Kadala by GTIC

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Kadala

By: GTIC
Last Updated: Jul 23, 2015
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Kadala

The Gambler

Health 700 (+180)
Regen 1.8 (+0.35)
Mana 500 (+10)
Regen 3 (+0.1)
Atk Speed 1.25 per second
Damage 32 (+8)
Range       1.5

Kadala stays on the outskirts of combat, hiring demonic goblins and Heroes to do the dirty work for her. Her team can help collect Blood Shards for her, allowing her to grant set and random buffs to Heroes, and bring a stash of healing supplies for the team.

Combat Trait

1
Blood Shards
Kadala's Abilities use Blood Shards found throughout the battlefield. Minions, Mercenaries, and Structures drop 1 shard, while Heroes drop 5.

Ally Heroes can pick up shards and transfer them to you if close enough.
Enemy Heroes can step on them to destroy them.
Blood Shards disappear after 2.5 seconds.

Primary Abilities

1
Blood Thief
Cost: 0 Cooldown 10s

Kadala hires a goblin to attack target Hero. The Thief’s melee attacks grant it 3 shards and cause 1 shard to drop to the ground. Activating this Ability again will recall the Blood Thief back to you, giving you 50% of the Blood Shards it gathered.
 
(If the Blood Thief is killed, it will drop 50% of its shards to the ground. The Thief can carry a maximum of 100 Shards. The Thief lasts until killed or recalled, and will disappear into a portal upon returning to Kadala. If the target Hero leaves line of sight, the Thief will continue searching for several seconds before recalling back to Kadala.)
2
Gamble
Cost: 25 Cooldown: 8s

Reveal a magical item on target Hero, increasing their Basic Attack damage by 25% and granting a shield for 3 seconds.
 
Gamble has a 25% chance to instead reveal Legendary equipment, doubling the duration to 6 seconds. This chance is increased by 5% each use, and resets upon success.
3
Stash
Cost: 30 Cooldown: 15s

Drop a chest on the ground for 8 seconds. The chest absorbs all Blood Shards dropped nearby and gains the shards spent on this Ability. Heroes may click to gather from the stash, draining Blood Shards and healing every second they remain channeling.
 
Stash holds a total of 100 Blood Shards. Heroes can destroy the stash with 3 Basic Attacks.

Heroic Abilities

1
Ancient Set
Cost: 75 Cooldown: 50s

For 10 seconds, grant a complete set of ancient equipment to a Hero, granting an effect based on the Hero’s Role:

Assassin: Gain 25% Attack Speed and every 3rd Basic Attack steals 2% of the target’s maximum Health.
Warrior: Reduce the duration of silences, slows, stuns, and roots by 25% and take 10% reduced damage.
Support: Basic Abilities refresh twice as fast.
Specialist: Abilities deal 75% more damage to non-Heroic targets.
2
Bounty
Cost: 75 Cooldown: 90s
Mark an enemy Hero from any distance. That Hero is revealed for 15 seconds and takes 25% increased damage from Heroes. If the target is killed during Bounty, all nearby Heroes are healed for 10% of their maximum Health and gain 5 Blood Shards.

Level 1 Talents

Gamble - Shi Mizu's Haori
Every cast has a separate 25% chance to grant Legendary chest armor that increases Basic Attack damage by an additional 5% for every 15% Health missing for 6 seconds.
 
Stash - Expansion
Your stash can now hold 200 Blood Shards.
 
Stash - Trader
Every 3 Regeneration Globes you gather will cause your next stash to create a bonus Regeneration Globe.
 
Blood Thief – Hard Bargain
The thief gives 75% of the Blood Shards it collects on return and drops 75% if killed.

Level 4 Talents

Gamble - Fire Walkers
Every cast has a separate 25% chance to grant Legendary boots, increasing Movement Speed by 10% for 6 seconds and leaving a fire trail behind that deals damage every second.
 
Stash – Anti-Theft
The stash reveals all nearby Heroes while it remains and now requires 5 Basic Attacks to destroy.
 
