Junkrat by MattCon5

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Junkrat

By: MattCon5
Last Updated: Jan 19, 2017
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Junkrat

Anarchist Outlaw

Junkrat is a zone control specialist with very high damage output as a trade off for properly landing your Frag Grenades, detonating Concussion Mines and placing Steel Traps. With virtually no escapes and a low-medium health pool, positioning is essential to good Junkrat play.

Combat Trait

1
Demolitions Expert
Junkrat's abilities deal 50% additional damage to enemy structures. Junkrat does not have a basic attack.

Primary Abilities

1
Frag Launcher
Junkrat fires a live Frag Grenade with a small blast zone. If a unit is in the initial blast zone, the grenade explodes dealing light-medium damage. If no unit is in the blast zone, it will bounce forward or off of terrain up to two times. If no unit is hit, the grenade will stay stationary after the second bounce and explode after 1 second.
2
Concussion Mine
Throw a Concussion Mine forward, sticking to the first Steel Trap, enemy unit, structure or terrain in its path. Re-activate to detonate the mine, dealing medium damage to all enemy units in the blast zone. Lasts 20 seconds. If Junkrat is in the blast zone, he receives knock back.
3
Steel Trap
Place a Steel Trap on the ground that activates and fades out of enemy vision after 1 second. Roots the first enemy hero to cross it for 1 second and deals light damage. Can be destroyed if revealed. Lasts 20 seconds.

Heroic Abilities

1
RIP-Tire
Junkrat becomes stationary and activates a RIP-Tire for 4 seconds, controlling its movement with character controls. Can travel over terrain. Re-activate to detonate the tire, dealing very heavy damage to all enemy units in the blast zone. Can be destroyed by 2 auto attacks.
2
Bomb Vest
Junkrat straps a bomb vest on himself or an allied unit. After 2 seconds, it detonates, dealing heavy damage to enemy units in a medium radius and launching 6 Frag Grenades from the bomb vest target in each direction.

Talents

Level 1

I'll Leave This Here
QUEST: Damaging an enemy structure with Concussion Mine increases its damage by 5, up to a maximum of 150.
REWARD: Concussion Mines attached to structures or terrain deal an additional 150 damage.

All Patched Up
QUEST: Collecting a regeneration globe increases your health regeneration by 0.1 per second, up to a maximum of 2.
REWARD: Increase your maximum health by 10%.

Bomb-o Combo
Concussion Mines attached to your Steel Trap automatically detonate when the trap is triggered and deal double damage to the trapped hero.

Cookin' With Gas
Enemy heroes hit by a Frag Grenade explosion are revealed for 3 seconds.

Level 4

That's a Good Spot
QUEST: Trapping an enemy hero in Steel Trap increases Steel Trap's damage by 5, up to a maximum of 50.
REWARD: Increase Steel Trap root duration by 1 second.

Hot to the Touch
Every 10 seconds, gain 50 physical armor against the next enemy hero basic attack, reducing damage by 50%. Damage reduced is then dealt back to the enemy. Stores 2 charges.

Blown to Pieces
When Concussion Mine explodes, Junkrat gains a shield equal to 50% of the damage dealt to enemy heroes and 25% of the damage dealt to non-heroic units. Lasts 8 seconds.

Level 7

Knock Out
ABILITY: Gain a second, untalented Concussion Mine on a new hotkey. Cooldown of Concussion Mine is increased to 12 seconds.

Hold Still
Reduces Steel Trap's cooldown by 4 seconds. Enemies caught in Steel Trap are slowed by 40% for 2 seconds after the root expires.

Epicenter
Concussion Mine deals bonus damage the closer Junkrat is to the blast zone, up to 50%.

Surprise!
Upon receiving knock back from your Concussion Mine, enter stealth for 2 seconds.

Level 10

RIP-Tire

Bomb Vest

Level 13

Maniacal Momentum
Hitting two consecutive Frag Grenades on an enemy hero reduces all ability cooldowns by 1 second.

Mad Man
Reduce health by 15% to increase ability power by 15%.

Grenade, Fragmented
If a Frag Grenade bounces, it splits into two grenades traveling at opposite 45

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