Johanna Rework + New Map! by Batlox

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Johanna Rework + New Map!

By: Batlox
Last Updated: Apr 7, 2018
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Johanna Rework + New Map!

The Undying Crusader

A new Johanna rework to make her a questing crusader able to fulfill her job as persisting tank, even close to death.

The main aim of Johanna in this rework is to make her a powerful tank who excels at disrupting the enemy team. She also becomes much stronger as she finishes quests. The quests were designed to be finished one by one and not to be finished in one game.

Basic stats:
Health: 2260
Health Regen: 4.67
Rescources: None
Basic attack type: Melee
Basic attack damage: 105
Basic attack speed: 0.8
Basic attack range: 1.7
Passive Physical armour: 0
Passive Spell armour: 0

New Outline of the reworked hero:
Damage: 3/10
Utility: 7/10
Survivabilty: 10/10
Complexity: 8/10


New Map: Chateau Guillard
The home of Widowmaker, or Amelie Lacroix, Chateau Guillard was not known of for many years, before Overwatch agents finaly found it in France.
Chateau Guillard is a smaller map than most (think of Tomb of the spider queen with only 2 lanes). The aim of the map is to capture the point in the middle. The point will open every 3 minutes and a guardian will spawn with it. A team must stand on it for 45 seconds before the Guardian will become active. However, if an opponent stands on the point, the progress will stop until the hero leaves the area.
upon getting the guardian, you will have to defeat it. opponents can try to kill it, but it will still fight for you. Upon defeating the guardian, it will grant 1,000 XP to the team which killed it.
The guardian will spawn in a Payload where it died, the team which Captured the point will have to defend against the losing team. The payload will have to be delivered to the Core of the team which captured the point (now refered to as: TCP). Getting the Payload to the core will grant a win, not getting it to the core will grant a loss.
the time in which the payload has to be deliveredd will depend on Mercenaries.
-There are 5 Merc camps on the map. Each merc camp will grant an extra 1 minutes to push the payload for the Team which lost the Point. The Point will spawn after 12 minutes so both team have much time to capture Merc Camps.
-2 of the Mercs Grant the Team, which captured it, 250 Xp and an additional 20% extra Xp for 1 minute. It will also grant a turret, which can be placed on the payload, or which can stop the payload as long as it is in its radius.
-3 of the Mercs Grant health packs: health packs heal the whole team for 40% of their missing health.
-The Payload timer will stop at 14 minutes.
-The Payload timer will start at 6 minutes.
The payload is very difficult to push as it has a slow speed and it does not increase in speed. Enemies which step into the Payload range will stop the payload as long as they are inside.
The payload does go through a set of walls (like any other maps), but there is no keep behind it. As long as the Turrets are still standing, the payload will not move. There are 2 sets of turrets.
The turrets have increased health and damage, but grant no XP. They only spawn for the defending team.
Destroying forts and Keeps will come at an advantage in the late game. For evey Fort and keep destroyed, you will either: speed up the payload or empower you turrets, depending on the team that you are on.
No enemy hero can attack your core, only the Pyaload can win you the game.

Combat Trait

1
Iron Skin/ Seeker of the Light
Iron skin: 26s
Johanna gains 345 shield and becomes unstoppable for 5 seconds. During this time, basic attacks cleave and give Johanna 5 armour for every enemy hit by the basic attack, up to 35 armour.

Quest- Seeker of the Light:
Quest: Hit 5 enemy heroes with one basic attack, 7 times.
Reward: Upon taking fatal damage, Johanna becomes invulnerable for 0.75 seconds and gains shields equivalent to 100% of her health for 4 seconds and then decaying over 1 second. This effect's cooldown is refreshed upon death.

Primary Abilities

1
Punish/ Shield bash
Punish:6s
Johanna leans forward, swiping her shield, dealing 150 damage and slowing any enemy hit by 25% for 2 seconds.

Quest- Shield bash:
Quest: Hit 3 enemy Heroes with 1 Punish, 5 times.
Reward: Johanna now dashes a small distance and stuns all enemies hit for 1 second, and slows them for 80% decaying over 0.75 seconds
2
Condemn/ Deadly sins
Condemn:8s
After 1.75 second, Johanna pulls nearby enemies toward her, stunning them for 0.25 seconds and dealing 55 damage.

Quest-Deadly sins:
Quest: Condemn 5 enemy heroes with 1 cast, 4 times.
Reward:Now, after condemn ends, all enemies hit get their armour reduced by 25 for 3 seconds.
3
Shield glare/ Diamond shield
Shield Glare:10s
Johanna blinds all enemies in a cone for 2.5 seconds.

Quest- Diamond shield:
Quest: Hit exactly 3 enemy heroes with shield glare, 2 times.
Reward: Johanna gains 200 shield and 10 armour for every enemy hero hit with Shield Glare. Effects last 3 seconds

Heroic Abilities

1
Falling sword/ Heavenly Fall
Falling sword:60s
Johanna leaps towards an area. While in the air, she can steer the landing location by moving. After 2 seconds Johanna lands, dealing 183 damage to nearby enemies, Stunning them for 0.2 seconds, and Slowing them by 50% for 3 seconds.

