McCree does not use mana, he instead has an ammo system(Like Tracer). He can fire 6 shots before he has to reload over ~1.5 seconds. Activate to reload early.
In addition, each shot charges your Ultimate by 1%.
Primary Abilities
1
Fan the Hammer
Active; Targeted
McCree quickly fires all remaining shots in his clip at target enemy Hero over ~1 second. Each shot deals 35% less damage, but does ability damage. Cannot be used if you have 1 shot left in the Peacekeeper. Has a ~6 second cooldown.
This ability charges your ultimate by ~.5% per shot fired.
2
Flashbang
Active; Targeted AoE
Throw a Flashbang at target location, blinding enemy heroes hit for ~1.5 seconds, and dealing ~120 damage. Has a ~10 second cooldown.
This ability does not charge your Heroic.
3
Combat Roll
Active; Movement
McCree rolls in the direction he is facing, effortlessly reloading his Peacekeeper. Has a ~15 second cooldown.
Heroic Abilities
1
Deadeye
Active; Focus, Mark, Draw
Activate to begin channeling; All enemy heroes in a large cone in front of McCree will slowly begin to be marked, taking ~1 second to mark each enemy. At any point after at least 1 enemy has been marked, you may reactivate the skill to quickly fire at every marked enemy, dealing ~15% of their maximum health instantly. You can only mark one enemy at a time. If an enemy hero leaves the cone while marked, their mark is removed.
This ability has no cooldown; It is instead charged by dealing damage with certain abilities. Takes 100% charge to be available. It also is available from level 1.
Talents
Level 10|Tier 4(Heroics[Upgrade])
Bullet With Your Name On It - Deadeye now does 30% of every hero's maximum health(That it hits).
Marksmanship - Deadeye is charged 150%(2.5x) faster from every base source that charges it.
Boots Made For Walkin' - Deadeye now allows you to move at ~60% speed. Moving will not turn McCree while he is channeling Deadeye.
Level 20|Tier 7(Storm Talents)
It's Always Noon - Deadeye now retains 10% of its charge per enemy hero hit with it.
It's Tactical! - Combat Roll now has ~3 charges.
Salt in the Wound - Hitting an enemy with Flashbang within ~2.5 seconds of hitting them with Deadeye now makes them vulnerable for ~1.5 seconds.
Skin Concepts
Empty
Possible Quotes
Using Deadeye
'It's High Noon.' Reactivation - 'Draw!'
Changelog
6/1/2016
Uploaded
6/2/2016
Upped Attack Speed(~1.25-~1.7); Remembered Combat Roll CD; Changed a Heroic Upgrade:
The reload seems really long. He doesn't have the unlimited mobility or blistering attack speed, nor a particularly strong basic attack, to warrant such a long reload.
Was just trying to be careful with balance. Perhaps a shorter reload would be better, or maybe a small increase to damage. Either would work, although I'm not sure which I'd prefer. Suggestions are always appreciated.
(Edit: Upped Attack Speed from 1.25 -> 1.7)
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Was just trying to be careful with balance. Perhaps a shorter reload would be better, or maybe a small increase to damage. Either would work, although I'm not sure which I'd prefer. Suggestions are always appreciated.
(Edit: Upped Attack Speed from 1.25 -> 1.7)