Izual (Wip 60%) by beargeist

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Izual (Wip 60%)

By: beargeist
Last Updated: Nov 20, 2018
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Izual (Wip 60%)

The Betrayer

Hp: 2200
No Mana

Dps: 120
Atk/spd: 0.91
range: melee 2

Combat Trait

1
Azurewrath (D)
Passive: Azurewrath (D) carves rune words into enemy heroes flesh, that lasts as long as the target stays within a range of 12. Re-applying a rune word causes the target to take 160 dmg.

Cooldown: 5s

Turns your next basic attack into a line splash (slam). The slam has a fixed range of 4.5 - starting from player position, but its melee target range is increased to 3.5.

Functions like Butcher's slam but tied to auto attack target/timing. radius instantly explodes

Primary Abilities

1
Reaching Despair (Q)
Cooldown: 10s, 2 charges - separate

A lance shaped - line skill shot forms directly infront of the player; after the slight delay it begins to move forward at a reduced projectile speed (a bit slower then arcane orb), dealing 0 dmg to heroes and mercs in its path.

If it touches an enemy hero or merc, its projectile speed is increased by 175%. Upon hitting a second hero, merc or structure, the lance explodes in an AoE dealing 0 dmg.

The Lance has a total duration of 1.33s, its range is based on duration. So the quicker it triggers the projectile speed, the further it will travel.

should feel a bit like a reverse spectral scythe.
2
Azure Rune (W)
Cooldown: 12s
Direct target, range 6

Carves a Rune word into an enemy hero on use.
For 4s Targets with a rune word suffer 70 dmg per second, healing Izual for 100% of the damage dealt. Deals bonus damage equal to targets missing life percent.

55% missing life = 55% bonus dmg, bonus damage also heals.
3
Hell and Back (E)
Cooldown: 15s

Izual uses his Wings to Push enemies a short distance while setting himself backward to safety. Directional target a short Push (range 2.5 to 3), exit path is shown counter to the target direction <=o=>

Can be used while rooted, but without the retreat effect. If used this way its knock back range is increased by 35%.

Push does not exceed range (raynor Q), hit box about 165* degrees.

Heroic Abilities

1
Your Ability's Name
2
Death's Door
Cooldown: 60s
Long range

after a delay, leap into the air with the assistance of your wings and land on a chosen location. Deal 0 dmg to targets in the area, Upon landing Izual roots himself for 1.25s

Your Chapter Title

T1
Vile tongue (W/passive) - Gain 5 HP regen for each active rune, and 5 armor for each rune during Azure rune.

Lashing (passive) - Re-applying a rune word deals 25% additional damage, and 50% additional dmg to targets with a lower life percent then Izual.

Vile tongue (W/passive)



T2
Devil in toe (active) - Cd 25s, self roots for 1s and heals for 30% of your missing life over 5s.

Words of despair (Q/passive) - Reaching Despair's AoE detonation Carves rune words into enemy heroes, successfully applying a Rune word this way decreases the cooldown of Azure Rune (w) by 2s.

Power word evil (W) - For Azure Rune's duration, the direct target Rune word reduces the target's damage dealt to ally heroes by 25% and 50% to Izual.

T3

Wraith Blade (active) - cooldown 60s, Causes Azurewrath to trigger on every attack for 5s. Using Azurewrath during Wraith Blade causes an attack refresh. duration starts on first attack.

Death on the horizon (Q) - Reaching despair's projectile speed automatically increases after 0.5s of travel, and automatically explodes at the end its duration.


Azure Wraith (D)

T5
T6
T7




Vile tough (W/passive) - Gain 5s life regen for each active rune and 5 armor for each rune during Azure rune.

(passive) attacking targets with a rune word






_____

If reaching despair's AOE


Death on the horizon (Q) - Reaching despair's projectile speed automatically increases after 0.6s of travel.

Your Chapter Title

CUT

Using Hell and back's push on a Lance in range, will immediately increase its Projectile speed, lance still detonates on the second hit[/color]

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