Quest- Heavenly Fall:
Quest: Hit 5 enemy heroes with a single cast of Falling sword.
Reward: Falling sword now blinds all enemies hit for 3 seconds and reduce any healing they get by 60% for 6 seconds.
Hitting 5 enemies with Falling sword resets Falling sword's cooldown. Can only happen once per cast.
2
Blessed shield/ Shield mastery
Blessed shield:45s
Deal 114 damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 damage and stunning them for 0.75 seconds.

Quest- Shield Mastery:
Quest: Hit 3 enemy heroes with Blessed shield, 5 times in a row.
Reward: Blessed shield now hits 2 times more times, prioritising a different hero, and can hit the same hero again. For every enemy hero hit, reduces the cooldown of Blessed shield by 5 seconds.
If 5 different enemy heroes are hit, reduces all of their armour by 45 for 2 seconds.

Level 1

Reinforce:
Using a Basic Ability grants 50 Armour against the next instant of damage, reducing damage taken by 50%.

Hold your ground:
Increase Iron Skin's shield amout by 150% but decreases the duration by 2 seconds. During Iron skin's cast, Johanna loses 30% movement speed.

Hope's Light:
After casting a basic ability, Johanna heals for 7% of her health over 1 second.

Level 4

Eternal Retaliation:
Condemn's cooldown is lowered by 0.5 seconds for each enemy affected. Maximum of 10 targets.

Conviction:
Movement Speed is increased by 25% while Condemn is charging up.

Sins exposed:
Shield Glare marks enemies for 4 seconds. The next time any ally damages them, they take 90 extra damage and the mark is removed.

Level 7

Subdue:
Punish now Reduces enemies' armour by 10 for 3 seconds. Basic attacks refresh this duration, up to 12 seconds.

Zealous Glare:
Increase the Blind duration of Shield Glare by 0.5 seconds. Johanna's Basic Attacks against Heroes with Shield Glare extend its duration by 1 second, up to a maximum of 3 seconds.

Blessed Momentum:
If Johanna has any armour, basic abilities refresh 30% quicker.

Level 13

Neverending dread:
Punish deals 150% more damage to enemies hit by the last cast of Punish.

Heavenly Fire:
Johanna deals 15 damage per second around her. Basic attacks give the enemy the burning effect, dealing 15 damage per second, for 7 seconds.

Blessed hammer:[active]40s
Activate to create 2 hammers that spiral outward from Johanna, dealing 84 damage to enemies hit. Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.

Level 16

Holy renewal:
Every enemy Hero hit by Shield Glare restores 114 health.

Fanaticism:
Increase the duration of Iron Skin by 2 seconds. While Iron Skin is active, Johanna gains 8% Movement Speed each time she takes damage, up to 40%

Imposing presence:
Heroes and Summons that attack Johanna have their Attack Speed slowed by 35% for 2.5 seconds.

Level 20

Lifelong shield:
If Johanna dies, she leaves her shield where she died. The shield radiates 1 damage per second (does not increase with levels). When Johanna would revive, she teleports to her shield and gains Invulnerability for 0.5 seconds before repulsing all enemies away from her and dealing 120 damage. This effect has a 180 second cooldown. Her death timer is increased by 20%.
Passive: Johanna heals for 15% of physical damaged dealt and 50% of damage absorbed by any type of armour. Taking healing from any source heals Johanna for 3% of her full health a second for as long as she is being healed.
Passive: For the first and last 0.35 seconds of Iron Skin, Johanna becomes invulnerable and heals for 12% of her current health.

Holy Armour:
Johanna gains a passive 35 armour. She can have a maximum of 95 armour.

Insipre:
Basic attacks increase basic attack damage for nearby allies and Johanna by 5% for 1.5 seconds. This effect stacks indefenatly ,and the duration is refreshed every basic attack. Basic attacks also gives nearby allies and Johanna 5 armour for 15 seconds, up to 20 armour. After gaining 20 armour, the buff is reset.

Undying:
(Requires Seeker of the Light) Upon the expiration of Seeker of the Light, Johanna heals for 50% of her health over 3.5 seconds. During this time she gains 20 armour.

Notes and News

02/04/18
-Reinforce(level 1), removed utility: Now only stores 1 charge.Prev. stored 2.
-Hold your ground (level 1), changed value: Hold your ground decreases movement speed by 30%. Prev. deacreased movement speed by 10%.
-Blessed momentum (level 7), changed value: Abilities now recharge 30% quicker. Prev. Abilities recharged 40% quicker.
-Fanaticism (level 16), fixed typo.
-Holy armour (level 20), changed value and type of armour: Johanna gains 35 armour. Prev. Johanna gained 50 physical armour.
-Undying (level 20), changed value: Johanna heals for 50% of her maximum health. Prev. 100% of her max. health
-Undying (level 20), changed value: Johanna heals over 3.5 seconds. Prev. Johanna heals over 7 seconds
-Undying (level 20), added utility: when Johanna heals, she gains 20 armour. Prev. Johanna gained no armour.
04/04/18
-Heavenly fire (level 13), changed value: basic attacks burn enemies for 7 seconds. Prev. The burn time was 15 seconds.
Highlights:
-NEW MAP CONCEPT: Chateau Guillard

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