now be cast globally, worgens last an extra 10 seconds and have 65% more hp. Worgens now run 20% faster passively.

Tier 6 [Level 16]

Taking Revenge
Ivar's trait automatically gets two charges upon dying, cannot go past his maximum. Ivar spends all his charges whenever he dies to summons worgens at his body's placement. Worgens will attack the closest visible target until Ivar revives, Prioritizing heroes if they are within a range of 10 around the worgens.

The Smell of Blood
"None Escapes the Pack" now grants vision of all targets below 60% health as well as the spell's target, as long as they are within a range (The range is a little bigger than Nova's triple tap) of Ivar. Targets do not grant vision to Ivar, but he can see them through the fog of war. This effect lasts up to 2 seconds after the spell goes off the main target, or when the target dies.

Hungry Wolves
"Tear them Apart!" now makes Ivar deal 6 auto attacks instead, and his worgens automatically get a 30% bonus speed for 3 seconds while they charge at the target. If they reach the target within that bonus, their life steal gets upgraded to being 100% for the next 5 seconds.

Prudence is the word of Order
Whenever Ivar activates Darkflight, his worgens now also become evasive. The worgens can attack while evasive, and they regenerate 5% of their health a second. However, they only fully evade basic attacks, and instead take 40% reduction on ability damage. They also get a 15% movement speed boost.

Final Talent Tier [Tier 7] [Level 20]

The Hunt Continues
Trait worgens no longer time out while the hunt is going on, and they get set back to 15 seconds once the Hunt bonus ends. The bonus now lasts 5 seconds longer. Ivar's trait recharges by 2 charges when you activate this.

Truly Endless
Using "The Hunt Never Ends" now reveals every enemy hero to Ivar in a fashion similar to his E ability for 15 seconds. While this is active, Ivar charges enemy heroes and stuns them for 0.5 second, instantly dealing three times his auto attack's damage. The charge can happen every 3 seconds, and Ivar also gets 40% life steal while this is active, this bonus also applies to his worgens. The worgens summoned by this now last forever, and they can now get 350% health bonus instead, and get the same health regen as Ivar currently has. Darkflight now also applies to them.

Frenzied Wolves
Ivar attacks 50% faster and gains +1.5 damage scaling, applying to every previous levels. Ivar's Worgens attack 35% faster and gain +10% life steal.

Lone Wolf
Ivar loses his current heroic ability and his trait, replacing the trait by "Lone Wolf", and his heroic by "Decisive Strike".

Lone Wolf (Trait) : Ivar gains +300 health and gains +40 health scaling per level, applying to all previous levels. Ivar now attacks 50% faster and gains +4 damage scaling, applying to every previous levels. Ivar also gains a passive 5% extra movement speed and gains, passively, 20% life steal, which triples if no ally is nearby.

Decisive Strike (Heroic) : Every 5 seconds, Ivar's next attack deals 100% extra damage (this does not stack, the cooldown starts when you get the bonus off by dying or by hitting something). This can be activated to activate a 35 seconds cooldown and to make your next 3 basic attacks deal 110% more damage, the cooldown only starts when you get the bonus off. This heroic does not give you any bonuses while the cooldown is on.

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