Level 1
Rolling Rounds: When Lobbed Shot misses, the grenade travels a small distance in the direction opposite of where it was fired.
Concussive Blast: Concussion Mine knocks enemies back 30% farther.
Steel Arm: Increase Steel Trap's range by 50%.
Level 4
Mine Jumping: Junkrat can use Concussion Mine to propel himself over terrain.
Fragmentation Junkrat's basic attacks and Lobbed Shot deal 100% splash damage to nearby enemies.
Imprisoning Projectile: Steel Trap can activate before it reaches its destination.
Complete Mayhem: Junkrat can activate Total Mayhem to drop 6 grenades at his location. Junkrat's passive does not activate if he is killed while this is on cooldown.
Cooldown: 15
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