Ji Firepaw by BoomTheBear

5 Votes

Ji Firepaw

By: BoomTheBear
Last Updated: Feb 21, 2016
Quick Share

Ji Firepaw

Talents - Level 1

Regeneration Master
Collecting regeneration orbs permanently increases your health regeneration by 1.5 per second.

Defensive Tumble
Using Roll grants you a charge of Block, reducing the damage you take from the next Hero basic attack by 50%. Stores up to 2 charges.

Spoilin' For a Brawl
When damaging minions, each consecutive strike

Talents - Level 4

In Good Spirits
For every stack of Way of the Huojin you have active you regenerate 0.5% of your maximum health a second.

Rage of Xuen
Every third consecutive Jab against the same target within 6 seconds deals 75% bonus damage.

Imminence of Yu'lon
Triggering the healing effect from your Blackout Kick causes your next Jab to heal you for 100% of the damage dealt or your next single channel of Fists of Fury to heal you for 25% of all damage it deals.

Dance of Chi-Ji
Using Blackout Kick on a target from behind causes it to refund 1 Chi and grant you 20 Energy. This effect can only occur once every

Level 7 - Talents

Leg Sweep
After using Roll, your next Jab used within 5 seconds is converted into a Leg Sweep, dealing 25% more damage and slowing the target's movement speed by 40% for 2 seconds.

Rage and Serenity
Every 5th strike Fists of Fury makes against enemy heroes generates 1 Chi.

Tigerseye Brew [Active]
No Cooldown

Every 6 Chi you spend grants a single stack of Tigerseye Brew. You may store up to 2 charges. Activate this ability to empower your next Jab or Fists of Fury.

Jab - Increases the range by 200% and causes this ability to cost 15 Energy

Fists of Fury - Deals its damage twice as quickly, but the channel duration remains the same.

Blinding Speed
Using Blackout Kick whilst Fists of Fury is active will increase your movement speed by 30% for 2 seconds. Whilst this speed boost is active you supress the movement reduction effect of Fists of Fury.

Level 10 - Talents

Rising Sun Kick - R1
2 Chi
6

Level 13 - Talents

Mogu Killer
When damaging heroes, each Strike of Fists of Fury and Jab deal bonus damage equal to 1% of the target's maximum health.

Stride of the Huojin
Fists of Fury no longer slows your movement speed.

Spell Shield
Upon taking ability damage reduce that damage and all subsequent ability damage for the next 2 seconds by 50%. 30 second cooldown.

Rake of the White Tiger
Damaging a target afflicted by Blackout Kick's periodic effect with Jab will refresh the duration. Additionally you generate 2 Energy each time a target is damaged by this periodic effect.

Stagger
Using Roll grants you Stagger for

Level 16 - Talents

Mercy
Increase the damage of Jab and Fists of Fury by 40% against targets who are stunned, slowed, silenced or rooted.

The Path of Wisdom
Every 5 seconds Way of the Huojin is active, generate 1 Chi.

Spinning Crane Kick
Blackout Kick now damages secondary targets in a cone around the primary target. Secondary targets take 50% damage from all aspects of this ability and generate 50% healing.

Combo Breaker
Striking a target with

Level 20 - Talents

Solar Blitz
Rising Sun Kick will now cause you to leap towards the target,

General Comments

Ji's trait is suggestive of his playstyle, he needs to keep moving in order to fund his abilities and mobility to stick to his target and have competitive damage. This is why he has no auto-attack, instead relying on Fists of Fury which allows him to strafe alongside his target whilst waiting for Energy.

Granted, the movement penalty of FoF means you need to learn when to switch it on and off in order to not let your target escape. As Ji levels, interesting combos open up between abilities that better allow him to stick to targets.

Ji would be a good counter to enemy heroes who usually rely on kiting outside of constant snaring. His high consistent damage also means he would be a good counter for some warrior heroes.

Heroes who burst in short windows and have unpredictable mobility (Zeratul for example) would be a reasonable counter, as they don't stick around long enough for Ji to crank up his DPS on.

Also; any hero who can interrupt FoF will greatly reduce Ji's damage output, so the Ji player needs to be careful and be prepared to switch it off prior to interruption in order to have it readied quicker.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved