Jaraxxus by DoctorFoxman

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Jaraxxus

By: DoctorFoxman
Last Updated: Oct 23, 2017
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Jaraxxus

Eredar Lord of the Burning Legion

A Melee Specialist capable of weakening enemies and summon legions to aid him.

An Eredar Lord of the Burning Legion, undoer of trifling gnomes, and Inferno enthusiast, Lord Jaraxxus had his eyes set on Azeroth with the rest of the Legion. However, his many attempts fell flat at the hands of adventurers.

Tips:
-Lord of the Legion gives Jaraxxus a strong lane presence by simply using his Abilities. Empower it with Talents if you wish to be a threatening split pusher.
-Fel Lightning is Jaraxxus's easiest way to spread damage around and stack up Lord of the Legion. Use it in lane or save it to combo with allied mages.
-Inferno has a long cast time, but a powerful effect. Use it to zone out enemy Heroes or crush waves of minions.
-Blood Fury gives Jaraxxus an edge in duels when he needs it. Save your attacks to fight Heroes if you can.
-Nether Portal further increases Jaraxxus's lane pressure. Set it up down one lane left unchecked, then rotate to another toput even more pressure out.
-Infernal Eruption is the choice when you must team fight. The prolonged vulnerability and slow gives allies ample time to follow up and get plenty of takedowns.


Strengths:
+Strong lane pressure
+Good Ability damage
+Base kit vulnerability/CC
+Numerous summons


Weaknesses:
-Low Hero damage
-Leaves self vulnerable when fighting
-Limited team fight presence

Combat Trait

1
Lord of the Legion
Hitting enemies with your Abilities stacks Lord of the Legion. Summon demons at Jaraxxus's location based on the number of stacks.

Primary Abilities

1
Fel Lightning
Mana Cost: 60
Cooldown: 9 seconds


Strike an enemy with lightning, dealing 150 (+4%) damage to it and up to 5 other enemies nearby. Heroes hit have their Spell Armor reduced by 25 for 3 seconds.
2
Inferno
Mana Cost: 80
Cooldown: 12 seconds


After 1.5 seconds, a meteor crashes down in an area, dealing 250 (+4%) damage and stunning for 1.25 seconds.
3
Blood Fury
Mana Cost: 40
Cooldown: 7 seconds


Imbue Jaraxxus's next 4 Basic Attacks, dealing Spell damage and increasing damage by 30%. These Attacks stack Lord of the Legion. Stores up to 6 charges.

Secondary Abilities

1
Imp
Health: 350 (+4.5%)
Attack: 45 (+4%) every 1 second
Duration: 10 seconds
LotL: 4 stacks


Basic demon, included in Trait. Explodes on death for 140 (+4%) damage.
2
Succubus
Health: 450 (+4.5%)
Attack: 65 (+4%) every 1 second
Duration: 12 seconds.
LotL: 6 stacks


Feminine demon, level 1 Talent. Attacks heal Jaraxxus for 50% of the damage dealt.
3
Infernal
Health: 700 (+4.5%)
Attack: 150 (+4%) every 1.25 seconds
Duration: 15 seconds
LotL: 10 stacks


Massive demon, level 7 Talent. Attacks slow by 25% for 1 second.
4
Doomguard
Health: 1000 (+4.5%)
Attack: 225 (+4%) every 1.25 seconds
Duration: 20 seconds
LotL: 20 stacks


Demonic captain, level 16 Talent. Attacks cleave for 50% damage. Empower nearby demons, increasing their damage by 30%.

Heroic Abilities

1
Nether Portal
Mana Cost: 100
Cooldown: 120 seconds


Summon a portal with 800 (+4%) Health for 20 seconds. The portal spawns demons you have Talented into every number of seconds equal to half the stacks of Lord of the Legion required to summon them (imps 2 seconds, succubus 3 seconds, etc.).
2
Infernal Eruption
Mana Cost: 100
Cooldown: 120 seconds


After 1 second, summon a volcano to erupt in an area for 5 seconds. Enemies in the area take 100 (+4%) damage per second, are slowed by 20%, and have their Armor reduced by 20.

Level 1 Talents

Summon Succubus (D): Lord of the Legion summons a Succubus every 6 stacks for 12 seconds.

Vampiric Fury (E): Basic Attacks empowered by Blood Fury heal Jaraxxus for 40% of the damage dealt.

Lightning's Wake (Q): Quest: Hit enemy Heroes with Fel Lightning.
Reward: After hitting 50 Heroes, increase the number of enemies Fel Lightning can hit by 2 and the bounce radius by 25%.

Level 4 Talents

Shock Troops (D): Imps require 3 stacks to summon and their explosion on death deals 25% more damage.

Mistress of Pain (D): Succubi heal Jaraxxus for 100% of their damage dealt and cast Mistress's Kiss on a nearby enemy Hero every 6 seconds, silencing them for 1.5 seconds.

Oblivion! (W): Quest: Hit enemy Heroes with Inferno.
Reward: After hitting 25 Heroes, Inferno gains a 30% larger radius and knocks enemies back.

Dark Blaze (E): Basic Attacks empowered by Blood Fury cleave.

Level 7 Talents

Summon Infernal (D): Lord of the Legion summons an Infernal every 10 stacks for 15 seconds.

Scars of Outland (Q): Fel Lightning reduces Spell Armor by 35% for 4 seconds.

Cataclysm (W): Inferno deals 15% bonus damage per enemy Hero hit.

Level 13 Talents

Burning Abyssal (D): Infernals deal 15 (+4%) damage per second to nearby enemies and cast Meteoric Strike every 5 seconds, dealing 250 (+4%) damage enemies around it and stunning them for 1.25 seconds.

Legion Landing Party (Active): Activate to summon at least 1 of each demon you have Talented into anywhere. At least 4 demons are summoned this way. For each unique demon you haven't Talented for, summon an imp instead. 60 second cooldown.

The Storm After the Calm (Passive): After using an Ability, Jaraxxus and each of his demon's next Basic Attack within 6 seconds deals 40% additional damage.

Striking Twice (Q): Hitting a Hero with Fel Lightning refunds 40 Mana and reduces its cooldown by 3 seconds.

Level 16 Talents

Summon Doomguard (D): Lord of the Legion summons a Doomguard every 20 stacks for 20 seconds.

Impending Doom (W): Inferno's cooldown is reduced by 1.25 seconds for each enemy Hero hit.

Blood Frenzy (E): Each empowered Basic Attack against the same enemy Hero within 2 seconds increases Blood Fury's damage bonus by 10%, up to 70%.

Level 20 Talents

A New Invasion (R): Nether Portal can be cast globally.

Armageddon (R): Infernal Eruption deals 20% more damage and slows by 5% more per second to enemies that stay in range.

The Burning Legion (D): Demons summoned by Lord of the Legion last 25% longer and deal 25% more damage.

Shattering Blast (W): Reduce Inferno's cast time by .75 seconds. Enemy Heroes hit have their Armor reduced by 25 for 2.5 seconds. Doesn't stack with Fel Lightning.

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