Passive: Battlecrier
Every time Jinzo attacks, he unleashes a battlecry, which increases damage of all nearby friendly units by 5% for 5 seconds. This effect stacks twice.
Passive: Good Ol' Big Axe
Jinzo swings his axe, dealing splash damage to enemies near him.
1st Attack hits enemies on Jinzo's right side.
2nd Attack hits enemies behind Jinzo's target.
3rd Attack hits enemies on Jinzo's left side.
Primary Abilities
1
Execute
Mana: 60 Cooldown: 12 seconds
Empowers Jinzo's next attack, causing it to deal additional damage to all enemies hit. The damage is equal to 2% of unit's maximum health and is doubled against enemies under 33% of their maximum health.
2
Trophy Collection
Mana: 30 Cooldown: 20 seconds
Active:
Jinzo uses collected trophies to terrify targeted enemy hero. Terrify last 1 second and additional 0.25 seconds for each trophy collected.
Passive:
Jinzo gains trophies after killing 'worthy' enemies:
Mercenaries and Towers - 1 trophy;
Heroes and Bosses - 2 trophies;
Forts and Keeps - 3 trophies.
3
Cruelty
Mana: 10 Cooldown: 3 seconds
Causes next battlecry Jinzo unleashes to have reversed effect (reduce damage of enemies). Jinzo can use this ability once again before unleashing battlecry to deal 140 (+4% per level) damage to the target and half of that damage to Jinzo himself.
Heroic Abilities
1
Roaring Blade
Passive:
Replaces Jinzo's axe with Roaring Blade:
- 50% increased attack speed;
- 40% reduced attack damage;
- 50% reduced splash damage and "Execute" damage to additional targets;
- doubled bonus damage from "Battlecrier" Passive.
2
Fire Slam
Passive:
Jinzo applies fire voodoo on his axe:
- 25% increased attack damage and additional damage to the main target equal to 1% of their maximum health;
- Axe swings leave trails of fire which last 3 seconds and deal 20 (+4% per level) damage per second to all enemies standing on them;
- "Battlecrier" Passive no longer stacks;
- Doubled self damage from "Cruelty".
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