Jogwe is a key member and solid master of the Totems whom dishes out healing trough his totems which he has mastered and all the other spells he has up his arsenal.
As a Support, Jogwe does a great job in supporting and healing because he is the one and only totem-master.
He is also a key member.
Baste stats:
- Base Health: 2004 (+4 %)
- Health regen: 4.04 (+4 %)
- Energy: 500
- Energy regen: 3
- Speed: 4.39
Basic attack:
Jogwe throws totems as basic attack. Sometimes he throws a potato for good measure.
Jogwe's basic attack totems causes random side effects for each 4'th totem he casts.
- Totem of Cladde: Jogwe now take 50% less damage for 2 seconds.
- Totem of Brain: Enemy target now takes 50% more damage for 2 seconds.
- Totem of Valts: Jogwe now understands and gains 50% reduced cooldown on all abilities for 2 seconds.
- Totem of PIESCH: This totem can only trigger on minions and will confuse them, slowing their movement speed for 75% for 2 seconds.
- Totem of Igor: Deals solid damage to the enemy.
- Totem of Boompe: You loot a Legendary. Not that it matters since it's not BiS.
Primary Abilities
1
Q - Healing Tide Totem
Places down a totem which will heal nearby allied targets for 8 seconds that can be attacked by enemies.
The totem will heal nearby targets for 4% of their total HP each 2 seconds.
The totem may sometimes not heal Gul'dan or Thrall.
Mana cost: 60 Cooldown: 16 seconds.
2
W - Healing Stream Totem
Places down a totem which will heal nearby allied targets for 4 seconds that can be attacked by enemies.
The totem will heal nearby targets for 8% of their total HP each 2 seconds.
May cause Maulfurion to ener bear form.
Mana cost: 60 Cooldown: 8 seconds.
3
E - Earth Shield Totem
Places down a totem which will shield nearby allied targets for 6 seconds that can be attacked by enemies.
The totem will pulse and shield targets each seconds, the effect can stack and each pulse grants a 6% of total HP shield.
May sometimes fail to work on Tanks.
Mana cost: 60 Cooldown: 12 seconds.
Heroic Abilities
1
R - Spirit Link Totem
Places down a totem which will assist allied heroes in combat for 6 seconds that can be attacked by enemies.
As long as allies remains within range of the totem, they will take 15% reduced damage and every 1 sec the health of all affected heroes is redistributed, such that all players are at the same percentage of maximum health.
May cause Jogwe to snap if targets leaves the totem range before it's over.
Mana cost: 80 Cooldown: 90 seconds.
2
R - Cloudburst Totem
Places down a totem which will assist Jogwe in combat for 12 seconds that can be attacked by enemies.
For each healing tick one of Jogwes other totems does while the Cloudburst is out - the Cloudburst will store the total amount of healing done for it's life time.
When the totem expires or is killed it will release all stored healing and will divide-heal all nearby targets for the total amount of healing stored.
May cause a wipe.
Mana cost: 80 Cooldown: 90 seconds.
Special Mount
1
Z - Parking The Mount
Jogwe needs time to park his mount before getting off it. Whenever Jogwe needs to dis-mount it will take him 5 seconds to park it then 3 seconds to get of it.
Talents
Level 1
- Solid Totems: Jogwes totems now handles more damage.
- Big Totem: Increases the range of Jogwes totems by 50%
- Nej nu j
Skin suggestions
Jogwe already looks great in his transmog, he needs no other skins.
Other concepts and more
No. I am not relating my other works to this concept.
Changelog and info-tab
Jogwe completed created.
This concept is 100% serious. Belive it or not, and if you don't belive me, bad matchmaking and wipes in WoW will come your way.
21.11.2016: Updated picture because the old link hit the graveyard.
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