Karax by ShadowJester

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Karax

By: ShadowJester
Last Updated: Apr 3, 2016
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Karax

Talents

Level 1
Solar Flare - Increases Solar Energy Regen to 2/Sec
Shield Matrix - While in a Pylon Field, Karax's Summons have a 25% HP shield. Regens after leaving combat for 4 seconds.
Charged Shell - Increases Orbital Strike damage by 25%
Voltaic Charge - Every 3rd Photon Canon attack deals a bonus 15% damage and slows the target by 15% for 1.5 Sec.

Level 4
Violent Sentry - Increases Sentry damage by 30%
Phase Extension - Karax's and Pylon power fields radii are increased by 50%; Photon Canon range increased by 25%
Reactive Circuits - Photon Canons will still be active 2 seconds after they are no longer in a power field
Concussive Shock - Orbital Strike now stuns any enemy hit for .1 Sec

Level 7
Area Strike - Increases Orbital Strike radius by 20%
Guardian Bulwark - Increase Guardian Shield to 50% reduction from non-Heroic sources and 10% from Heroic.
Force Field - Secondary Ability. Activate to cause all active sentries to go into stasis for 2 seconds, blocking movement and taking no damage.
Solar Infusion - Pylon health increased by 50%; Max Pylon count increased by 1.

Level 10
Warp Reinforcements
Chrono Boost

Level 13
Orbital Assault - Consecutive Orbital Strikes have the Travel time reduced, first by .15 Sec, then by .1 Sec until travel time is reduced to .1 Sec; Lasts 3 Sec.
Charge Burst - Whenever a Photon Canon is activated by a power field, it releases a burst of damage, 200(+4%/Lv); 8 Sec CD per canon
Electron Cloud - Karax's Basic Attacks cause the target to take 30% increased damage from Karax's Summons for 2 seconds.
Optimum Relay - Reduces Sentry CD by 5 sec.

Level 16
Solar Lance - Secondary Ability. Attack in a Horizontal line in front of you dealing 250(+1%/ 5 SE consumed). Uses all available Solar Energy.
Warp Never Changes - When a Photon Canon dies, it will warp in again with 50% health. May only happen once per Canon.
Phase Harmonics - Whenever a sentry is on an active power field, any unit standing in the same power field may benefit from its Guardian shield, this will travel across any connecting active fields.

Level 20
Colossal Might

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