LEVEL 1
(Passive) True Sharpshooter
Quest: Hit enemy Heroes with Basic Attacks without dying.
Reward: After hitting Heroes 30 times, increase McCree's Basic Attack and Fan the Hammer damage by 40.
Reward: After hitting Heroes 50 times, increase McCree's Range is increased by 0.5.
(W) Combat Maneuvers
Combat Roll's distance is increased by 15%.
(Q) Magic Hands
Fang the Hammer now does Spell Damage instead of Pshysical Damage.
(Passive) Save the Best for Last
McCree's last round in the cylinder does 30% more damage and splashes for 50% the damage dealt. This effect is not active while using Fan the Hammer.
LEVEL 4
(E) Top Notch Grenades
Quest: Hit Heroes with Flashbang.
Reward: After hitting 12 Heroes, increase Flashbang's Cast Range by 25%.
Reward: After hitting 25 Heroes, increase Flashbang's stun duration by 0.5 seconds.
(Active) Bottom's Up!
Cooldown: 40 seconds
Activate to heal McCree for 30% of his maximum health over 5 seconds.
(Z) Time to Ride Off Into the Sunset
Gain an additional 10% movement speed while mounted and attacks weaker than 210 damage (+4% per level) cannot dismount McCree.
LEVEL 7
(Active) The Good
Cooldown: 60 seconds
Activate to make your next Flashbang able to remove stuns and roots from ally Heroes, but it won't stun or damage enemies. This Flashbang has no mana cost and reduces the next Flashbang's cooldown by half.
Passive: Increase McCree's Basic Attack speed by 10%. Fan the Hammer's range is increased by 15% and it now prioritizes Heroes, dealing 50% more damage to them, but increases its cooldown by 2 seconds.
(Active) The Bad
Cooldown: 60 seconds
Activate to mark an enemy Hero for 30 seconds. Hitting the marked Hero with Basic Attacks deals 30% more damage and gives McCree a stack of Bribe. Killing the marked Hero gives 20 stacks and reduces the cooldown of The Bad by 50 seconds.
Bribe
McCree can store up to 50 stacks, and use 25 to bribe.
(W) The Ugly
Combat Roll can now go through terrain and obstacles.
Passive: If McCree recieves damage below 30% of his maximum health, his Movement Speed is increased by 15% for 5 seconds. This effect has a cooldown of 30 seconds.
Passive: Both his Basic Attacks and Fan the Hammer's speed are decreased by 10%, but their damage is increased by 10%.
LEVEL 13
(E) Lights Out
After Flashbang's stun wears off, affected Heroes are blinded for 3 seconds.
(W) The Extra Mile
After using Combat Roll, McCree's movement speed is increased by 10% for 3 seconds. Hitting enemy Heroes with Basic Attacks while this effect is active will increase its duration by 0.5 seconds, up to 2 seconds.
(Z) Loyal Companion
Mounting no longer has to be channeled and drops an untalented Flashbang at McCree's location that explodes after 0.5 seconds (This effect has a cooldown of 40 seconds).
LEVEL 16
(Passive) Run n' Gun
McCree can now use his Basic Attacks while moving.
(Z) On the Road
McCree can now use his Basic Attacks while mounted. After dismounting, McCree's next Basic Ability will deal 10% more damage.
(W) No Sweat
McCree can now store an extra charge of Combat Roll, with a 2 second cooldown between uses.
LEVEL 20
(R) Reach for the Sky
McCree can now aim to whoever he has vision of, and fully focusing an enemy Hero will now deal an extra 20% of the target's maximum Health.
(R) The Method of Choice
Unfair Fight's deals an extra 50% of the target's missing Health. If McCree's target dies while taunted, he's able to use Unfair Duel again for free within the next 10 seconds.
(Passive) This Gunslinger's Loaded!
Hitting enemy Heroes with Basic Attacks and Fan the Hammer reduces the cooldown of both his Basic and Heroic abilities by 1 second. Additionaly, the mana cost of all his Basic Abilities is reduced by 10.
(Active) I Count Six Shots...
Cooldown: 120 seconds
Activate to give McCree a second Peacekeeper, doubling his magazine size and increasing his Basic Attack Speed by 50% for 15 seconds. This effect can be casted while mounted.
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