Tier 1 (Level 1)
(Trait) Dangerous game:
Reduce your maximum health by 20%, but gain a shield for 10% of your maximum health that lasts up to 10 seconds whenever
Mirage is activated.
(Trait) Superior Magic:
Increase your
spellpower by 50% but remove
Mirage.
(Trait) Self-Discipline:
Mirage is now also activated when you lose 10% of your maximum health within 1 second.
This effect has a 3 second cooldown.
Tier 2 (Level 4)
(Q) Shadow Dagger:
Enemies hit by
Side Strike have their vision range reduced to 3 for 1.5 seconds.
(Q) Dark Flight:
The
dagger now fires instantly, moves 50% faster and deals 25% more damage.
(Q) Sharp Blade:
The
dagger pierces 2 enemies, hitting up to 3 targets. Each enemy hit after the first take 25% less damage from the dagger. If the dagger hits 3 enemies, it will get stuck in the last enemy hit and they will take an additional 210(+4% per level) over 5 seconds before the dagger vanishes.
Tier 3 (Level 7)
(1) Haunt:
Cost: 50 Mana
Cooldown: 29 Seconds.
Range: 25
Haunt an enemy hero for up to 10 seconds. the enemy hero will be chased by a
clone of Jandice which will use basic attacks and cast
Side Strike, and Jandice will appear to be invisible to the
haunted hero.
The
clone deals 50% damage to the
haunted hero but deals no damage to other enemies it might hit.
If Jandice damages the
haunted enemy, the
clone will vanish and Jandice is revelead to the
haunted hero again.
(1) Crush Sanity:
Cost: 95 Mana
Cooldown: 28 Seconds.
Cast Range: 11
Inflict the enemy hero with a barrier that absorbs 500(+4% per level) damage, lasts for 5 seconds. If the shield is destroyed before it expires, the enemy will go
insane and heroes will appear as other heroes for 8 seconds.
The player is still in control of the hero.
(An enemy could look like an ally and cause an Lt. Morales to use Safeguard on them by accident.)
(1) Petty Illusions:
Cost: 90 Mana
Cooldown: 19 Seconds
Cast Range: 30
Channel for up to 10 seconds to
Confuse an enemy hero.
While
confused the enemy will see
illusions of both Jandice and her allies, as long as they aren't in a 20 radius of the enemy hero. The
illusions will run into bushes and vanish or run towards the target and then vanish. These
illusions are not visible to other enemies, they are only visible to Jandice, her allies and the
confused hero. The same hero
illusion can appear multiple times.
Tier 4 (Level 10)(Heroic Abilities)
Tier 5 (Level 13)
(2) Dark Torrent:
Cost: 50 Mana
Cooldown: 12 Seconds.
Cast Range: 15
Fire a torrent of shadow in the targeted direction. It stops at the first hero hit, dealing 250(+4% per level) Damage. If it hits an enemy it will reduce their vision range to 1 for 3 seconds.
(2) Mirror Images:
Cost: 50 Mana
Cooldown: 19 Seconds.
Cast Range: 15
After 1 second, summon 3
clones at the targeted location in a triangular shape that last for 15 seconds. Casting Mirror Images will replace the old ones.
(2) Cloud of deceit:
Cost: 80 Mana
Cooldown: 21 Seconds.
Cast Range: 13
Cloud Radius: 5
Send wave of shadow to the targeted area over 1 second. The cloud obscures the vision of all players. Enemies and allies can't see inside the cloud and players inside become unrevealable and can't see out. Enemies inside the cloud also take 40(+4% per level) damage every 0.5 seconds. It lasts for 6 seconds upon ariving at the location.
Tier 6 (Level 16)
(Q) Dark Bargain:
Reduce the cost and cooldown of
Side Strike by 75%.
(3) Ricocheting Spike:
Cost: 75 Mana
Cooldown: 20 Seconds.
Cast Range: 9
Launch a spike in the targeted direction. It stops at the first hero hit, dealing 200(+4% per level) damage and slowing them by 30% for 4 seconds and firing again to a nearby enemy hero. This will keep firing until it misses.
Each time the spike deals damage it reduces Ricocheting Spike's cooldown by 1.
(3/Q) Double Dagger:
Cost: 50 Mana
Cooldown: 7 Seconds.
Activate to make your next
Side Strike to fire an additional time 0.5 seconds after the first for 150% damage.
Tier 7 (Level 20)
Dance of Clones:
Instead of summoning
illusions when casting Dance of Illusions you now summon
clones instead. When a
clone is destroyed they unleash a
Flash Bang which deals 180(+4% per level) damage to all enemies in a
5 radius.
Damned Fate :
If the enemy dies while under the slow effect from Grip of Fate, their armor will be reduced by 10 in their next life, This effect stacks with other armor reducing effects. (When they resurrect)
Ultimate Disguise :
Jandice now has an identical
clone with her at all times that she can control. The clone will
mimic her abilities. If the
clone is killed, it will vanish and respawn next time Jandice vists the Hall of Storms.
(4) Ultimate Disguise: Switch Bodies: Swap position and health pool with the
clone.
Cooldown: 5 seconds.
Illusion Mastery :
Your
clones deal 100% more damage and need to take 30% of their maximum health to vanish and your
illusions need to take 100% of their current health to vanish.
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