Jin'do by victacobell

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Jin'do

By: victacobell
Last Updated: Mar 16, 2017
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Jin'do

The God Breaker

"Welcome to de great show, friends. Just wait 'til ya see what I got in store for ya."



Jin'do is a Melee Assassin who wants to dive into the middle of the enemy team to unleash his potent AoE damage.

Combat Trait

1
Essence of Hakkar
Jin'do's basic attacks heal him for 125 (50 +5% per level) health over 3 seconds. This effect stacks up to 5 times.

Primary Abilities

1
Shadows of Hakkar
Jin'do steals power from his god to empower his next autoattack to deal 484 (220 +4% per level) damage.
This damage bounces to up to 5 enemies, losing 15% damage per bounce.

Cooldown: 4 seconds.
2
Chains of Hakkar
Jin'do swings spirit chains around him, dealing 375 (150 +5% per level) damage and Rooting up to 3 surrounding enemies for 0.7 seconds.

Cooldown: 6 seconds.
3
Spirit Walk
Jin'do enters the spirit world, giving him 20% movement speed and 20 Armor for 10 seconds.
Attacking or using an ability cancels Spirit Walk.

Cooldown: 20 seconds.

Heroic Abilities

1
Deadzone
Jin'do creates a field of deadened magic for 4 seconds, giving all heroes inside 70 Spell Armor.


Cooldown: 80 seconds.


[Storm Talent] ??? - Deadzone only affects allied heroes. Enemy heroes are Slowed for 30% while inside.
2
Spirit of Hakkar
Jin'do invokes the full power of his enslaved god and summons the Spirit of Hakkar from the spirit world.
Spirit of Hakkar will cast Blood Funnel on all surrounding enemy heroes, Stunning for 1 second and dealing 330 (150 +4% per level) damage per second for 8 seconds and healing Jin'do for 60% of damage dealt.

Cooldown: 60 seconds.


[Storm Talent] Corrupted Blood - Spirit of Hakkar also casts Corrupted Blood on the highest health enemy hero in range. Corrupted Blood deals 3% max HP damage per second for 3 seconds and spreads to the closest enemy hero on expiration.

Talents

Level 1


??? - Quest!: Every time an enemy hero is Rooted by Chains of Hakkar increase its damage by 3, up to 60. Reward: After 20 enemy heroes are Rooted, Chains of Hakkar gains a second charge.



WIP


Level 20


??? - Deadzone only affects allied heroes. Enemy heroes are Slowed by 30% while inside.
Corrupted Blood - Spirit of Hakkar also casts Corrupted Blood on the highest health enemy hero in range. Corrupted Blood deals 3% max HP damage per second for 3 seconds and spreads to the closest enemy hero on expiration.
Shadow Spike - Jin'do throws a spike of shadow energy in a line, hitting the first two enemies in its path for 575 (230 +5% per level) damage and Slowing them by 20% for 3 seconds. 20 second cooldown.

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