Passive:
Dealing damage to an enemy grants Jevil
1 stack of
Revolving, increasing his movement speed by
2% for
2 seconds.
Revolving stacks up to
5 times, with each stack refreshing duration, and while at
5 stacks Jevil can cast
Pirouette to consume them for an effect.
Active:
Cooldown: N/A
Cost: N/A
Jevil consumes
5 stacks of
Revolving to activate a
Pirouette effect. The first cast activates effect 1, and each subsequent cast will trigger the next in order; after the last effect is activated or Jevil dies, it resets to 1.
1 - Nothing happens...
2 - Jevil restores
100 (+2 per level) Mana to himself.
3 - Jevil's next basic ability cast has its cooldown set to
1 second.
4 - Jevil gains
25 Armor for
3 seconds.
5 - Jevil summons a bird! But it does nothing...
6 - Jevil restores
202 (+4% per level) Health to himself.
7 - Jevil leaves a bomb at his current location. After a
1.5 second delay, it will cast all
4 effects of
Chaos Bomb with
50% reduced damage in order aiming at the nearest enemy, with
1.5 seconds between casts, then disappear.
8 - Jevil's next basic ability cast deals
100% more damage.
9 - Jevil Roots himself for
1 second, then casts
Carousel Game centered on himself for free with no cooldown.
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