Blood Thief – Demonic Blood
The thief heals for every Blood Shard it gathers and will explode for heavy damage if killed.
 
Passive - Homing Pads
Gain 2% of your maximum Health as a shield every second you channel your Hearthstone. Teleporting will shield all nearby Heroes for 10% of their maximum Health for 10 seconds.

Level 7 Talents

Gamble - Hexing Pants of Mr. Yan
Every cast has a separate 25% chance to grant Legendary pants, reducing the Hero’s Basic Ability cooldowns by 0.5 for every second they remain moving for 6 seconds.
 
Stash – Authenticator
If the stash is not destroyed, all Blood Shards inside will remain for the next cast.
 
Blood Thief – Filthy Paws
The thief’s attacks slow Heroes on hit by 5% for 2 seconds, stacking up to 30%.
 
Blood Shards – Burning Blood
Blood Shards burn enemy Heroes for light damage over 3 seconds when stepped on. Increases the ground duration to 3.5 seconds.

Level 10 Talents

Ancient Set - See above.

Bounty - See above.

Level 13 Talents

Gamble - Andariel's Visage
Every cast has a separate 25% chance to grant a Legendary helmet that causes Basic Abilities to release a poison nova that deals damage over 3 seconds. Lasts 6 seconds.
 
Gamble - Tasker and Theo
Every cast has a separate 25% chance to grant Legendary gloves, increasing the Attack Speed of the Hero's Summons, nearby Minions, and nearby Mercenaries by 25% for 6 seconds.
 
Stash – Bloody Chest
Heroes gather and drain twice as much Health from the chest every second, and the stash gains 40 Shards on creation.
 
Blood Thief – Dynamic Duo
While your Blood Thief is alive, you gain 15% Movement Speed and all Blood Thief talents.

Level 16 Talents

Stash - Banner
The stash has a banner behind it that increases the Ability Power of nearby Heroes by 10%.
 
Blood Thief – Double Trouble
A second Blood Thief is summoned that will prioritize a different Hero if available.
 
Gamble - Gheed's Charm
All Legendary effects begin at 35% chance of success.
 
Gamble - Bul-Kathos's Wedding Band
Every cast has a separate 25% chance to grant a Legendary ring, granting an aura that steals 0.5% of the max Health of nearby Heroes and healing for the same amount every second for 6 seconds.

Level 20 Talents

Ancient Set – Transmogrify
An additional effect is granted based on the Hero’s Role:

Assassin: Gains 15% Movement Speed and Ability Power.
Warrior: Abilities that silence, stun, slow, or root heal for 10% of the damage dealt.
Support: Healing Basic Abilities grant 2% of their heal as a 5 second shield. Shields heal for 2% of their amount over 3 seconds.
Specialist: Your Heroic Ability refreshes twice as fast and deals 15% more damage.
 
Bounty – Speed Farming
If the marked target is killed, the mark transfers to another random Hero for the remainder of the duration.
 
Blood Thief – Transfusion
The thief steals 1% of the Hero’s maximum Health every hit. Returning the thief will also heal you for the amount stolen, maximum of 25% Health.
 
Active – Blood Mist
Gain 50% Movement Speed and Stealth for 3 seconds. Enemies you pass through heal you for 1% of your maximum Health. 40 Second Cooldown.

Thoughts

The idea behind Kadala is to introduce a level of randomness in a Hero. Kadala herself is very vulnerable and weak in combat, but introduces tons of buffs to her team and large amounts of healing between fights.

The Blood Goblin could behave similarly to Zagara's Hunter Killer, but it can be told to come back to you at the press of a button, and returns what it gathered. For flavor the goblin can appear, and exit from, a portal.

Her Gamble ability always grants a base effect so it is never useless when used at the right time. The talents for this ability provide a ton of Diablo loot based bonuses that bring lots of flavor into her character. Each Legendary effect has its own chance to apply and for every failure, the chance rises for the next cast.

The Stash is a very passive form of healing, but when used at the right time can give your entire team a heal when needed, such as just before going to an objective.

The Ancient Set heroic is an idea to introduce role based buffing, making not only her, but her team composition play differently with this ability. Of course, not all Heroes in a given role may benefit from the buff they would get.

