HEALTH 1943.6 REG 4.11
MANA 500 REG 3
5.50 RANGED
79.6 DMG
Combat Trait
1
ASCENDANT
EVERY TIME AN ENEMY MINION DIES NEAR YOU GAIN 3% ABILITY POWER FOR 10 SEC STACKING TO 30% MAX AND RESTORE 1% HEALTH AND MANA.
Primary Abilities
1
SACRIFICE
SACRIFICE A 10% OF YOU'RE TOTAL HEALTH AND HEAL ALL NEARBY ALLIES FOR DOUBLE THE DMG. OR SACRIFICE A FRIENDLY MINION AND HEAL FOR HALF THE MINIONS HEALTH. COOLDOWN IS HALVED
MANA 30
COOLDOWN 6
2
CHAOS ORB
THROW AN ORB OF ENERGY IN A STRAIGHT PATH FOR 3 SEC. THE ORB DEALS 86.6 DMG TO NEARBY ENEMIES IT PASSES. GIVES 50 HEALTH FOR EVERY HERO HIT
MANA 60
COOLDOWN 6
3
VOID TELEPORTATION
TELEPORT YOU AND A NEARBY ALLY TO A LOCATION. GIVE THE TELEPORTED ALLY 20% SHIELD FOR 3 SEC
MANA 30
COOLDOWN 6
Heroic Abilities
1
ORBITAL BOMBARDMENT
CALL UPON THE TAL'DARIM DEATH FLEET TO BOMBARD AN AREA STRIKING 8 TIMES EACH STRIKE DEALING 234.5 DMG IN A SMALL AREA
MANA 80
COOLDOWN 100
2
CHAOS VOID
CREATE A VOID WHICH PULLS IN ALL NEARBY ALLIES AND ENEMIES STUNNING THEM FOR 2 SEC AND EXPLODE FOR 532.5 DMG AND HEAL ALL PULLED IN ALLIES FOR 80% OF THE TOTAL DMG
MANA 90
COOLDOWN 120
TIER 1
1. YOU'RE BLOOD WILL SERVE
NOW ABLE TO SACRIFICE 15% OF YOU'RE HEALTH AND STEAL 5% HEALTH FROM ENEMIES
2.MASS ENERGY
CHAOS ORB IS NOW 33% BIGGER AND TRAVELS SLOWER
3. CHAINS OF ASCENSION
EVERY TIME AN ENEMY HERO IS KILLED GAIN 10% ABILITY POWER TO 50% MAX
4. COLLECTOR QUEST:CHAOS ORBS DMG IS INCREASED 10% FOR EVERY ENEMY HERO HIT UP TO 100% REWARD:CHAOS ORB NOW EXPLODES AT THE END DEALING 50% MORE DMG
TIER 2
1.PASSING THROUGH
VOID TELEPORTATION TRAVELS 20% FARTHER
2. HEALING WARD
ACTIVATE TO PLACE A WARD. RESTORES 2% HEALTH A SEC FOR 10 SEC
3.HIGHER POWER
IF YOU HAVE MORE HEALTH THAN A NEARBY ENEMY HERO YOU'RE ABILITIES ARE 50% MORE POWERFUL
4.GIFT OF POWER QUEST: SACRIFICE A TOTAL OF 500% HEALTH REWARD: SACRIFICE NOW TAKES 5% LESS HEALTH AND RESTORES TRIPLE TO ALLIES
TIER 3
1. COLD IS THE VOID
WHEN APPEARING DEAL 113,4 DMG TO ALL ENEMIES AND SLOW THEM FOR 30%
2. AMON'S TOUCH
ALL ALLIES HEALED BY SACRIFICE GAIN 25% DMG RESISTANCE FOR 3 SEC
3. SOUL ORB
CHAOS ORB DEALS 100% MORE DMG TO ALL NON HEROES
4. VOID SIGHT
ACTIVE: INCREASE SIGHT RADIUS BY 50% AND REVEAL ALL ENEMIES SEEN FOR 3 SEC
TIER 4
1. ORBITAL BOMBARDMENT
CALL UPON THE TAL'DARIM DEATH FLEET TO BOMBARD AN AREA STRIKING 8 TIMES EACH STRIKE DEALING 234.5 DMG IN A SMALL AREA
2. CHAOS VOID
CREATE A VOID WHICH PULLS IN ALL NEARBY ALLIES AND ENEMIES STUNNING THEM FOR 2 SEC AND EXPLODE FOR 532.5 DMG AND HEAL ALL PULLED IN ALLIES FOR 80% OF THE TOTAL DMG
TIER 5
1. MULTI ORB
CHAOS ORB RANGE IS LONGER AND SPLITS INTO 3 HALFWAY THROUGH
2. SHRINK RAY
ACTIVATE TO REDUCE TO DMG AND MOVEMENT SPEED OF AN ENEMY HERO BY 50% FOR 4 SEC
3. THE WEAK HAS FALLEN
SACRIFICE CAN AFFECT ENEMIES NEARBY TO THE TARGET
4. SOUL AUGMENTATION
SACRIFICE 10% HEALTH TO SHIELD AN ALLY FOR 40% MAX HEALTH FOR 6SEC
TIER 6
1. DOMINATOR
IF AN ENEMY HERO IS KILLED NEARBY HEAL ALL ALLIES NEARBY FOR 10% HEALTH
2. TERRAZINE INFUSION
ACTIVATE TO GAIN 100% ABILITY POWER FOR YOU'RE NEXT ABILITY BUT TAKE 50% INCREASED DMG
3. DEADLY BARGAIN
IF AN ALLY HERO IS UNDER 10% VOID TELEPORTATION IS 100% FASTER AND LONGER
4. SPELL SHIELD
UPON TAKING DMG REDUCE THAT DMG AND FURTHER ABILITY DMG BY 50% FOR 3 SEC
TIER 7
1. OPTICAL TARGETING
ORBITAL BOMBARDMENT NOW STRIKES 12 TIMES AND STRIKES CLOSEST TO ENEMIES WITH LOW HEALTH
2. ONE WITH THE VOID
CHAOS VOID IS 33% BIGGER AND DISABLES ALL NON HEROES FOR 12 SEC WHILE SILENCING ENEMY HEROES FOR 6 SEC
3. TACTICAL ORB
CHAOS ORB NOW HAS 2 CHARGES AND MOVEMENT CAN BE CONTROLLED MID FLIGHT
4. CHAOTIC ATUNEMENT
FOR EACH 5% MISSING HEALTH TAKE 2% LESS DMG
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