Level 1-
Conjurer's Pursuit (Passive)
Life Tap (Active)
Hardy Imps (Trait): Wild Imps now have 10% extra Health
Curse of Agony (Q): Shadow Bolt now does 40% of its damage again as a DoT over 2 seconds. Shadow Bolts from Imps add additional damage and refresh the duration of Curse of Agony.
Level 4-
Enhanced Shadow Bolt (Q): Shadow Bolt's range is increased by 20%
Shadow Barrage (Q): Shadow Bolt is split into three projectiles that each do 40% of the damage that the original bolt did
Ambidextrous (W): Hand of Gul'dan now has two charges
Curse of Elements (W): Hand of Gul'dan now makes enemies affected by it lose 20 Armor for 2.5 seconds
Level 7-
Absolute Terror (E): Fear's effect can no longer be broken by damage, but its duration is reduced to 1.25 seconds
Howl of Terror (E): Fear's effect now occurs in a user-centered AoE
Mortal Coil (E): Fear now heals the user for 10% of his Health
Sleep (E): Fear now stuns the target, but can still be broken by damage
Level 10-
Summon Doomguard (R1)
Cataclysm (R2)
Level 13-
Doom (Active)
Grasping Hands (W): Hand of Gul'dan now slows all affected enemies by 20% for 3 seconds
Hellfire (Passive): You now deal 70(+5%) damage per second to enemies near you
Level 16-
Grimoire of Sacrifice (Trait): When a Wild Imp dies, you gain 10% increased Ability Damage for 7 seconds
Grimoire of Synergy (Trait): When a Wild Imp mimics your Shadow Bolt, you have a 15% chance to gain 20% increased Ability Damage for 6 seconds
Grimoire of Service (Trait): The cooldown on Wild Imps is reduced to 4 seconds
Grimoire of Supremacy (Trait): Your Wild Imps now do 25% extra damage when they mimic your Shadow Bolt
Level 20-
Demonic Servitude (R1): Your Doomguard is now a Terrorguard, gaining 20% increased Health and Damage, and it now lasts for 30 seconds
Shadowflame (R2): Cataclysm now does 60% of its damage again as a damage over time effect for 3 seconds
Imp Swarm (Active)
Demonic Gateway (Active)
Rewind (Active)
Featured Builds:
Poison Jubeka (by GeorgeGaming)-
Curse of Agony
Ambidextrous
Absolute Terror
Cataclysm
Hellfire
Grimore of Service
Shadowflame
Wild Bolts Jubeka (by uparrow)-
Curse of Agony
Shadow Barrage
Absolute Terror
Summon Doomguard
Grasping Hands
Grimoire of Supremacy
Imp Swarm
Dirty Hands Jubeka (by uparrow)-
Conjurer's Pursuit
Ambidextrous
Absolute Terror
Cataclysm
Hellfire
Grimoire of Sacrifice
Rewind
Wild Bolts (Wild Imps + Shadow Bolt, Single-Target Burst)
Curse of Agony, Shadow Barrage, Absolute Terror, Summon Doomguard, Grasping Hands, Grimoire of Supremacy, Imp Swarm
Hand (Hand of Gul'dan, Area of Effect)
Conjurer's Pursuit, Ambidextrous, Absolute Terror, Catacylsm, Hellfire, Grimoire of Sacrifice, Rewind
Curse of Agony, Ambidextrous, Absolute Terror, Catyclism, Helfire, Grimore of Service, and Shadowflame
Keeps DOTS active on target, duels well. Inspired by the line from raid leader "more dots more dots more dots"
Reworked descriptions to refer to Jubeka Shadowbreaker instead of Gul'dan due to the latter's kit being confirmed. I hope this does not inconvenience anybody.
Edit: Thrall's Heroic is Sundering, not Cataclysm. No overlap there. This makes all but the second half of my comment void.
Increased Shadow Bolt's damage from 125(+4%) to 130(+4%)
Increased Cataclysm's damage from 350(+5%) to 400(+5%)
Amended the description on Wild Imps to fix minor grammatical errors
Reasoning: With Shadow Bolt, I felt as though the numbers to be used should be as round as possible, and adding 5 damage to Shadow Bolt does not change too much of Gul'dan's thoroughput, increasing his efficiency mildly.
Cataclysm, on the other hand, appeared to be underperforming in comparison to Summon Doomguard as its damage is very avoidable and unfocused. This buff was intended to make Cataclysm a more appealing choice overall for those intending to play Gul'dan.
As usual, all feedback is appreciated.
It is what he goes by.
Also, shadow barrage seems a little weak compared to the rest of the tier. A small buff to eat bolt doing 50% damage would make it a lot more competitive.