Jack Frost by BuckSleezy

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Jack Frost

By: BuckSleezy
Last Updated: Aug 29, 2017
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Jack Frost

New Dresdin Firebat

"Fire washes the skin off the bone and the sin off the soul. It cleans away the dirt. And my momma didn't raise herself no dirty boy."
- Franko Tildon, widely credited as the first Firebat.

Lieutenant Jack Frost was a former officer and Firebat in the Brontes IV Colonial Militia, at the age of 38 by the Great War. "Having written the book on colonial warfare," Frost was a competent commander who retired from the Confederate militia after experiencing undisclosed atrocities in the name of justice.

Jack Frost is a multiclass melee Hero that uses damaging Abilities to build up Heat to charge his Napalm Weaponry and Perdition Armor.

Basic Statistics


Health: 1995
Health Regen: 5.2
Attack DMG: 110
Attack SPD: 0.9

Combat Trait

1
Napalm Weaponry / Perdition Armor
Frost doesn't use Mana, instead, Basic Abilities generate heat to a maximum of 100.
Frost can switch freely between his traits with the "D" key.

Cooldown: 5 Seconds
Activation initiates a 1.5 second global cooldown.

Napalm Weaponry: Each stack of heat increases ability damage by 0.4%. After 4 seconds, Heat decays by 2 per second.
Perdition Armor: Each stack of heat Grants 0.3 Armor. Basic Abilities do not generate heat and decay starts after 4 seconds by 1 per second.

Primary Abilities

1
Incinerator Gauntlets
Cooldown: 8 Seconds
Generates 15 heat per second.

Channel a mid-ranged flamethrower on a target, dealing 48 (+4% per level) ability damage per 0.5 seconds over 2 seconds to all enemies in a narrow cone. Can move while casting.
2
Overheat
Cooldown: 10 seconds
Generate 7 heat per target hit.

After 0.75 seconds, explode with super-heated air dealing 155 (+4% per level) damage to all enemies in the area around Frost.

Napalm Weaponry: Deal an additional 100% damage over 5 seconds.
Perdition Armor: Stun all enemies for 0.75 seconds.
3
Stimpack
Cooldown: 16 seconds

Sacrifice 35 heat and heal for 15% maximum health over 3 seconds and gain 20% move speed for the duration.

Heroic Abilities

1
Firewall
Cooldown: 45 Seconds
Generates 20 heat per Hero hit

Send forth a wide, frontal cone of fire dealing 245 (+4% per level) damage. At the end of the cone, create a curved, unpathable wall of fire for 3 seconds that deals 45 (+4% per level) damage a second to nearby enemies.
2
Firestorm
Cooldown: 60 Seconds
Generate 5 heat per enemy hit

Ignite and the air and cause a swirling storm or fire in a wide area at a target location dealing 85 (+4% per level) damage per second over 7 seconds. Frost gains Unstoppable while standing in Firestorm.

Talents

Level 1:


[Q] Fuel Efficiency: (Quest) Damage enemy Heroes with Incinerator Gauntlets 50 times. (Reward) Extend duration by 1 second.
[Q] Reflexive Gauntlets: Incineration Gauntlets grants 30 Physical Armor for the duration.
[W] Belligerence: Overheat deals 100% additional damage to minions and mercenaries while Perdition Armor is active.
[Passive] Juggernaut: (Quest) Collecting Regeneration Globes permanently increases health regeneration by 0.1, up to 2.5. (Reward) Upon collecting 25 Regeneration Globes, reduce Trait cooldown by 3 seconds.

Level 4:


[Q] Cookin' with Fire: Increase range and width by 20%.
[W] Heated Altercation: Reduce cooldown by 0.75 seconds per enemy Hero damaged.
[W] Compressed Air: Overheat deals 25% increased damage to targets affected by Incineration Gauntlets.
[Trait] Fiery Temperament: (Quest) Stay above 75 heat for 150 seconds. (Reward) Basic Attack damage is increased by 60% while above 75 heat.

Level 7:


[Q] Cauterize: Incinerator Gauntlets deals 35% increased damage to slowed targets while Napalm Weaponry is active.
[Q] Burden of Fire: Dealing damage with Incinerator Gauntlets slows targets by 25% for 0.5 seconds while Perdition Armor is active.
[E] Trail Blazer: Increase move speed bonus to 30%.
[Passive] Fired Up: Stuns, roots and Silences grant 20 heat. 10 Second cooldown.

Level 10:


[R] Firewall
[R] Firestorm

Level 13:


[Q] Extra Crispy: Damaging a Hero with Incinerator Gauntlets deals an additional 1% of their maximum health as damage every 0.5 seconds while Napalm Weaponry is active.
[E] Fuel Injection: Stimpack heal increased to 25% maximum health while Perdition Armor is active.
[Passive] Panic Switch: While below 25% maximum health, Basic Ability cooldowns recharge 50% faster.
[Trait] Hot and Bothered: While over 50 heat, deal 38 (+4% per level) damage to nearby enemies.

Level 16:


[Q] Light em' up: Incineration Gauntlets lowers enemy Physical Armor by 15 for the duration.
[W] Secondary Discharge: Overheat explodes again after 1.5 seconds for 50% damage while Napalm Weaponry is active.
[W] Heat Shield: Overheat shields nearby friendly Heroes for 185 (+4% per level) damage for 3 seconds while Perdition Armor is active.
[E] Short Temper: Remove heat cost and lower cooldown by 4 seconds.

Level 20:


[R] Malware: Drastically increase the travel speed of Firewall and slow targets for 30% for 1.5 seconds.
[R] Tempest Flames: Firestorm becomes Global cast range. Additionally, grant friendly Heroes standing in the firestorm 20% move speed and 20% attack speed.
[Ative] Super Suit: Activate to gain both bonuses of Napalm Weaponry and Perdition Armor for 5 seconds. 50 second cooldown.
[W] Super Nova: Napalm Weaponry trait bonus to Overheat increased to 1% per stack.

Change Log

(12/13/2016)
Published

(8/29/2017)
Health increased from 1935 to 1995
Trait: Perdition Armor lowered from 0.4 to 0.3 Armor a stack.
Level 1: Juggernaut, reworked reward.
Level 4: Compressed Air, reworked functionality
Fiery Temperament: Reworked reward
Level 20:: Super Suit, now an activatable

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Ezrilla | December 16, 2016 12:26am
It looks so fun ^^
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