Talents lvl 1
- (D) Quick Repair: Increases the repaired ammount by 50%.
- (D) Vespine powered Drills: Increases the damage done to buildings by 75%, also destroying 1 ammo every 1 second channeling.
- (Y) Salvaging buildings instantly resets your Quick Construction. Only works once every 20 seconds.
- (Y) Quick construction allows you to build 3-times faster, but increasing its cooldown to 60 seconds.
Talents lvl 4
- (W) Combat Shields: Your trained Marines get Combat Shields which increase their life by 50%. In addition you can manually control the marines. You can have only 3 Marines active at the same time.
- (W) Train Marauders: Instead of training Marines you can train Marauders every 15 seconds which are capable of slowing enemies in an area by 25% attack- and movementspeed. Slow lasts 5 seconds and 1.5 seconds on heroic units. Targetting priorizes targets which aren't already slowed. You can have only 2 Marauders active at the same time.
- (W) Train Reaper: Instead of training Marines you can train Reaper which priorize to kill the easy killable backline minions. Reaper are also capable to dodge slow moving ranged projectiles(like from Giants or Catapults) with their high speed. You can have only 2 Reaper active at the same time.
- (W) Train Ghosts: Instead of training Marines you can train a Ghost every 30 seconds which deal high single target damage while reloading more slowly. Has a Snipe ability which he uses automatically every 8 seconds on mercenaries, catapults or heroic targets, dealing 300 damage(+4%/lvl) to non-heroic and 100 damage(+4%/lvl) on heroic targets. Ghosts are invisible when not attacking for a while. You can have only 1 Ghost active at the same time.
Talents lvl 7
- (E) Construct Sensor Tower: See basic abilities (3)
- (E) Construct Missile Turret: See basic abilities (4)
- (E) Construct Psi-Disruptor: See basic abilities (5)
Talents lvl 13
- (1) Calldown: Mule 2.0 - see secondary abilties (1)
- (1) Neosteel Frame - see secondary abilities (3)
- (W) Amplified Weapons
Increases the damage done by your units trained in the Barracks by 40%.
- (D) Rocketeer Gun Turret
Your Gun Turrets can store up to 3 rockets which can be shot at enemies randomly or manually while controlling it. Those rockets deal 150 splash damage(+4%/lvl) and restock 1 rocket every 4 seconds while beeing inactive.
Talents lvl 16
- (Q)
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