Formerly a member of the notorious Deadlock Gang, Jesse McCree was given a second chance at life after being arrested. He was offered a position in Blackwatch, the covert ops division of Overwatch.
Combat Trait
1
[D] Peacekeeper
Every 6th Basic Attack will be a Headshot, dealing 125% increased damage.
Primary Abilities
1
[Q] Fan The Hammer
Cooldown: 8 seconds Mana: 40
McCree fires six quick shots in a cone over 1 second, each dealing 40 damage to the first enemy hit. Can be cast while moving. Shots that hit enemy Heroes will count towards the Basic Attack count for Peacekeeper, but cannot Headshot.
2
[W] Combat Roll
Cooldown: 11 seconds Mana: 45
McCree rolls a short distance, refreshing the cooldown on Fan The Hammer. His next Basic Attack will be a Headshot.
3
[E] Flashbang
Cooldown: 14 seconds Mana: 50
McCree throws a Flashbang a short distance, stunning enemies in an area for 0.6 seconds. After the stun fades, enemies are Blinded for 1 second.
Heroic Abilities
1
[R1] Deadeye
Cooldown: 100 seconds Mana: 100
McCree holsters his revolver and focuses for up to 6 seconds, locking onto visible enemy Heroes within a large cone. After the six seconds, or when this Ability is reactivated, McCree will fire at all locked-on enemies, dealing damage. The damage dealt increases based on how long McCree was able to lock onto them, up to 50% of the target's maximum Health. Enemies with more maximum Health take longer to lock on to.
Passive:Headshots reduce the cooldown of Deadeye by 3 seconds.
2
[R2] Duel at Sundown
Cooldown: 60 seconds Mana: 80
McCree challenges an enemy to a Duel, forcing them both to stand their ground and face each other. While Dueling, neither McCree or the targeted enemy can be damaged by other Heroes or perform any other action. After a random amount of time, both Duelists can activate any Ability to fire a single, instant Basic Attack at the other. The first to fire a Basic Attack will deal 300 damage to the other and win the Duel. If McCree wins the Duel he will deal an additional 300 damage. If either Hero tries to activate a Basic Ability before they're allowed to fire, they automatically lose the Duel.
Passive:Headshots reduce the cooldown of Deadeye by 3 seconds.
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