James and Jessica by GeorgeGaming

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James and Jessica

By: GeorgeGaming
Created: Nov 29, 2016
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James and Jessica

Dual Piloted Mech.

James pilots the mech, Jessica--or Jesse for short--operates the gun.

Combat Trait

1
James the Pilot
You as the pilot control movement, and you have a strong AOE auto-attack.

Passive: Your Basic Attacks are a fire blast from a flamethrower, dealing 150 (+4% per level) + 4% of the targets' max hitpoints (does not affect buildings) as damage in a large cone. 0.8 attacks a second.

Passive: Reduce ability cooldowns by 1 seconds each basic attack.

Active (30 second cooldown): Instantly flare 3 basic attacks.

(170 aoe dps, 198 aoe dps factoring skill (factoring mob with 1000 hitpoints))
2
Jesse the gunner.
You as the gunner use a strong turret on the mech's back. You are one with the mech, so you go wherever the Pilot decides.

Passive: Your basic attack is two separate attacks. One is a rapid-fire minigun, which deals 20 (+4% per level) damage, and attacks 6 times a second. The Other is a missile that fires once every 3 seconds, dealing 340 (+4% per level) damage and splashes in a small area around it.

Passive: Increase range by 25%,

(233 dps, 113 aoe dps)

Primary Abilities

1
Q: Dragonfire
(14 sec cooldown. Pilot)

for 0.75 seconds, you flare your flamethrower to it's maximum heat. Than you fire it channeling in a massive cone dealing 71 (+3% per level) damage every half-second, for 4 seconds.

(about 15% smaller size than Diablo's Lightning Breath)
2
W: Stomp
(4 sec cooldown. Pilot)

Your mech stomps the ground, dealing 180 (+5% per level) damage in a short radius around the mech, and lower the Gunner's cooldown by 2 seconds.
3
E: Overheat
(18 sec cooldown. Pilot)

Overheat the metal of the mech, causing all units (including yourself) to be burnt for 43 (+5% per level) damage every second for 5 seconds, increasing damage the closer to the mech up to 100% (not including yourself--you just take 43 damage.).

(similar size to Remorseless Winter)
4
Q: Helfire Missiles
(10 sec cooldown, 2 charges. Gunner)

Fire a cluster of missiles at the target location, dealing 256 (+5% per level) damage in a small area, stunning targets hit for 0.5 seconds and setting them ablaze for 4 seconds. Targets who are on the fire receive 10 (+5% per level) damage every 0.25 seconds, for as long as the fire lasts.

(similar size to Howling Blast)
5
W: Shrapnel Grenade
(7 sec cooldown, 3 charges. Gunner)

Throw a grenade, which explodes into shrapnel. It deals 84 (+3% damage per level) damage, increasing up to 252 (+5% per level) damage in the center.

(Similar size and speed to Zarya's Plasma Grenade.)
6
E: Combustion Grenade
(7 sec cooldown, 3 charges. Gunner)

Throw a grenade, which explodes into flames. It deals 112 (+3% damage per level) damage, and dealing 252 (+5% per level) damage over 8 seconds to all hit.

(Similar size and speed to Zarya's Plasma Grenade.)

Heroic Abilities

1
R: Oblivion
(automatically gained if you are the pilot, at level 10)

(150 second cooldown): Leap at the target location, dealing 452 (+4% per level) damage and stunning for 1.5 seconds.
2
R: Mortar Fire
(automatically gained if you are the gunner, at level 10.)

(80 second cooldown): Channel at a large area for 8 seconds, strike all in the area for 114 (+4% per level) damage a second. Missiles are still fired, but all other actions are disabled.

Passive: Toggle with D to change the target of your missiles, and increase the missiles range by 40%.

Talents wip

Lvl 1: Pilot

Lvl 1: Gunner

Lvl 4: Pilot

Lvl 4: Gunner

Lvl 7: Pilot

Lvl 7: Gunner

Lvl 10: Pilot

Lvl 10: Gunner

Lvl 13: Pilot

Lvl 13: Gunner

Lvl 16: Pilot

Lvl 16: Gunner

Lvl 20: Pilot

Lvl 20: Gunner

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