This hero concept is
complete! I am open to suggestions as far as refining the balance of this hero.
Junkrat was a former member of the Junkers, a group of cutthroats formed from the remains of the Australian outback after the Omnic Crisis turned Australia into an irradiated wasteland. This experience (and copious radiation exposure) has left Junkrat's mental state considerably worse for wear, not that it seems to get him down at all. He quickly developed an affinity for explosive weaponry and has since become quite the expert in his field, using his grenade launcher and custom-made explosive devices to create chaos and mayhem wherever he goes.
This hero was originally going to be part of my first batch of heroes, and with good reason. Junkrat is certainly one of the most unique hero concepts I've created to date. I've been playing quite a lot of Junkrat in Overwatch and I have a particular fondness of his kit, so I wanted to make certain that I adapt it properly to HotS. To that end, Junkrat is designed as a ranged specialist who uses a variety of explosive ordinance to destroy his enemies from afar. What sets him apart from existing heroes is that with my concept design, he does not have a basic attack at all. Instead, he relies heavily on his Q ability (Frag Launcher) for the bulk of his personal damage. This design makes him extremely easy to kill at close range (where his grenades can harm him as well as his enemies) but a very deadly threat at a distance, and someone that you simply cannot ignore while he's in the middle of a split-push.
Hero Type: Ranged Specialist
Difficulty:
Hard
Pros:
- Because Junkrat's grenades are a replacement for his basic attack damage, he is extremely effective at split-pushing and wave clear, while still being able to help his team from a distance. He also has a number of talents which enhance the strength of his grenades further.
- Junkrat can trap enemy heroes with his Steel Trap, and combine his Concussion Mine with his Steel Trap for a great deal of burst damage on an enemy hero.
- Junkrat's Concussion Mine also works very well as a means of escaping from chasing enemy heroes, or peeling for allies.
- Junkrat deals substantial damage with his trait after death, which can allow him to secure a kill on an enemy hero that is chasing him.
- Junkrat's heroic abilities deal incredible damage while providing him with a lot of versatility. His RIP-Tire can deal a large amount of burst damage from long range, and his Bombing Run can deal significant damage at close range over an extended period of time.
Cons:
- Junkrat is virtually helpless at close range. He has no basic attack, and his grenades inflict harm to him until he gains access to a talent that removes this effect, making it very hard for him to defend himself for most of the early game if he is cornered.
- Junkrat relies on his Steel Trap to protect him from flanking heroes and ganks.
- Junkrat's only means of escape is to use his Concussion Mine to propel himself away from danger.
- Junkrat's RIP-Tire has low health, making it easy to prevent the ability from having a chance to explode, and he is vulnerable during its use.
- Junkrat's Bombing Run is largely ineffective as a damaging ability against ranged heroes.
Note: All figures shown on this hero concept page are listed at their baseline figures (Lvl 0).
Health: 1540 HP (+4%)
Health Regen: 3.2 HP per second (+4%)
Resource: None
Attack Damage: N/A
Attack Speed: N/A
Attack Range: N/A
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