Joker by Kimahri

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Joker

By: Kimahri
Last Updated: Oct 7, 2018
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Joker

Clown Prince of Crime

The Joker was Batman's deadliest arch-enemy who was ruthless, clever, tricky, menacing, cruel, emotionless, jovial, offensive, cocky, evil, roguish, greedy, abrasive, cantankerous, kinky, nasty, attentive, impolite, ill-tempered, eccentric, relaxed and extremely dangerous. He tried every despicable trick to take over Gotham City, make a profit and ruin Batman's life emotionally and physically.

The Clown Prince of Crime had no pity for anyone he forced to take part in his nefarious schemes either by blackmail or deception and was especially unkind to his henchgirl and lover Harley Quinn, such as manipulating her to amuse himself. He also escaped death several times after his defeats with Batman, until his final eventual death many years later.

HEALTH 1,623 (+4.0%)

HEALTH REGEN 3.44(+4.0%)

MANA 500 (+10)

MANA REGEN 3.00 (+0.098)

ATTACK SPEED 1.25

DAMAGE 109(+4.0%)

ATTACK RANGE Ranged

Combat Trait

1
Cruel Madness
Target one Ally hero. Every enemy who attacked you in last 2 seconds will be taunted to that allied hero for 1.5 second.

Cooldown 40 seconds.

Primary Abilities

1
Acid Flower
Spit acid in a straight line. If it hits enemy hero it will deal 120(+4%) damage immediate and 210(+4%) damage over 5 seconds. If it won't hit any enemy hero then at it maximum range it will create small puddle. Any enemy standing in that acid puddle will recieve 25(+4%) damage every 0.25 second. Puddle will dissapear after 2 seconds

Cooldown 8 seconds.
50 Mana
2
Joy Buzzer
Stun one enemey for 1 second and deal 230(+4%) damage in close range.

Cooldown 9 secinds.
40 Mana
3
Jokers Laughter
Every enemy in your attack range will have decreased movement and attack speed by 20% and ability cooldown recharge decreased by 50% for 2 seconds.

Cooldown 10 seconds.
50 Mana

Heroic Abilities

1
Joker Venom
Throw ballon which will pop and release Joker laughting gas in that area. Enemies will recieve 140 damage every second while standing in that gas cloud. If Enemy hero will breathe Joker venom for 3 seconds then that enemy will be stunned for 2 seconds. Cloud last 6 seconds.
(Timer won't reset when you leave and reenter cloud but when ability will end.)

Cooldown 70 seconds.
80 Mana
2
Boxing Glove Arm
Fire extending boxing glove arm in one direction dealing 350(+4%) damage to first enemy hero hit and knockbacking that hero. If Knockbacked hero will hit terain then will redieve aditional 50% of damage and get stunned for 1.25 seconds,

Cooldown 40 seconds
60 Mana

LEVEL 1 TALENTS

(Q) I See You Bats - Increase maximum range by 25%.

(Q) Oops, I Squeezed Too Hard - Increase area of Acid Puddle.

(Passive) There Are My Toys - Increase basic attack damage on melee range by 27%.

LEVEL 4 TALENTS

(Q) Look. A Flower - Initial damage increased by 80% when used on closer range.

(W) Let Me Give You a Hand - Stuned or Rooted enemies will recieve 75% more damage from Joy Buzzer.

(Active) Chattering Teeths - Throw chattering teeths on ground and after 1.5 they will explode dealing 210(+4.0%) damage within explode area. Basic Attacks decrease cooldown by 1 second. Cooldown 30 seconds.

LEVEL 7 TALENTS

(E) Laughter of Maniac - Quest: Affect enemy abilities on cooldown with Jokers Laughter.
Reward: After Affecting 100 abilities, increase cooldown reduction effect to 75%.
Reward: After Affecting 200 abilities, increase cooldown reduction effect to 100% and enemies affected by Joker laughter have also decreased spell damage by 25%.

(E) Laughter of Insane One - Quest: Deal basic attacks to enemy heroes.
Reward: After hitting enemy heroes 75 times increase movement slow of Joker Laughter to 30%.
Reward: After hitting enemy heroes 150 times increase movement speed slow of Joker Laughter to 40% and Joker Heal 25% of damage he deal to enemy heroes afected by Jokers Laughter.

(E) Laughter of Madman - Quest: Affect Enemy heroes by Joker Laughter for certain amount of time (Each hero is counted individualy.)
Reward: After affecting enemy heroes with Joker Laughter for 60 seconds, increase attack speed slow to 30%.
Reward: After affecting enemy heroes with Joker Laughter for 120 seconds, increase attack speed slow to 40%, enemies affected by Joker laughter have also decreased basic attack damage by 25%.

LEVEL 13 TALENTS

(Q) I Have Something Extra For You - When you hit enemy hero with Acid Flower it will create acid puddle under hit enemy hero.

(W) I WILL KILL BATMAN - Deal extra damage equal to 5% of targets maximum health from Joy Buzzer.

(D) Joke's On You - Decreas targeted ally armor by 10% and increase physical and ability damage is increased by 25% for 3 seconds.

LEVEL 16 TALENTS

(Q) Corrosive Acid - Decrease Armor by 25 for 3 seconds.

(W) Suprise! - Joy Buzzer will became ranged ability but will slow enemy movement speed by 75% instead stun. (it won't stack with Joker Laughter but this slow will have higher)

(D) Put Smile On Your Face - Tauted enemies have Jokers Laughter effect.

LEVEL 20 TALENTS

(R) Killing Joke - Increase duration of Joker Venom by 2 seconds and decrease time needed to stun by 1 second.

(R) Punch Line - Increased knockback and Jokers Laughter is casted on location where victim landed.

(E) Last Laugh - When Joker does takedown Joker Laughter is casted for free, duration of Joker Laughter stacks.

(Passive) Legacy of Red Hood - When Joker take fatal damage he will be replaced by his previous incantation Red Hood and be invisible for first 3 seconds. Death respawn counter will be started. If Red Hood will be alive when Death couter reach zero then Red Hood will became Joker again. Red Hood have 60% of Jokers maximum HP and Acid Flower, Jokers Laughter and Heroic ability will be unavaiable. Cooldown 120 seconds.

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