I thought it might be confusing so I added this senction to clarify how his heroic Nether Portal works.
Example 1:
Let's say you have 12 stacks of Invasion, all units are off cooldown and ready to be used. The nether portal will summon a doomguard and put it on cooldown, without Invasion cost. After 3 seconds the portal has drained 6 Invasion stacks and you have 6 stacks left which allows the portal to summon an Infernal and put it on cooldown. After 3 additional seconds the portal has drained all your Invasion stacks (total of 6 seconds). The portal will NOT summon an Imp because you don't have enough Invasion stacks. At this time the portal will not summon anything until you gain more stacks of Invasion. If you were to collect 5 stacks an Imp would be summoned. If you before the next spawn gain 6 stacks of Invasion an Infernal would be spawned because it costs more than an Imp.
Example 2:
Say you manage to keep your Invasion level above 10 at all times during Nether Portal. It would summon a Doomguard, then an Infernal, then an Imp, then a Doomguard then an Infernal, then an Imp etc. It would go in a loop because the Infernal and Doomguard will come of cooldown and repeat the cycle because they cost the most Invasion. While if you were always on 6 Invasion stacks it would summon an Infernal, then an Imp, then an Infernal, then an Imp, repeat.
Hope you understand.
Summarized the Portal:
-Drains 2 Invasion per second.
-Does not spend Invasion when summoning units but puts it on cooldown.
-Summons the highest cost unit you can afford if you were to summon it normally. It has to be available and not on cooldown.
-Summons units every 3 seconds if possible
-Needs at least 2 Invasion to summon anything, in this case only an Imp could be summoned.
-Does not summon Mistress of Pain.
Example of use
The portal could be used to split push because you could deploy it in a lane and the fight heroes to gain a lot of Invasion to summon a powerful wave of units to seige.
You could also use it to stall an objective or disrupt a fight when the units attack and block skill shots.
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