Bounty on the other hand, is a global vulnerability and reveal on a Hero of your choice. Just like doing bounties in Diablo, your team will want to rush to the target and reap the rewards granted by it.



Feedback is always appreciated, thanks for reading!

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Siperos (9) | July 23, 2015 12:15pm
GTIC wrote:


Yet a hardly remembered fallen shaman is OK as long as it isn't the same as the ones seen on the Battlefield of Eternity? It's a for fun concept to create ideas for a support that hasn't been realized in the game, no different than your own ideas. What's the point of creating a concept based entirely on Blizzard's backlog? I just make concepts for fun. Don't you?

I didn't choose Bashiok out of all Fallen Shamans because people remember him or anything. But I had to give him some sort of name, didn't I? Plus the name is supposed to be a reference to the Blizzard employee named Bashiok who was well known in the Diablo forums until he quit and he had a Fallen Shaman as his forum portrait. And there's a Fallen Shaman demon in Diablo III named after him. But anyway, the reason why I made a Fallen Shaman demon hero concept in the first place was that I think that out of all demon minions in Sanctuary the Fallen are perhaps the most iconic and well known. They originate from as far back as Diablo 1 but people really remembers the ones from Diablo II and now III the best. I have seen many fan art pieces of those demons as well so clearly people know and like them. Plus I just liked the idea of a demonic support kinda hero and out of all demons the Fallen Shamans seemed the most appropriate. While I'm not expecting that Blizzard will add a Fallen Shaman demon like hero to the game I have this very small hope that they could at least consider the idea for the reasons I mentioned above.

But you're right. I make these concepts for fun. Well, partly anyway. But I also make hero concepts that could theoretically have at least small chances to be ever seen in Heroes of the Storm one way or another. If I personally thought that the heroes whom I have made hero concepts of doesn't deserve their place in Nexus, like Kadala in my opinion for example, or if they're not very well known or popular within Blizzard games community (like Grom, Kel'Thuzad and Rexxar are) or if I was 100% convinced that Blizzard will never ever even consider the idea I would not bother to make concepts of them. Bashiok may not be a known Diablo character himself but at least he's representing the Fallen demons Diablo fans know very well from Diablo games. Just like Stitches is representing the Abomination and Brightwing the Faerie Dragon units from Warcraft III. What is Kadala representing? Nothing. Is she any way important or even iconic Diablo character? Not in any stretch of imagination. That's why I don't care for this hero myself.

But, whatever. Do what kinda hero concepts you want. I'm not telling you or anyone else not to do that. But what I will do is to come and say if I like the idea or not, tell you why and then move on with my life.
1
[-]
GTIC | July 23, 2015 11:46am
Siperos wrote:

How about no?

I would rather see the Treasure Goblin himself as a hero (and even that I bet won't happen, unfortunately) than this merchant character who is basically a nobody. What's next? Squirt the Peddler merchant from Act II? The fat ink merchant? The mayor of New Tristram?? THE CRAZY SPIDER HERMIT??? Seriously now, Blizzard is not running out of potential Diablo heroes just yet.

The only thing I kinda like about this 'hero' is her Bounty Heroic Ability.



Yet a hardly remembered fallen shaman is OK as long as it isn't the same as the ones seen on the Battlefield of Eternity? It's a for fun concept to create ideas for a support that hasn't been realized in the game, no different than your own ideas. What's the point of creating a concept based entirely on Blizzard's backlog? I just make concepts for fun. Don't you?
1
[-]
Siperos (9) | July 23, 2015 11:27am
How about no?

I would rather see the Treasure Goblin himself as a hero (and even that I bet won't happen, unfortunately) than this merchant character who is basically a nobody. What's next? Squirt the Peddler merchant from Act II? The fat ink merchant? The mayor of New Tristram?? THE CRAZY SPIDER HERMIT??? Seriously now, Blizzard is not running out of potential Diablo heroes just yet.

The only thing I kinda like about this 'hero' is her Bounty Heroic Ability.
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