Level 1:
[Q] Fuel Efficiency: (Quest) Damage enemy Heroes with Incinerator Gauntlets 50 times.
(Reward) Extend duration by 1 second.
[Q] Reflexive Gauntlets: Incineration Gauntlets grants
30 Physical Armor for the duration.
[W] Belligerence: Overheat deals 100% additional damage to minions and mercenaries while
Perdition Armor is active.
[Passive] Juggernaut: (Quest) Collecting Regeneration Globes permanently increases health regeneration by 0.1, up to 2.5.
(Reward) Upon collecting 25 Regeneration Globes, reduce Trait
cooldown by 3 seconds.
Level 4:
[Q] Cookin' with Fire: Increase range and width by 20%.
[W] Heated Altercation: Reduce
cooldown by 0.75 seconds per enemy Hero damaged.
[W] Compressed Air: Overheat deals 25% increased damage to targets affected by Incineration Gauntlets.
[Trait] Fiery Temperament: (Quest) Stay above 75
heat for 150 seconds.
(Reward) Basic Attack damage is increased by 60% while above 75
heat.
Level 7:
[Q] Cauterize: Incinerator Gauntlets deals 35% increased damage to
slowed targets while
Napalm Weaponry is active.
[Q] Burden of Fire: Dealing damage with Incinerator Gauntlets
slows targets by 25% for 0.5 seconds while
Perdition Armor is active.
[E] Trail Blazer: Increase move speed bonus to 30%.
[Passive] Fired Up: Stuns,
roots and
Silences grant 20
heat. 10 Second
cooldown.
Level 10:
[R] Firewall
[R] Firestorm
Level 13:
[Q] Extra Crispy: Damaging a Hero with Incinerator Gauntlets deals an additional 1% of their maximum health as damage every 0.5 seconds while
Napalm Weaponry is active.
[E] Fuel Injection: Stimpack
heal increased to 25% maximum health while
Perdition Armor is active.
[Passive] Panic Switch: While below 25% maximum health, Basic Ability
cooldowns recharge 50% faster.
[Trait] Hot and Bothered: While over 50
heat, deal 38 (+4% per level) damage to nearby enemies.
Level 16:
[Q] Light em' up: Incineration Gauntlets lowers enemy
Physical Armor by 15 for the duration.
[W] Secondary Discharge: Overheat explodes again after 1.5 seconds for 50% damage while
Napalm Weaponry is active.
[W] Heat Shield: Overheat shields nearby friendly Heroes for 185 (+4% per level) damage for 3 seconds while
Perdition Armor is active.
[E] Short Temper: Remove
heat cost and lower
cooldown by 4 seconds.
Level 20:
[R] Malware: Drastically increase the travel speed of Firewall and
slow targets for 30% for 1.5 seconds.
[R] Tempest Flames: Firestorm becomes Global cast range. Additionally, grant friendly Heroes standing in the firestorm 20% move speed and 20% attack speed.
[Ative] Super Suit: Activate to gain both bonuses of
Napalm Weaponry and
Perdition Armor for 5 seconds. 50 second
cooldown.
[W] Super Nova: Napalm Weaponry trait bonus to Overheat increased to 1% per stack.
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