The Priests of Rathma, known as Necromancers to outsiders, have long been the keepers of balance between the high heavens and the burning hells. They do not take sides, but seek balance in all things.
Combat Trait
1
Raise Skeleton
Whenever a minion dies near you summon a Skeleton creature that follows you and prefers hero targets. Maximum 4 Skeletons.
2
Teeth
Kalan's basic attacks fire a barrage of 3 teeth, with the middle one effecting your primary target while the remaining travel in that direction.
Primary Abilities
1
Bone Spear
Shoot a spear of mystical bone that deals X damage to minions that it travels through and deals Y damage to the first hero it hits.
2
Bone Wall
Summon a wall of bone at target location. The wall is destroyed after 3 hits from any source. It is not targetable by minions. Lasts 3 seconds.
3
Iron Maiden
Cast a curse of Iron Maiden on target (small) area. 15% of any damage dealt by cursed targets is instead reflected back to itself. Lasts 3 seconds.
Heroic Abilities
1
Poison Nova
Cast a Poison Nova in a large radius around you. Effected targets are poisoned for X (high) poison damage over 4 seconds.
2
Blood Golem
Summon a Blood Golem that follows you indefinitely unless killed. The Golem prefers your target and heals for 2% maximum health for each minion killed in its vicinity.
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