Passively Restores Ammo/Hp to nearby allied structures
Primary Abilities
1
Throw Wrench
10 sec cooldown
Throw a wrench that bounces from target to target up to 4 targets that heals allied structures and does significant damage to hostile structures
2
Construct fountain
60 second cd
5 second channel
Jeeves can construct a healing fountain that is on a serperate cooldown from the rest at targted location
3
Marble Trap
15 sec cooldown
Throw down abunch of marbles that cause players to become 50% slowed and if slowed for more then 3 seconds will become disoriented and fall down.
Heroic Abilities
1
Repair/Restore
Channeled Ability
3 min cooldown
Channel for 20 seconds to rebuild a destroyed structure.
Channeling on a structure that has taken damage will heal and restore ammo to the damaged stucture if used this way the cooldown is only 60 seconds long
2
Guild Repair
30 sec cooldown
instantly repair all teammates armor reducing damage taken by 35% over the next 3 seconds
Special Mount
1
Grappling Hook
Can be activated every 30 seconds to Grapple to any nearby ally/or allied structure
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments