LEVEL 1 TALENTS
Atlas Powerplate: [Identical to Block.]
Prize Money: [Identical to Bribe]
Baker's Half Dozen (W): Give Bearclaw Mine 3 charges and increases the maximum number of active Bearclaw Mines to 7.
Bumper Carnage (D): Impact attacks deal 150% bonus damage to Minions and Mercenaries.
LEVEL 4 TALENTS
BF's Sticksauce (W): Your Bearclaw Mine damage slows affected targets by 75% for 1 second.
Every Night Your Line Is Busy (E): Tow Hitch drags along the ground if it doesn't hit a valid target. Dragging the tow cable into a target attaches Tow Hitch to them for the remainder of its duration.
Atlas Power Lifts (D): Stopping and colliding with things causes you to lose Acceleration at half the rate.
Locust Jump Jets (Z): Activating Nitro Boost while at 10 or more stacks of Acceleration causes you to jump into the air, becoming temporarily invulnerable and bypassing terrain and structures.
I Want It, I Need It, I Bleed It: Regeneration Globes collected near you are shared with your entire team, regardless of distance. The range at which you gather Regeneration Globes and experience is doubled.
LEVEL 7 TALENTS
Paranoid: [Identical to Clairvoyance]
Pit Crew: [Identical to Calldown: M.U.L.E.]
Ooh, It's a Killer Machine (Q): Damage of Rogue Missile increases by 50%, and it may now be aimed up to 45 degrees off from Jake's facing. Selecting a target area outside of this range defaults the Missile to straight ahead.
Kings And Queens Step Aside (Q): Area knockback of Rogue Missile increases by 50%. Rogue Missile may be manually detonated in midflight by pressing Q again.
Atlas Power Boss (D): Increase the maximum stacks of Acceleration by 5.
LEVEL 10 TALENTS
Sundog Beam (R1): Fires off seven slow-moving energy projectiles that move toward the nearest enemy hero, dealing [60 + 10/lvl] damage on impact. If another enemy hero moves closer than their current target, Sundog Beams will move toward the new closest target. [Maximum range is about three and a half screens.]
Born to be Wild (R2): The cooldowns of all Basic Abilities are reduced to 2 seconds. You gain an Acceleration stack every 0.1 seconds you are moving, and do not lose Acceleration stacks in impact or becoming stationary. Lasts for 6 seconds.
LEVEL 13 TALENTS
Implosion Rocket (Q): Enemies are no longer pushed out of the radius of your Rogue Missile; they are sucked toward its center instead. Minions and Mercenaries are Dazed, lowering their attack rate by 75%.
KO Scatterpacks (W): Your Bearclaw Mines spread smaller explosives out in a circle, gradually increasing the detonation radius of the mine and increasing damage by 33%.
All Right, Hold Tight (E): Tow Hitch can target friendly Heroes. If it does, its cooldown is reduced to 2 seconds.
Atlas Power Claws (D): Your turning radius while Get Your Motor Running is active is reduced by 66%.
To The Bone: Enemies who take damage from your impact attacks while you have any stacks of Acceleration become Vulnerable for 1 second. Vulnerable enemies take 25% increased damage from all sources.
LEVEL 16 TALENTS
Mine Launcher (W): Bearclaw Mines can now be deployed at range [about half a screen].
Atlas Power Winch (E): Tow Hitch can now attach to structures and giant enemies. Attempting to drag them will not cause either of you to move, but will deal continuous impact damage to them without losing stacks of Acceleration. Tow Hitch's duration increases by one second.
Break The Speed Of Sound (D): Acceleration stacks now grant 10% movement speed and 15% impact damage.
Sudden Death Overdrive (D): Acceleration stacks also grant 3% ability power. Bonus ability power for Bearclaw Mines fades after 15 seconds.
Wild Hurricane: The range of your impact attacks increases to 2.0 (Normal melee heroes have a range of 1.5). You deal impact damage driving past an enemy even if they are not directly in your path.
LEVEL 20 TALENTS
Sundog Blitz (R1): Sundog Beam projectiles travel at double speed, have infinite range, and gain a damage bonus for the distance traveled [up to 50% at 3 screens or so away].
Lookin' For Adventure (R2): Capturing a Mercenary Camp or completing a map objective instantly resets the cooldown of Born to be Wild.
Nexus Bladed Rims: Impact attacks deal 20% more damage and Slow the target for one second.
Bolt of the Storm: Activate to teleport a short distance. After teleporting, you retain the same facing and all stacks of Acceleration.
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