*FULL TALENTS ADDED* (I decided to not be lazy for once and do it for both sites, just for this concept)
(Ranged Specialist) A greedy support with a gold mechanic that can invest in allied units, structures, and most importantly, himself.
This one was quite fun to design, but took a bit a thought. Pretty universally, every Gallywix concept uses gold or coin as a trait resource, and to add some slight uniqueness to this iteration, I made the gold in question uncapped and extended its uses to buying talents. This gives Gallywix the dynamic of being the one hero with traditional MOBA progression: get rich, get big. His usual spider tank is featured as his mount and method of attacking, and his kit paints him as a utility support, with very minor sustain through one talent. Making Gallywix an altruistic healer just doesn't seem like the goblin way. His talents have everything to do with money and the usual goblin engineering, no surprise there. Toll Booth was inspired by the quote featured on
https://wow.gamepedia.com/Jastor_Gallywix , and Extortion is a more underhanded way of disabling and profiting off opponents.
STRENGTHS
-Strong utility
-Strong anti-push and reverse snowball
-Can passively push in lanes from afar
-Manaless with self-sustain
-Decent active mobility and defense
WEAKNESSES:
-Treasury starts out low early on
-Must manage gold carefully between abilities and talents
-Poor as a direct fighter early
-Little allied sustain
-Limited crowd control
STATISTICS:
Hard Difficulty
1470 health
30 basic attack damage
4.0 attack speed
4.5 attack range
750 starting gold (uncapped)
10 armor
4% scaling
I don't have any criticisms, but I do have two ideas: One, it would be interesting if Gallywix could acquire talents early for some extra gold price (perhaps an increase for each level he is "skipping" and some extra based on the tier). This could reward a Gallywix who is playing extra well and making lots of gold with some extra snowballing/early power spikes. The other is a less specific idea, but it might be interesting to see more talents or effects like Greed is Good that work better based on how much gold Gallywix has saved up (or maybe even one that works in reverse, giving him a jump start or extra effect if he is low on gold). Additions like these could emphasize decision making for Gallywix players even more, like whether it's worth it to spend some extra gold to boost ahead or wiser to save the gold for another effect.
Regardless, I really like how this concept implements the gold mechanic and it's probably the best Gallywix one I've seen. I especially like the Toll Booth heroic, it could be entertainingly disastrous for the enemy team if used right.