A new Johanna rework to make her a questing crusader able to fulfill her job as persisting tank, even close to death.
The main aim of Johanna in this rework is to make her a powerful tank who excels at disrupting the enemy team. She also becomes much stronger as she finishes quests. The quests were designed to be finished one by one and not to be finished in one game.
Basic stats:
Health: 2260
Health Regen: 4.67
Rescources: None
Basic attack type: Melee
Basic attack damage: 105
Basic attack speed: 0.8
Basic attack range: 1.7
Passive Physical armour: 0
Passive Spell armour: 0
New Outline of the reworked hero:
Damage: 3/10
Utility: 7/10
Survivabilty: 10/10
Complexity: 8/10
New Map: Chateau Guillard
The home of Widowmaker, or Amelie Lacroix, Chateau Guillard was not known of for many years, before Overwatch agents finaly found it in France.
Chateau Guillard is a smaller map than most (think of Tomb of the spider queen with only 2 lanes). The aim of the map is to capture the point in the middle. The point will open every 3 minutes and a guardian will spawn with it. A team must stand on it for 45 seconds before the Guardian will become active. However, if an opponent stands on the point, the progress will stop until the hero leaves the area.
upon getting the guardian, you will have to defeat it. opponents can try to kill it, but it will still fight for you. Upon defeating the guardian, it will grant 1,000 XP to the team which killed it.
The guardian will spawn in a Payload where it died, the team which Captured the point will have to defend against the losing team. The payload will have to be delivered to the Core of the team which captured the point (now refered to as: TCP). Getting the Payload to the core will grant a win, not getting it to the core will grant a loss.
the time in which the payload has to be deliveredd will depend on Mercenaries.
-There are 5 Merc camps on the map. Each merc camp will grant an extra 1 minutes to push the payload for the Team which lost the Point. The Point will spawn after 12 minutes so both team have much time to capture Merc Camps.
-2 of the Mercs Grant the Team, which captured it, 250 Xp and an additional 20% extra Xp for 1 minute. It will also grant a turret, which can be placed on the payload, or which can stop the payload as long as it is in its radius.
-3 of the Mercs Grant health packs: health packs heal the whole team for 40% of their missing health.
-The Payload timer will stop at 14 minutes.
-The Payload timer will start at 6 minutes.
The payload is very difficult to push as it has a slow speed and it does not increase in speed. Enemies which step into the Payload range will stop the payload as long as they are inside.
The payload does go through a set of walls (like any other maps), but there is no keep behind it. As long as the Turrets are still standing, the payload will not move. There are 2 sets of turrets.
The turrets have increased health and damage, but grant no XP. They only spawn for the defending team.
Destroying forts and Keeps will come at an advantage in the late game. For evey Fort and keep destroyed, you will either: speed up the payload or empower you turrets, depending on the team that you are on.
No enemy hero can attack your core, only the Pyaload can win you the game.
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