Level 1
Focused Repairs: If cast on an ally,
Nano-Machines restores an additional
5 Health per second to the primary target.
Quest: Gathering a Regeneration Globe permanently increases the healing per second to the primary target by
5, up to
75.
Reward: After gathering
15 Regeneration Globes, Nano-Machines also restores
1% of the primary target's maximum Health per second.
Research Points: Quest: Takedowns grant Research Points. Every
5 Research Points can be spent to gain one of the following rewards.
Quest: The science vessel gains a laser attack that deals
25 damage every
0.2 seconds. The damage gradually increases the longer the same target is attacked, up to
100%.
Quest: The science vessel's Maximum Mana is increased by
200, and Mana Regenration is increased by
5 per second.
Quest: Gain
15 Armor.
Enhanced Application: The cast range of
Nano-Repair and
Irradiate is increased by
40%.
Level 4
Terran Ship Plating: Being hit by Basic Attacks grants
5 Physical Armor for
8 seconds, up to
30.
Being hit by Abilities grant
5 Spell Armor for
8 seconds, up to
30.
Muscle Tissue Mutation: Irradiated allies gain
20% Basic Attack damage.
Grade A Rocket Fuel: Increase the out of combat speed from Thrusters to
50%.
Level 7
Improved Energy Dispersal: The range of
Nano-Machines and
Irradiate is increased by
20%.
Instant Tissue Repair: The burst created by
Nano-Repair also heals allies for
20% of their missing Health.
Radioactive Degradation: The burst created by
Irradiate deals an additional
6% of maximum Health over
6 seconds to Heroes.
Combat Regeneration: One third of the healing from Regenerative Bio-Steel persists through combat.
Level 10
EMP Shockwave
Defense Matrix
Level 13
Scouting Ship: Detector has global range.
Scan Weakness: Enemies revealed by Detector lose
10 Armor.
Illumination: Detection reveals enemies for an additional
2 seconds.
Overheated Plating: While Terran Ship Plating grants
30 Armor of either type, deal
40 damage per second to nearby enemies. If both are at
30, deal
60 damage per second.
Level 16
Harmful Side Effects: Enemies affected by either
Nano-Machines or
Irradiate are slowed by
20%.
Positive Side Effects: Allies affected by either Nano-Machines or Irradiate gain
15% increased movement speed.
Proximity Enhancements: Nearby allied structures deal
20% additional damage, restore
1 Ammo every
5 seconds and restore
10 Health per second.
Level 20
Electric Shock: Emp Shockwave stuns for
0.25 seconds before applying the Blind and Silence, and deals
150 damage.
Temporary Enhancements: Defense Matrix also makes the target Unstoppable and grants
20% movement speed. Reduce cooldown by
15 seconds.
Regenerative Bio-Tissue: An untalented Regenerative Bio-Steel affects non-Structure allies as well.
Repeated Reaction: Causing a burst with
Nano-Repair or
Irradiate causes both burst effects.
Permanent Ship Plating: Gain
20 Armor. Requires Terran Ship Plating.
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