Karax [3.0] by HiperionBR

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Karax [3.0]

By: HiperionBR
Last Updated: Mar 11, 2017
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Karax [3.0]

Phase-Smith of the Spear of Adun

Description:
All protoss who born in the Khalai caste become a Phase-Smith, engineers who built all protoss weapons and ships, and Karax is no diferent. He is the Phase-Smith of the Spear of Adun and he's determined to help Artanis in the war against Amon, even if that mean to fight in the field.

Level 1 Stats:
Health ~ 1431 (+4% per lvl) / Health Regeneration ~ 2.99 per second (+4% per lvl)
Damage ~ 76 (+4% per lvl) / Attack Speed ~ 1.2 per second 
Uses Solarite instead of Mana: Maximun Solarite ~ 200 / Solarite Regeneration 8 per second

Overview:
Karax focus will be of both suporting his team and securing areas. Thanks to his Trait Karax will be able to help his team anywhere in the map, remember of your global range, everyone of your abilities have global range, including the "Warp In". He have good wave clear and utility, but lacks mobility and is realy squishy, and with his power field mechanic, he can't stay in base or hiden like Abathur, he needs to stay with his team to get proer value from his kit.

Combat Trait

1
Master Phase-smith
Passive:
Spear of Adun: Abilities have global range
Power Field: Have a Power Field that makes Basic Abilities stronger.

Active:
Chrono Boost:
Ability Key: D
Cooldown: 20 seconds
Generates Solarite 100% faster for 5 seconds.

Note: This trait will give Karax global presence and the Power Field will make Karax need to stay in the Team Fights.

Primary Abilities

1
Orbital Strike
Ability Key: Q
Solarite Cost: 15
Cooldown: 9 seconds
Charges : 3

After 0.5 seconds, deals 152 (4% per Level) in a area. Damage is doubled against non-heroic and 50% less damage to structures.

Power Field: Orbital Strike damage is also doubled against heroic targets.
2
Guardian Shell
Ability Key: W
Solarite Cost: 30
Cooldown: 4 seconds

Marks a target with the Guardian Shell for 4 seconds. Upon taking fatal damage, the marked target become protected for 2 seconds.

Power Field: The target also recives a shield equal to 15% of his health for 4 seconds after the shell expires.
3
Temporal Field
Ability Key: E
Solarite Cost: 35
Cooldown: 9 seconds

After 0.75 seconds, creates a area that slow enemy Movement Speed 60% and increases allie Movement Speed by 20%. Lasts for 5 seconds.

Power Field: The beginning and ending of the ability put enemies in stasis for 0.75 second.

Secondary Abilities

1
Warp in: Repair Drone
Ability Key: Talents
Cooldown: 40 seconds

Warp a drone that repairs structures, one at a time, near the target point for 60 seconds, healing 100 every 1 second and restoring ammo every 3 seconds, this efects are doubled if the drone is inside a Power Field.
2
Warp in: Sentinel
Ability Key: Talents
Cooldown: 50 seconds

Warp a Sentinel. Sentinels will push the closest lane and if is killed after 5 seconds he will ressurect. He can only ressurect once every 60 seconds.
3
Warp In: Immortal
Ability Key: Talents
Cooldown: 60 seconds

Warp a Immortal. Immortals will push the closest lane, recive 50% less damage from structures and do 50% more damage against structures
4
Reposition Energizer
Ability Key: Talents
Cooldown: None

Key to control the Energizer.

Heroic Abilities

1
Mass Recall
Ability Key: R
Mana Cost: 60
Cooldown: 80 seconds

Karax becomes unstoppable and chanels its ability for 2 seconds. After chaneling Karax teleports him and all heroes inside the power field to a allied target.

Rework: The last heroic was kind of underwhealming so I decided to give him another untility tool.
2
Chrono Surge
Ability Key: R
Mana Cost: 60
Cooldown: 120 seconds

All cooldowns of allied heroes are 400% more faster for 3 seconds.

Note: I don't have much to say, less cooldowns, mages will love that ability.

Talents


[Level 1]
-Matrix Overload (Trait)
Activating Chrono Boost Increases Attack Speed by 50%.
-Psionic Overflow (Trait)
Activating Chrono Boost gives you and your Allies inside the Power Field 25% more Spell Damage.
-Void Field (Trait)
Activating Chrono Boost makes you and your Allies inside the Power Field Stealthed.

[Level 4]
-Shield Battery (Trait)
Heroes inside a power field now generates a shield equal to 25% of their health.
- Time Stop (E)
Temboral Field stuns enemies for 0.75 seconds instead of puting then on Stasis.
-Improved Aiming (Q)
Decreases Orbital Strike delay to 0.25 seconds and increases Bonus Damage aginst Heroes by 50%.

Level 7:
-Warp in: Repair Drone (Active)
Warp a Repair Drone.
-Warp in: Sentinel (Active)
Warp a Sentinel.
-Warp in: Immortal (Active)
Warp a Immortal.

Level 10:
Ultimates

Change Log

1.0 :
- Full concept added

2.0 :
- Trait reworked and Mass Recall heroic added. Telents changed to adapt to the new changes.

2.1 :
- Dark Pylon cloak time increased to 4.
- Attack Speed given by Matrix Overload increased to 20%.
- Reduced the cooldown of Guardian Shell to 4 seconds.
- Target Safe talent removed. Added Protective Field talent to level 16.
- Warp In: Energizer moved to level 13.

3.0 (Hero Rework):
- Karax now uses Solarite instead of Mana.
- Renamed Trait to Master Phase-smith and added funcionaity: activate to increase Solarite Regeneration.
- Increased damage of Orbital Strike to 151, but added delay of 0.5 seconds. Derceased the number of Charges to 3, but lowered the Cooldown by 6 seconds
- Decreased shield of Guardian Shell

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HiperionBR (1) | March 11, 2017 6:46am
I decided to rework Karax's kit because of Probius, as he has 2 of Karax major abilities(Photon Cannon and Pylon), Karax is known to be the Tower Defense guy and the Spear of Audn guy, before I made him a mix of this two(thats why I neve made him use Slolarite) but now that Probius is the Tower Defense guy, I decided to make Karax focused only in his Spear of Adun part.
2
[-]
Dash (10) | October 11, 2016 11:11am
I like the changes ^_^
3
[-]
Waaxx (1) | October 11, 2016 10:14am
The update make him way more playable, very nice gj
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