Change Overview:
Steel Trap no longer is activated by enemy minions
Tier 1 replaced Extra-Wound Timers with Close Range Fragger (a good anti-melee dps)
Tier 1 changed Bouncy Bouncy to trigger when a grenade collides with Steel Trap instead of terrain (talent is less map dependent)
Tier 2 Proximity Mines replaced Bonzer Hits
Tier 2 Gotta Trap 'Em All! gives Steel Traps burning rage for nearby enemy minions and mercs.
Tier 1:
- Put Some English On It (Q)
UNCHANGED
- Close Range Fragger (Q)
Decrease Frag Launcher's travel distance by 25%, but increase its speed by 25%.
- Bouncy Bouncy (Q)
Upon colliding with a Steel Trap, Frag Launcher grenades deal 30% more damage.
Tier 2:
- Taste For Explosions (Q)
UNCHANGED
- Proximity Mines (W)
Passive: Proximity Mines cast Detonate Mines when Junkrat or an enemy Hero are nearby.
Reduce the cooldown of Concussion Mine by 50%.
Quest: Knock Back enemy Heroes with Concussion Mines a total distance of 30.
Reward: Concussion Mine deals 40% more damage and knocks enemies back 30% farther.
-Gotta Trap 'Em All! (E)
Passive: Steel Trap deals 23 (+4% per level) damage per second to nearby enemy minions and mercs
Quest: Hit 7 Heroes with Steel Trap.
Reward: Reduce Steel Trap's cooldown each time an enemy is hit and increase the maximum number of active traps to 3.
Tier 3: UNCHANGED
Tier 4: UNCHANGED
Tier 5: UNCHANGED
Tier 6: UNCHANGED
Tier 7: UNCHANGED
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments