If your current HP is higher than your targets you deal an additional 3 Physical damage to them.
2
Rage
Every stack of Rage gives +1 Damage.
Every 6 Rage stacks gives +1 Move. Rage has no stack limit.
At the start of your turn, you take 1 Magical damage for every 2 Rage stacks.
3
Reckless
The Juggernaut can not benefit from Armor of any type. He relies on his big meaty body for durability.
Primary Abilities
1
Rage Strike
Melee
Deal 1 Physical damage. Rage Strike can be used twice on the same turn.
Empower (9+):
Gain 1 Rage stack.
You can not use Rage Strike and Calm Down on the same turn.
2
Calm Down
Self Debuff 1 MP
Remove all your Rage stacks and heal 1 HP per stack. Using Calm Down immediately ends your turn.
Empower (10+):
You heal for 2 HP per stack instead of 1.
You can not use Rage Strike and Calm Down on the same turn.
Secondary Abilities
1
Burning Anger
Self Buff 1 MP
Instantly gain 2 Rage stacks. Usable more than once per turn, but additional uses deal 4 Magical damage to you in addition to the MP cost.
Empower (6+):
Gain 3 Rage stacks intead of 2.
2
Bone Cracker
Melee 2 MP
Deal 8 Physical damage and give the target -2 Damage until the end of their next turn.
Empower (8+):
Deal an additional 4 damage and gain 1 Rage stack.
3
Furious Charge
Dash (straght line) 3 MP
First target hit takes 9 Physical damage and you gain 3 Rage stacks. If no target is hit by Furious Charge, you take 6 Physical damage and gain 5 Rage stacks instead.
Empower (7+):
Target has -2 Move on their next turn.
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