James pilots the mech, Jessica--or Jesse for short--operates the gun.
Combat Trait
1
James the Pilot
You as the pilot control movement, and you have a strong AOE auto-attack.
Passive: Your Basic Attacks are a fire blast from a flamethrower, dealing 150 (+4% per level) + 4% of the targets' max hitpoints (does not affect buildings) as damage in a large cone. 0.8 attacks a second.
Passive: Reduce ability cooldowns by 1 seconds each basic attack.
Active (30 second cooldown): Instantly flare 3 basic attacks.
You as the gunner use a strong turret on the mech's back. You are one with the mech, so you go wherever the Pilot decides.
Passive: Your basic attack is two separate attacks. One is a rapid-fire minigun, which deals 20 (+4% per level) damage, and attacks 6 times a second. The Other is a missile that fires once every 3 seconds, dealing 340 (+4% per level) damage and splashes in a small area around it.
Passive: Increase range by 25%,
(233 dps, 113 aoe dps)
Primary Abilities
1
Q: Dragonfire
(14 sec cooldown. Pilot)
for 0.75 seconds, you flare your flamethrower to it's maximum heat. Than you fire it channeling in a massive cone dealing 71 (+3% per level) damage every half-second, for 4 seconds.
(about 15% smaller size than Diablo's Lightning Breath)
2
W: Stomp
(4 sec cooldown. Pilot)
Your mech stomps the ground, dealing 180 (+5% per level) damage in a short radius around the mech, and lower the Gunner's cooldown by 2 seconds.
3
E: Overheat
(18 sec cooldown. Pilot)
Overheat the metal of the mech, causing all units (including yourself) to be burnt for 43 (+5% per level) damage every second for 5 seconds, increasing damage the closer to the mech up to 100% (not including yourself--you just take 43 damage.).
(similar size to Remorseless Winter)
4
Q: Helfire Missiles
(10 sec cooldown, 2 charges. Gunner)
Fire a cluster of missiles at the target location, dealing 256 (+5% per level) damage in a small area, stunning targets hit for 0.5 seconds and setting them ablaze for 4 seconds. Targets who are on the fire receive 10 (+5% per level) damage every 0.25 seconds, for as long as the fire lasts.
(similar size to Howling Blast)
5
W: Shrapnel Grenade
(7 sec cooldown, 3 charges. Gunner)
Throw a grenade, which explodes into shrapnel. It deals 84 (+3% damage per level) damage, increasing up to 252 (+5% per level) damage in the center.
(Similar size and speed to Zarya's Plasma Grenade.)
6
E: Combustion Grenade
(7 sec cooldown, 3 charges. Gunner)
Throw a grenade, which explodes into flames. It deals 112 (+3% damage per level) damage, and dealing 252 (+5% per level) damage over 8 seconds to all hit.
(Similar size and speed to Zarya's Plasma Grenade.)
Heroic Abilities
1
R: Oblivion
(automatically gained if you are the pilot, at level 10)
(150 second cooldown): Leap at the target location, dealing 452 (+4% per level) damage and stunning for 1.5 seconds.
2
R: Mortar Fire
(automatically gained if you are the gunner, at level 10.)
(80 second cooldown): Channel at a large area for 8 seconds, strike all in the area for 114 (+4% per level) damage a second. Missiles are still fired, but all other actions are disabled.
Passive: Toggle with D to change the target of your missiles, and increase the missiles range by 40%.
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