Cooldown: 22 seconds
Activate to grant Johanna a Shield that absorbs 810 damage for 4 seconds. While this Shield is active, Johanna is Unstoppable.
Primary Abilities
1
Punish
Mana: 40 Cooldown: 8
Step forward dealing 90 damage and Slowing enemies by 60% decaying over 2 seconds.
Hitting two or more enemy heroes with condemn increases the slow to 80% and the slow does no decay.
Damage down from 113. Added parts of Subdue baseline
2
Condemn
Mana: 50 Cooldown: 10
After 1 second, Johanna pulls nearby enemies toward her, Stunning them for 0.25 seconds and dealing 55 damage. Deals 200% increased damage to Minions and Mercenaries.
3
Shield Glare
Mana: 45 Cooldown: 12
Deal 59 damage to enemies and Blind them for 1.5 seconds.
Heroic Abilities
1
Falling Sword
Mana: 60 Cooldown: 50
Johanna leaps into the air for 2 seconds and she can steer the landing location by moving. While in the air, allies below Johanna are Unstoppable. Upon landing enemies hit take 225 damage and are Stunned for 0.25 seconds.
2
Blessed Shield
Mana: 90 Cooldown: 60
Deal 114 damage and Stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 damage and Stunning them for 0.75 seconds.
Level 1
The Crusade Marches On
Enemies damageing Johanna while she is shielded from Iron Skin are slowed by 5% stacking up to 20% and Heal her for 2% of her maximun health. New talent
Divine Fortress
Basic Attacks grant 10 Physical Armor for 4 seconds, stacking up to 40.
? Gambit: Gain 20% bonus maximum Health. Every death reduces this bonus by 5%.
Laws of Hope
Cooldown: 40 seconds
Activate to heal 20% of Johanna's max Health over 5 seconds.
? Quest: Every 10 Regeneration Globes gathered increases this heal amount by 5% of Johanna's max Health.
Level 4
Zealous Glare
Shield Glare gains 1 additional charge. Moved from level 1. Bonus damage removed
Eternal Retaliation
Mark enemies hit by Condemn for 10 seconds. Johanna's Punish or her next Basic Attack against them removes the mark, lowering the cooldown of Condemn by 1 second, refunding 10 Mana, and killing Minions. Marks also triggered by Punish
Hold Your Ground
Increases Iron Skin's Shield by 40%. While you have a shield from Iron Skin hitting enemy heroes with Basic Abilities reduce it's cooldown by 0.75 seconds. Changed functionality of cooldown reduction
Level 7
Sins Exposed
Punish reduces healing received by 35% for 3 seconds. Basic Attacks against them refresh this duration.
Conviction
Gain 10% Movement Speed, increased to 20% while Condemn is charging up.
Steed Charge
Cooldown: 20 seconds
Activate to instantly Mount for 3 seconds, unhindered by damage.
Passive: Increase the duration of Iron Skin by 2 seconds.
Level 10
Falling Sword
Blessed Shield
Level 13
Roar
Increases Punish's damage by 50%. This bonus is increased to 200% whenever Punish hits 2 or more Heroes. Secondary damage bonus up from 150%
Holy Furry
Deal 20 damage per second to nearby enemies. Each enemy hit by Condemn increases this damage by 10%, doubled against heroes, for 5 seconds. Bonus damage stacks up to 150%. Base damage up from 15. Adjusted functionality of damage bonus
Blessed Hammer
Cooldown: 30 seconds
Activate to create 2 hammers that spiral outward from Johanna, dealing 74 damage to enemies hit. Damaging enemy Heroes with Basic Abilities reduces the cooldown of this Ability by 3 seconds.
Passive: Every 3rd Basic Attack against enemy Heroes releases a Hammer.
Cooldown reduction up from 3 seconds but is only granted when hitting heroes
Level 16
Shrinking Vacuum
Enemy Heroes stunned by Condemn or inside it while it is charging have their damage reduced by 25% and are Slows by 25% for 2 seconds. Now also applies debuffs while charging doing
Holy Renewal
Hitting enemy Heroes with Shield Glare reduces its cooldown by 1.5 seconds and heals for 5% of Johanna's maximum Health.
Blessed Momentum
Hiting an enemy hero with Basic Attacks or Punish reduce Basic Ability Cooldowns by 1 second per enemy hero hit. Changed functionality
Level 20
Heaven's Furry
Falling Sword rains down holy bolts, dealing 50 damage to enemies, healing allied Heroes for 68, and reducing its cooldown by 1 second for each Hero hit.
Radiating Faith
Increase the number of enemies hit by Blessed Shield by 2. Its Stun duration is increased to 1.75 seconds and all targets hit are Stunned for the maximum duration.
Indestructible
Upon taking fatal damage, Johanna gains a Shield equal to her maximum Health for 4 seconds. This effect has a 120 second cooldown.
Blinded by the Light
Cooldown: 60 seconds
Activate to grant nearby allied Heroes a Shield for 25% of their maximum Health for 3 seconds.
Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.
While I'm slightly iffy on the baseline changes (mostly I think 2 seconds of 80% slow is way too much for a baseline ability, more due to its anti-fun properties than balance reasons), I'm really quite fond of a lot of these talent adjustments. I also don't think that marks from Condemn should be consumed by Punish, that just seems like too much of a one-and-done for laning, and brings back a lot of the issues with its old design.
Still, great work!
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Still, great work!